The rules of programming: how to write better code
This philosophy-of-programming guide presents a unique and entertaining take on how to think about programming. A collection of 21 pragmatic rules, each presented in a standalone chapter, captures the essential wisdom that every freshly minted programmer needs to know and provides thought-provoking...
Gespeichert in:
Beteilige Person: | |
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Format: | Elektronisch E-Book |
Sprache: | Englisch |
Veröffentlicht: |
Sebastopol, CA
O'Reilly Media, Inc.
[2023]
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Schlagwörter: | |
Links: | https://learning.oreilly.com/library/view/-/9781098133108/?ar |
Zusammenfassung: | This philosophy-of-programming guide presents a unique and entertaining take on how to think about programming. A collection of 21 pragmatic rules, each presented in a standalone chapter, captures the essential wisdom that every freshly minted programmer needs to know and provides thought-provoking insights for more seasoned programmers. Author Chris Zimmerman, cofounder of the video game studio Sucker Punch Productions, teaches basic truths of programming by wrapping them in memorable aphorisms and driving them home with examples drawn from real code. This practical guide also helps managers looking for ways to train new team members. |
Beschreibung: | Includes index. - Description based on print version record |
Umfang: | 1 Online-Ressource (xiii, 327 Seiten) Illustrationen |
ISBN: | 9781098133085 1098133080 |
Internformat
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illustrated | Not Illustrated |
indexdate | 2025-05-05T13:23:31Z |
institution | BVB |
isbn | 9781098133085 1098133080 |
language | English |
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spelling | Zimmerman, Chris VerfasserIn aut The rules of programming how to write better code Chris Zimmerman Sebastopol, CA O'Reilly Media, Inc. [2023] 1 Online-Ressource (xiii, 327 Seiten) Illustrationen Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier Includes index. - Description based on print version record This philosophy-of-programming guide presents a unique and entertaining take on how to think about programming. A collection of 21 pragmatic rules, each presented in a standalone chapter, captures the essential wisdom that every freshly minted programmer needs to know and provides thought-provoking insights for more seasoned programmers. Author Chris Zimmerman, cofounder of the video game studio Sucker Punch Productions, teaches basic truths of programming by wrapping them in memorable aphorisms and driving them home with examples drawn from real code. This practical guide also helps managers looking for ways to train new team members. Computer programming Programmation (Informatique) computer programming 1098133110 Erscheint auch als Druck-Ausgabe 1098133110 |
spellingShingle | Zimmerman, Chris The rules of programming how to write better code Computer programming Programmation (Informatique) computer programming |
title | The rules of programming how to write better code |
title_auth | The rules of programming how to write better code |
title_exact_search | The rules of programming how to write better code |
title_full | The rules of programming how to write better code Chris Zimmerman |
title_fullStr | The rules of programming how to write better code Chris Zimmerman |
title_full_unstemmed | The rules of programming how to write better code Chris Zimmerman |
title_short | The rules of programming |
title_sort | rules of programming how to write better code |
title_sub | how to write better code |
topic | Computer programming Programmation (Informatique) computer programming |
topic_facet | Computer programming Programmation (Informatique) computer programming |
work_keys_str_mv | AT zimmermanchris therulesofprogramminghowtowritebettercode AT zimmermanchris rulesofprogramminghowtowritebettercode |