The complete guide to Blender graphics: computer modeling & animation
Smoothly Leads Users into the Subject of Computer Graphics through the Blender GUIBlender, the free and open source 3D computer modeling and animation program, allows users to create and animate models and figures in scenes, compile feature movies, and interact with the models and create video games...
Gespeichert in:
Beteilige Person: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | Englisch |
Veröffentlicht: |
Boca Raton, FL
CRC Press
[2015]
|
Ausgabe: | 2nd edition. |
Schlagwörter: | |
Links: | https://learning.oreilly.com/library/view/-/9781482216639/?ar |
Zusammenfassung: | Smoothly Leads Users into the Subject of Computer Graphics through the Blender GUIBlender, the free and open source 3D computer modeling and animation program, allows users to create and animate models and figures in scenes, compile feature movies, and interact with the models and create video games. Reflecting the latest version of Blender, The Complete Guide to Blender Graphics: Computer Modeling & Animation, 2nd Edition helps beginners learn the basics of computer animation using this versatile graphics program. This edition incorporates many new features of Blender, including developments. |
Beschreibung: | "An A K Peters book.". - "Introducing Blender version 2.70"--Cover. - Includes bibliographical references (page 509). - Print version record |
Umfang: | 1 Online-Ressource (xxi, 513 Seiten) illustrations |
ISBN: | 9781482216646 1482216647 9781482216639 |
Internformat
MARC
LEADER | 00000cam a22000002 4500 | ||
---|---|---|---|
001 | ZDB-30-ORH-077129466 | ||
003 | DE-627-1 | ||
005 | 20240228115846.0 | ||
007 | cr uuu---uuuuu | ||
008 | 220322s2015 xx |||||o 00| ||eng c | ||
020 | |a 9781482216646 |c electronic bk. |9 978-1-4822-1664-6 | ||
020 | |a 1482216647 |c electronic bk. |9 1-4822-1664-7 | ||
020 | |a 9781482216639 |9 978-1-4822-1663-9 | ||
035 | |a (DE-627-1)077129466 | ||
035 | |a (DE-599)KEP077129466 | ||
035 | |a (ORHE)9781482216639 | ||
035 | |a (DE-627-1)077129466 | ||
040 | |a DE-627 |b ger |c DE-627 |e rda | ||
041 | |a eng | ||
072 | 7 | |a COM |2 bisacsh | |
082 | 0 | |a 006.6/96 | |
100 | 1 | |a Blain, John M. |d 1942- |e VerfasserIn |4 aut | |
245 | 1 | 4 | |a The complete guide to Blender graphics |b computer modeling & animation |c John M. Blain |
246 | 3 | 3 | |a Computer modeling & animation |
250 | |a 2nd edition. | ||
264 | 1 | |a Boca Raton, FL |b CRC Press |c [2015] | |
264 | 4 | |c ©2015 | |
300 | |a 1 Online-Ressource (xxi, 513 Seiten) |b illustrations | ||
336 | |a Text |b txt |2 rdacontent | ||
337 | |a Computermedien |b c |2 rdamedia | ||
338 | |a Online-Ressource |b cr |2 rdacarrier | ||
500 | |a "An A K Peters book.". - "Introducing Blender version 2.70"--Cover. - Includes bibliographical references (page 509). - Print version record | ||
520 | |a Smoothly Leads Users into the Subject of Computer Graphics through the Blender GUIBlender, the free and open source 3D computer modeling and animation program, allows users to create and animate models and figures in scenes, compile feature movies, and interact with the models and create video games. Reflecting the latest version of Blender, The Complete Guide to Blender Graphics: Computer Modeling & Animation, 2nd Edition helps beginners learn the basics of computer animation using this versatile graphics program. This edition incorporates many new features of Blender, including developments. | ||
630 | 2 | 0 | |a Blender (Computer file) |
650 | 0 | |a Computer animation | |
650 | 0 | |a Three-dimensional display systems | |
650 | 0 | |a Computer graphics | |
650 | 4 | |a Blender (Computer file) | |
650 | 4 | |a Animation par ordinateur | |
650 | 4 | |a Affichage tridimensionnel | |
650 | 4 | |a Infographie | |
650 | 4 | |a computer animation | |
650 | 4 | |a three-dimensional | |
650 | 4 | |a computer graphics | |
650 | 4 | |a COMPUTERS ; General | |
650 | 4 | |a Computer animation | |
650 | 4 | |a Computer graphics | |
650 | 4 | |a Three-dimensional display systems | |
776 | 1 | |z 9781482216639 | |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe |z 9781482216639 |
966 | 4 | 0 | |l DE-91 |p ZDB-30-ORH |q TUM_PDA_ORH |u https://learning.oreilly.com/library/view/-/9781482216639/?ar |m X:ORHE |x Aggregator |z lizenzpflichtig |3 Volltext |
912 | |a ZDB-30-ORH | ||
912 | |a ZDB-30-ORH | ||
951 | |a BO | ||
912 | |a ZDB-30-ORH | ||
049 | |a DE-91 |
Datensatz im Suchindex
DE-BY-TUM_katkey | ZDB-30-ORH-077129466 |
---|---|
_version_ | 1821494823270481920 |
adam_text | |
any_adam_object | |
author | Blain, John M. 1942- |
author_facet | Blain, John M. 1942- |
author_role | aut |
author_sort | Blain, John M. 1942- |
author_variant | j m b jm jmb |
building | Verbundindex |
bvnumber | localTUM |
