Digital representations of the real world: how to capture, model, and render visual reality
As much as we need computer graphics to generate artificial images (e.g., alien weapons, talking hamsters), we also need digital models of real-world objects for a variety of applications (e.g., digitized cities for online maps, food for commercials, planes for film stunts, cars for virtual reality)...
Gespeichert in:
Weitere beteiligte Personen: | , , , |
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Format: | Elektronisch E-Book |
Sprache: | Englisch |
Veröffentlicht: |
Boca Raton, FL
CRC Press
[2015]
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Schlagwörter: | |
Links: | https://learning.oreilly.com/library/view/-/9781482243819/?ar |
Zusammenfassung: | As much as we need computer graphics to generate artificial images (e.g., alien weapons, talking hamsters), we also need digital models of real-world objects for a variety of applications (e.g., digitized cities for online maps, food for commercials, planes for film stunts, cars for virtual reality). This book presents the state-of-the-art research into how complex, real-world scenes are digitized to create realistic virtual worlds. It covers the entire pipeline from acquisition, data processing, and modeling to content editing, photorealistic rendering, and user interaction. |
Beschreibung: | Includes bibliographical references and index. - Online resource; title from PDF title page (CRCnetBASE, viewed on May 6, 2015) |
Umfang: | 1 Online-Ressource |
ISBN: | 9781482243826 1482243822 1482243814 9781482243819 |
Internformat
MARC
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650 | 0 | |a Computer animation | |
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dewey-ones | 006 - Special computer methods |
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dewey-search | 006.6 |
dewey-sort | 16.6 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
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spelling | Digital representations of the real world how to capture, model, and render visual reality edited by Marcus A. Magnor, Oliver Grau, Olga Sorkine-Hornung, Christian Theobalt Boca Raton, FL CRC Press [2015] ©20 ©2015 1 Online-Ressource Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier Includes bibliographical references and index. - Online resource; title from PDF title page (CRCnetBASE, viewed on May 6, 2015) As much as we need computer graphics to generate artificial images (e.g., alien weapons, talking hamsters), we also need digital models of real-world objects for a variety of applications (e.g., digitized cities for online maps, food for commercials, planes for film stunts, cars for virtual reality). This book presents the state-of-the-art research into how complex, real-world scenes are digitized to create realistic virtual worlds. It covers the entire pipeline from acquisition, data processing, and modeling to content editing, photorealistic rendering, and user interaction. Computer animation Computer graphics Three-dimensional imaging Computer Graphics Imaging, Three-Dimensional Animation par ordinateur Infographie Imagerie tridimensionnelle computer animation computer graphics three-dimensional COMPUTERS ; General Magnor, Marcus A. 1972- HerausgeberIn edt Grau, Oliver HerausgeberIn edt Sorkine-Hornung, Olga 1981- HerausgeberIn edt Theobalt, Christian HerausgeberIn edt 9781482243819 Erscheint auch als Druck-Ausgabe 9781482243819 |
spellingShingle | Digital representations of the real world how to capture, model, and render visual reality Computer animation Computer graphics Three-dimensional imaging Computer Graphics Imaging, Three-Dimensional Animation par ordinateur Infographie Imagerie tridimensionnelle computer animation computer graphics three-dimensional COMPUTERS ; General |
title | Digital representations of the real world how to capture, model, and render visual reality |
title_auth | Digital representations of the real world how to capture, model, and render visual reality |
title_exact_search | Digital representations of the real world how to capture, model, and render visual reality |
title_full | Digital representations of the real world how to capture, model, and render visual reality edited by Marcus A. Magnor, Oliver Grau, Olga Sorkine-Hornung, Christian Theobalt |
title_fullStr | Digital representations of the real world how to capture, model, and render visual reality edited by Marcus A. Magnor, Oliver Grau, Olga Sorkine-Hornung, Christian Theobalt |
title_full_unstemmed | Digital representations of the real world how to capture, model, and render visual reality edited by Marcus A. Magnor, Oliver Grau, Olga Sorkine-Hornung, Christian Theobalt |
title_short | Digital representations of the real world |
title_sort | digital representations of the real world how to capture model and render visual reality |
title_sub | how to capture, model, and render visual reality |
topic | Computer animation Computer graphics Three-dimensional imaging Computer Graphics Imaging, Three-Dimensional Animation par ordinateur Infographie Imagerie tridimensionnelle computer animation computer graphics three-dimensional COMPUTERS ; General |
topic_facet | Computer animation Computer graphics Three-dimensional imaging Computer Graphics Imaging, Three-Dimensional Animation par ordinateur Infographie Imagerie tridimensionnelle computer animation computer graphics three-dimensional COMPUTERS ; General |
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