Making a metaverse that matters: from Snow Crash & Second Life to a virtual world worth fighting for
An up-close account from the world's first metaverse-embedded reporter In Making a Metaverse That Matters: From Snow Crash & Second Life to A Virtual World Worth Fighting For, the celebrated author of The Making of Second Life and Game Design Secrets, Wagner James Au, delivers an engrossing...
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Format: | Elektronisch E-Book |
Sprache: | Englisch |
Veröffentlicht: |
[Place of publication not identified]
Ascent Audio
2023
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Ausgabe: | [First edition]. |
Schlagwörter: | |
Links: | https://learning.oreilly.com/library/view/-/9781663729293/?ar |
Zusammenfassung: | An up-close account from the world's first metaverse-embedded reporter In Making a Metaverse That Matters: From Snow Crash & Second Life to A Virtual World Worth Fighting For, the celebrated author of The Making of Second Life and Game Design Secrets, Wagner James Au, delivers an engrossing exploration of how nascent metaverse platforms have already captured the imagination of millions. Featuring powerful stories and dozens of incisive interviews with insiders including Metaverse creator Neal Stephenson himself, the author uses his unique, grassroots-level perspective as the first reporter embedded in a metaverse platform. Listeners will learn about: how to understand the Metaverse and cut through the many myths and misconceptions around it; a behind-the-scenes account of launching Second Life, the first metaverse platform to achieve mainstream awareness, and what its many controversies teach us; where current platforms Meta, Roblox, Fortnite, VRChat, and Lamina1, Neal Stephenson's own metaverse startup, fit in the ecosystem; and how to address the many dangers inherent in the Metaverse before it becomes central to the Internet. Perfect for XR industry members and indie creatives, Making a Metaverse That Matters is also for tech professionals, virtual world communities, and anyone interested in the future of culture and commerce. |
Beschreibung: | Online resource; title from title details screen (O'Reilly, viewed September 26, 2023) |
Umfang: | 1 Online-Ressource (1 audio file (10 hr., 53 min.)) |
ISBN: | 9781663729293 1663729298 |
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spelling | Au, Wagner James VerfasserIn aut Making a metaverse that matters from Snow Crash & Second Life to a virtual world worth fighting for Wagner James Au [First edition]. [Place of publication not identified] Ascent Audio 2023 1 Online-Ressource (1 audio file (10 hr., 53 min.)) Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier Online resource; title from title details screen (O'Reilly, viewed September 26, 2023) An up-close account from the world's first metaverse-embedded reporter In Making a Metaverse That Matters: From Snow Crash & Second Life to A Virtual World Worth Fighting For, the celebrated author of The Making of Second Life and Game Design Secrets, Wagner James Au, delivers an engrossing exploration of how nascent metaverse platforms have already captured the imagination of millions. Featuring powerful stories and dozens of incisive interviews with insiders including Metaverse creator Neal Stephenson himself, the author uses his unique, grassroots-level perspective as the first reporter embedded in a metaverse platform. Listeners will learn about: how to understand the Metaverse and cut through the many myths and misconceptions around it; a behind-the-scenes account of launching Second Life, the first metaverse platform to achieve mainstream awareness, and what its many controversies teach us; where current platforms Meta, Roblox, Fortnite, VRChat, and Lamina1, Neal Stephenson's own metaverse startup, fit in the ecosystem; and how to address the many dangers inherent in the Metaverse before it becomes central to the Internet. Perfect for XR industry members and indie creatives, Making a Metaverse That Matters is also for tech professionals, virtual world communities, and anyone interested in the future of culture and commerce. Stephenson, Neal Snow crash Facebook (Firm) Second Life (Web site) Metaverse Virtual reality Augmented reality Minecraft (Game) Roblox (Computing platform) Fortnite Battle Royale (Game) Facebook (Firm) (OCoLC)fst01781799 Second Life (Web site) (OCoLC)fst01792089 Augmented reality (OCoLC)fst01741874 Fortnite Battle Royale (Game) (OCoLC)fst02003471 Metaverse (OCoLC)fst02060595 Minecraft (Game) (OCoLC)fst01894597 Roblox (Computing platform) (OCoLC)fst01983429 Virtual reality (OCoLC)fst01167688 Audiobooks (OCoLC)fst01726208 Audiobooks Compton, Shawn ErzählerIn nrt |
spellingShingle | Au, Wagner James Making a metaverse that matters from Snow Crash & Second Life to a virtual world worth fighting for Stephenson, Neal Snow crash Facebook (Firm) Second Life (Web site) Metaverse Virtual reality Augmented reality Minecraft (Game) Roblox (Computing platform) Fortnite Battle Royale (Game) Facebook (Firm) (OCoLC)fst01781799 Second Life (Web site) (OCoLC)fst01792089 Augmented reality (OCoLC)fst01741874 Fortnite Battle Royale (Game) (OCoLC)fst02003471 Metaverse (OCoLC)fst02060595 Minecraft (Game) (OCoLC)fst01894597 Roblox (Computing platform) (OCoLC)fst01983429 Virtual reality (OCoLC)fst01167688 Audiobooks (OCoLC)fst01726208 Audiobooks |
subject_GND | (OCoLC)fst01781799 (OCoLC)fst01792089 (OCoLC)fst01741874 (OCoLC)fst02003471 (OCoLC)fst02060595 (OCoLC)fst01894597 (OCoLC)fst01983429 (OCoLC)fst01167688 (OCoLC)fst01726208 |
title | Making a metaverse that matters from Snow Crash & Second Life to a virtual world worth fighting for |
title_auth | Making a metaverse that matters from Snow Crash & Second Life to a virtual world worth fighting for |
title_exact_search | Making a metaverse that matters from Snow Crash & Second Life to a virtual world worth fighting for |
title_full | Making a metaverse that matters from Snow Crash & Second Life to a virtual world worth fighting for Wagner James Au |
title_fullStr | Making a metaverse that matters from Snow Crash & Second Life to a virtual world worth fighting for Wagner James Au |
title_full_unstemmed | Making a metaverse that matters from Snow Crash & Second Life to a virtual world worth fighting for Wagner James Au |
title_short | Making a metaverse that matters |
title_sort | making a metaverse that matters from snow crash second life to a virtual world worth fighting for |
title_sub | from Snow Crash & Second Life to a virtual world worth fighting for |
topic | Stephenson, Neal Snow crash Facebook (Firm) Second Life (Web site) Metaverse Virtual reality Augmented reality Minecraft (Game) Roblox (Computing platform) Fortnite Battle Royale (Game) Facebook (Firm) (OCoLC)fst01781799 Second Life (Web site) (OCoLC)fst01792089 Augmented reality (OCoLC)fst01741874 Fortnite Battle Royale (Game) (OCoLC)fst02003471 Metaverse (OCoLC)fst02060595 Minecraft (Game) (OCoLC)fst01894597 Roblox (Computing platform) (OCoLC)fst01983429 Virtual reality (OCoLC)fst01167688 Audiobooks (OCoLC)fst01726208 Audiobooks |
topic_facet | Stephenson, Neal Snow crash Facebook (Firm) Second Life (Web site) Metaverse Virtual reality Augmented reality Minecraft (Game) Roblox (Computing platform) Fortnite Battle Royale (Game) Audiobooks |
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