collection | ZDB-30-ORH |
ctrlnum | (DE-627-1)077129466 (DE-599)KEP077129466 (ORHE)9781482216639 |
dewey-full | 006.6/96 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.6/96 |
dewey-search | 006.6/96 |
dewey-sort | 16.6 296 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
edition | 2nd edition. |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>02739cam a22006132 4500</leader><controlfield tag="001">ZDB-30-ORH-077129466</controlfield><controlfield tag="003">DE-627-1</controlfield><controlfield tag="005">20240228115846.0</controlfield><controlfield tag="007">cr uuu---uuuuu</controlfield><controlfield tag="008">220322s2015 xx |||||o 00| ||eng c</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781482216646</subfield><subfield code="c">electronic bk.</subfield><subfield code="9">978-1-4822-1664-6</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1482216647</subfield><subfield code="c">electronic bk.</subfield><subfield code="9">1-4822-1664-7</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781482216639</subfield><subfield code="9">978-1-4822-1663-9</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-627-1)077129466</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)KEP077129466</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(ORHE)9781482216639</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-627-1)077129466</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-627</subfield><subfield code="b">ger</subfield><subfield code="c">DE-627</subfield><subfield code="e">rda</subfield></datafield><datafield tag="041" ind1=" " ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="072" ind1=" " ind2="7"><subfield code="a">COM</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">006.6/96</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Blain, John M.</subfield><subfield code="d">1942-</subfield><subfield code="e">VerfasserIn</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="4"><subfield code="a">The complete guide to Blender graphics</subfield><subfield code="b">computer modeling & animation</subfield><subfield code="c">John M. Blain</subfield></datafield><datafield tag="246" ind1="3" ind2="3"><subfield code="a">Computer modeling & animation</subfield></datafield><datafield tag="250" ind1=" " ind2=" "><subfield code="a">2nd edition.</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Boca Raton, FL</subfield><subfield code="b">CRC Press</subfield><subfield code="c">[2015]</subfield></datafield><datafield tag="264" ind1=" " ind2="4"><subfield code="c">©2015</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 Online-Ressource (xxi, 513 Seiten)</subfield><subfield code="b">illustrations</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">Text</subfield><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">Computermedien</subfield><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">Online-Ressource</subfield><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">"An A K Peters book.". - "Introducing Blender version 2.70"--Cover. - Includes bibliographical references (page 509). - Print version record</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">Smoothly Leads Users into the Subject of Computer Graphics through the Blender GUIBlender, the free and open source 3D computer modeling and animation program, allows users to create and animate models and figures in scenes, compile feature movies, and interact with the models and create video games. Reflecting the latest version of Blender, The Complete Guide to Blender Graphics: Computer Modeling & Animation, 2nd Edition helps beginners learn the basics of computer animation using this versatile graphics program. This edition incorporates many new features of Blender, including developments.</subfield></datafield><datafield tag="630" ind1="2" ind2="0"><subfield code="a">Blender (Computer file)</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Computer animation</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Three-dimensional display systems</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Computer graphics</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Blender (Computer file)</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Animation par ordinateur</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Affichage tridimensionnel</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Infographie</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">computer animation</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">three-dimensional</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">computer graphics</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">COMPUTERS ; General</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer