The rules of programming: how to write better code

This philosophy-of-programming guide presents a unique and entertaining take on how to think about programming. A collection of 21 pragmatic rules, each presented in a standalone chapter, captures the essential wisdom that every freshly minted programmer needs to know and provides thought-provoking...

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Bibliographic Details
Main Author: Zimmerman, Chris (Author)
Format: Electronic eBook
Language:English
Published: Sebastopol, CA O'Reilly Media, Inc. [2023]
Subjects:
Links:https://learning.oreilly.com/library/view/-/9781098133108/?ar
Summary:This philosophy-of-programming guide presents a unique and entertaining take on how to think about programming. A collection of 21 pragmatic rules, each presented in a standalone chapter, captures the essential wisdom that every freshly minted programmer needs to know and provides thought-provoking insights for more seasoned programmers. Author Chris Zimmerman, cofounder of the video game studio Sucker Punch Productions, teaches basic truths of programming by wrapping them in memorable aphorisms and driving them home with examples drawn from real code. This practical guide also helps managers looking for ways to train new team members.
Item Description:Includes index. - Description based on print version record
Physical Description:1 Online-Ressource (xiii, 327 Seiten) Illustrationen
ISBN:9781098133085
1098133080