Physically based rendering: from theory to implementation
""Computer graphics, and rendering in particular, is full of beautiful theory. The theory covers physical concepts, such as light fields and the interaction of light with different materials, and mathematical concepts, such as integral equations and Monte Carlo integration. The great thing...
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Main Authors: | , , |
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Format: | Electronic eBook |
Language: | English |
Published: |
Cambridge, MA
Morgan Kaufmann
[2017]
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Edition: | Third edition. |
Subjects: | |
Links: | https://learning.oreilly.com/library/view/-/9780128007099/?ar |
Summary: | ""Computer graphics, and rendering in particular, is full of beautiful theory. The theory covers physical concepts, such as light fields and the interaction of light with different materials, and mathematical concepts, such as integral equations and Monte Carlo integration. The great thing about computers is that they allow us to build rendering systems based on the best theory. This book turns the theory of image-making into a practical method for creating images."" -from the foreword by Pat Hanrahan, Canon USA Professor, Stanford University From movies to video games, computer-rendered i. |
Item Description: | Includes bibliographical references and indexes. - Online resource; title from title page (Safari, viewed October 26, 2016) |
Physical Description: | 1 Online-Ressource (1 volume) Illustrationen |
ISBN: | 9780128007099 0128007095 0128006455 9780128006450 |
Staff View
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author | Pharr, Matt Humphreys, Greg Jakob, Wenzel |
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discipline | Informatik |
edition | Third edition. |
format | Electronic eBook |
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id | ZDB-30-ORH-047406046 |
illustrated | Not Illustrated |
indexdate | 2025-05-05T13:24:55Z |
institution | BVB |
isbn | 9780128007099 0128007095 0128006455 9780128006450 |
language | English |
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publisher | Morgan Kaufmann |
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spelling | Pharr, Matt VerfasserIn aut Physically based rendering from theory to implementation Matt Pharr, Wenzel Jakob, Greg Humphreys Third edition. Cambridge, MA Morgan Kaufmann [2017] ©2017 1 Online-Ressource (1 volume) Illustrationen Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier Includes bibliographical references and indexes. - Online resource; title from title page (Safari, viewed October 26, 2016) ""Computer graphics, and rendering in particular, is full of beautiful theory. The theory covers physical concepts, such as light fields and the interaction of light with different materials, and mathematical concepts, such as integral equations and Monte Carlo integration. The great thing about computers is that they allow us to build rendering systems based on the best theory. This book turns the theory of image-making into a practical method for creating images."" -from the foreword by Pat Hanrahan, Canon USA Professor, Stanford University From movies to video games, computer-rendered i. Computer graphics Three-dimensional display systems Image processing Digital techniques Infographie Affichage tridimensionnel Traitement d'images ; Techniques numériques computer graphics three-dimensional digital imaging Image processing ; Digital techniques Humphreys, Greg VerfasserIn aut Jakob, Wenzel VerfasserIn aut |
spellingShingle | Pharr, Matt Humphreys, Greg Jakob, Wenzel Physically based rendering from theory to implementation Computer graphics Three-dimensional display systems Image processing Digital techniques Infographie Affichage tridimensionnel Traitement d'images ; Techniques numériques computer graphics three-dimensional digital imaging Image processing ; Digital techniques |
title | Physically based rendering from theory to implementation |
title_auth | Physically based rendering from theory to implementation |
title_exact_search | Physically based rendering from theory to implementation |
title_full | Physically based rendering from theory to implementation Matt Pharr, Wenzel Jakob, Greg Humphreys |
title_fullStr | Physically based rendering from theory to implementation Matt Pharr, Wenzel Jakob, Greg Humphreys |
title_full_unstemmed | Physically based rendering from theory to implementation Matt Pharr, Wenzel Jakob, Greg Humphreys |
title_short | Physically based rendering |
title_sort | physically based rendering from theory to implementation |
title_sub | from theory to implementation |
topic | Computer graphics Three-dimensional display systems Image processing Digital techniques Infographie Affichage tridimensionnel Traitement d'images ; Techniques numériques computer graphics three-dimensional digital imaging Image processing ; Digital techniques |
topic_facet | Computer graphics Three-dimensional display systems Image processing Digital techniques Infographie Affichage tridimensionnel Traitement d'images ; Techniques numériques computer graphics three-dimensional digital imaging Image processing ; Digital techniques |
work_keys_str_mv | AT pharrmatt physicallybasedrenderingfromtheorytoimplementation AT humphreysgreg physicallybasedrenderingfromtheorytoimplementation AT jakobwenzel physicallybasedrenderingfromtheorytoimplementation |