animation</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer graphics</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Three-dimensional display systems</subfield></datafield><datafield tag="776" ind1="1" ind2=" "><subfield code="z">9781482216639</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Erscheint auch als</subfield><subfield code="n">Druck-Ausgabe</subfield><subfield code="z">9781482216639</subfield></datafield><datafield tag="966" ind1="4" ind2="0"><subfield code="l">DE-91</subfield><subfield code="p">ZDB-30-ORH</subfield><subfield code="q">TUM_PDA_ORH</subfield><subfield code="u">https://learning.oreilly.com/library/view/-/9781482216639/?ar</subfield><subfield code="m">X:ORHE</subfield><subfield code="x">Aggregator</subfield><subfield code="z">lizenzpflichtig</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-30-ORH</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-30-ORH</subfield></datafield><datafield tag="951" ind1=" " ind2=" "><subfield code="a">BO</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-30-ORH</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-91</subfield></datafield></record></collection> |
id | ZDB-30-ORH-077129466 |
illustrated | Illustrated |
indexdate | 2025-01-17T11:20:30Z |
institution | BVB |
isbn | 9781482216646 1482216647 9781482216639 |
language | English |
open_access_boolean | |
owner | DE-91 DE-BY-TUM |
owner_facet | DE-91 DE-BY-TUM |
physical | 1 Online-Ressource (xxi, 513 Seiten) illustrations |
psigel | ZDB-30-ORH TUM_PDA_ORH ZDB-30-ORH |
publishDate | 2015 |
publishDateSearch | 2015 |
publishDateSort | 2015 |
publisher | CRC Press |
record_format | marc |
spelling | Blain, John M. 1942- VerfasserIn aut The complete guide to Blender graphics computer modeling & animation John M. Blain Computer modeling & animation 2nd edition. Boca Raton, FL CRC Press [2015] ©2015 1 Online-Ressource (xxi, 513 Seiten) illustrations Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier "An A K Peters book.". - "Introducing Blender version 2.70"--Cover. - Includes bibliographical references (page 509). - Print version record Smoothly Leads Users into the Subject of Computer Graphics through the Blender GUIBlender, the free and open source 3D computer modeling and animation program, allows users to create and animate models and figures in scenes, compile feature movies, and interact with the models and create video games. Reflecting the latest version of Blender, The Complete Guide to Blender Graphics: Computer Modeling & Animation, 2nd Edition helps beginners learn the basics of computer animation using this versatile graphics program. This edition incorporates many new features of Blender, including developments. Blender (Computer file) Computer animation Three-dimensional display systems Computer graphics Animation par ordinateur Affichage tridimensionnel Infographie computer animation three-dimensional computer graphics COMPUTERS ; General 9781482216639 Erscheint auch als Druck-Ausgabe 9781482216639 |
spellingShingle | Blain, John M. 1942- The complete guide to Blender graphics computer modeling & animation Blender (Computer file) Computer animation Three-dimensional display systems Computer graphics Animation par ordinateur Affichage tridimensionnel Infographie computer animation three-dimensional computer graphics COMPUTERS ; General |
title | The complete guide to Blender graphics computer modeling & animation |
title_alt | Computer modeling & animation |
title_auth | The complete guide to Blender graphics computer modeling & animation |
title_exact_search | The complete guide to Blender graphics computer modeling & animation |
title_full | The complete guide to Blender graphics computer modeling & animation John M. Blain |
title_fullStr | The complete guide to Blender graphics computer modeling & animation John M. Blain |
title_full_unstemmed | The complete guide to Blender graphics computer modeling & animation John M. Blain |
title_short | The complete guide to Blender graphics |
title_sort | complete guide to blender graphics computer modeling animation |
title_sub | computer modeling & animation |
topic | Blender (Computer file) Computer animation Three-dimensional display systems Computer graphics Animation par ordinateur Affichage tridimensionnel Infographie computer animation three-dimensional computer graphics COMPUTERS ; General |
topic_facet | Blender (Computer file) Computer animation Three-dimensional display systems Computer graphics Animation par ordinateur Affichage tridimensionnel Infographie computer animation three-dimensional computer graphics COMPUTERS ; General |
work_keys_str_mv | AT blainjohnm thecompleteguidetoblendergraphicscomputermodelinganimation AT blainjohnm computermodelinganimation AT blainjohnm completeguidetoblendergraphicscomputermodelinganimation |