Physically based rendering: from theory to implementation

""Computer graphics, and rendering in particular, is full of beautiful theory. The theory covers physical concepts, such as light fields and the interaction of light with different materials, and mathematical concepts, such as integral equations and Monte Carlo integration. The great thing...

Ausführliche Beschreibung

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Bibliographische Detailangaben
Beteiligte Personen: Pharr, Matt (VerfasserIn), Humphreys, Greg (VerfasserIn), Jakob, Wenzel (VerfasserIn)
Format: Elektronisch E-Book
Sprache:Englisch
Veröffentlicht: Cambridge, MA Morgan Kaufmann [2017]
Ausgabe:Third edition.
Schlagwörter:
Links:https://learning.oreilly.com/library/view/-/9780128007099/?ar
Zusammenfassung:""Computer graphics, and rendering in particular, is full of beautiful theory. The theory covers physical concepts, such as light fields and the interaction of light with different materials, and mathematical concepts, such as integral equations and Monte Carlo integration. The great thing about computers is that they allow us to build rendering systems based on the best theory. This book turns the theory of image-making into a practical method for creating images."" -from the foreword by Pat Hanrahan, Canon USA Professor, Stanford University From movies to video games, computer-rendered i.
Beschreibung:Includes bibliographical references and indexes. - Online resource; title from title page (Safari, viewed October 26, 2016)
Umfang:1 Online-Ressource (1 volume) Illustrationen
ISBN:9780128007099
0128007095
0128006455
9780128006450