Game AI pro 3: collected wisdom of game AI professionals
Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of proven techniques coupled with the newest advances...
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Format: | Elektronisch E-Book |
Sprache: | Englisch |
Veröffentlicht: |
Boca Raton, FL
CRC Press, an imprint of A K Peters/CRC Press
2017
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Ausgabe: | First edition. |
Schlagwörter: | |
Links: | https://learning.oreilly.com/library/view/-/9781351647748/?ar |
Zusammenfassung: | Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of proven techniques coupled with the newest advances in game AI. These techniques can be applied to almost any game and include topics such as behavior trees, utility theory, path planning, character behavior, and tactical reasoning. |
Umfang: | 1 Online-Ressource (540 Seiten) 136 illustrations |
ISBN: | 9781315151700 1315151707 9781498742597 1498742599 9781351647748 1351647741 |
Zugangsbedingungen: | Legal Deposit; |
Internformat
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spelling | Game AI pro 3 collected wisdom of game AI professionals edited by Steve Rabin First edition. Boca Raton, FL CRC Press, an imprint of A K Peters/CRC Press 2017 1 Online-Ressource (540 Seiten) 136 illustrations Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier Legal Deposit; The Legal Deposit Libraries (Non-Print Works) Regulations (UK). Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of proven techniques coupled with the newest advances in game AI. These techniques can be applied to almost any game and include topics such as behavior trees, utility theory, path planning, character behavior, and tactical reasoning. Artificial intelligence Video games Design Video games Programming Artificial Intelligence Intelligence artificielle Jeux vidéo ; Conception Jeux vidéo ; Programmation artificial intelligence Computer games ; Design Video games ; Programming Rabin, Steve HerausgeberIn edt CRC Press. MitwirkendeR ctb 9781498742580 Erscheint auch als Druck-Ausgabe 9781498742580 |
spellingShingle | Game AI pro 3 collected wisdom of game AI professionals Artificial intelligence Video games Design Video games Programming Artificial Intelligence Intelligence artificielle Jeux vidéo ; Conception Jeux vidéo ; Programmation artificial intelligence Computer games ; Design Video games ; Programming |
title | Game AI pro 3 collected wisdom of game AI professionals |
title_auth | Game AI pro 3 collected wisdom of game AI professionals |
title_exact_search | Game AI pro 3 collected wisdom of game AI professionals |
title_full | Game AI pro 3 collected wisdom of game AI professionals edited by Steve Rabin |
title_fullStr | Game AI pro 3 collected wisdom of game AI professionals edited by Steve Rabin |
title_full_unstemmed | Game AI pro 3 collected wisdom of game AI professionals edited by Steve Rabin |
title_short | Game AI pro 3 |
title_sort | game ai pro 3 collected wisdom of game ai professionals |
title_sub | collected wisdom of game AI professionals |
topic | Artificial intelligence Video games Design Video games Programming Artificial Intelligence Intelligence artificielle Jeux vidéo ; Conception Jeux vidéo ; Programmation artificial intelligence Computer games ; Design Video games ; Programming |
topic_facet | Artificial intelligence Video games Design Video games Programming Artificial Intelligence Intelligence artificielle Jeux vidéo ; Conception Jeux vidéo ; Programmation artificial intelligence Computer games ; Design Video games ; Programming |
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