Game Development Patterns with Unity 2021 - Second Edition:
Discover practical design propositions to resolve game programming challenges in Unity Key Features Get an overview of Unity engine architecture and coding model Build a complete racing game using software design patterns and understand how to implement them in Unity Download the source code of the...
Gespeichert in:
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Körperschaften: | , |
Format: | Elektronisch E-Book |
Sprache: | Englisch |
Veröffentlicht: |
[Erscheinungsort nicht ermittelbar]
Packt Publishing
2021
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Ausgabe: | 2nd edition. |
Schlagwörter: | |
Links: | https://learning.oreilly.com/library/view/-/9781800200814/?ar |
Zusammenfassung: | Discover practical design propositions to resolve game programming challenges in Unity Key Features Get an overview of Unity engine architecture and coding model Build a complete racing game using software design patterns and understand how to implement them in Unity Download the source code of the complete prototype demonstrating each of the software patterns used Book Description Unity's coding model and architecture require knowledge of common software design patterns. To optimally code a game in Unity, in the same way you do in other engines, you'll have to adapt to programming techniques that involve the use of design patterns. In this second edition, you'll get to grips with using design patterns with the help of supplemented code examples based on actual implementations of game mechanics and systems of a playable racing game prototype. You'll be introduced to the core principles of reusable software patterns and how to employ them to build components efficiently. Some notable additions include a game design document (GDD), a Unity programming primer, and the downloadable source code of a complete prototype. You'll start by learning about the overall design of the core game mechanics and systems that you'll be building throughout this Unity book, and discover tried-and-tested software patterns to code essential components of a game in a structured manner. You'll also find out how you can use classic design patterns to utilize Unity's unique API features. Finally, you'll identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this book, you'll be able to develop Unity games in a structured, scalable, and optimized way. What you will learn Structure professional Unity code using industry-standard development patterns Identify the right patterns for implementing specific game mechanics or features Develop configurable core game mechanics and ingredients that can be modified without writing a single line of code Review practical object-oriented programming (OOP) techniques and learn how they're used in the context of a Unity project Build unique game development systems such as a level editor Explore ways to adapt traditional design patterns for use with the Unity API Who this book is for This book is for Unity game developers who want to learn industry standards for building Unity games. Knowledge of the Unity game engine and programming in the C# la... |
Beschreibung: | Online resource; Title from title page (viewed July 30, 2021) |
Umfang: | 1 Online-Ressource (246 Seiten) |
ISBN: | 1800200811 9781800200814 9781800208438 180020843X |
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spelling | Baron, David VerfasserIn aut Game Development Patterns with Unity 2021 - Second Edition Baron, David 2nd edition. [Erscheinungsort nicht ermittelbar] Packt Publishing 2021 1 Online-Ressource (246 Seiten) Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier Online resource; Title from title page (viewed July 30, 2021) Discover practical design propositions to resolve game programming challenges in Unity Key Features Get an overview of Unity engine architecture and coding model Build a complete racing game using software design patterns and understand how to implement them in Unity Download the source code of the complete prototype demonstrating each of the software patterns used Book Description Unity's coding model and architecture require knowledge of common software design patterns. To optimally code a game in Unity, in the same way you do in other engines, you'll have to adapt to programming techniques that involve the use of design patterns. In this second edition, you'll get to grips with using design patterns with the help of supplemented code examples based on actual implementations of game mechanics and systems of a playable racing game prototype. You'll be introduced to the core principles of reusable software patterns and how to employ them to build components efficiently. Some notable additions include a game design document (GDD), a Unity programming primer, and the downloadable source code of a complete prototype. You'll start by learning about the overall design of the core game mechanics and systems that you'll be building throughout this Unity book, and discover tried-and-tested software patterns to code essential components of a game in a structured manner. You'll also find out how you can use classic design patterns to utilize Unity's unique API features. Finally, you'll identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this book, you'll be able to develop Unity games in a structured, scalable, and optimized way. What you will learn Structure professional Unity code using industry-standard development patterns Identify the right patterns for implementing specific game mechanics or features Develop configurable core game mechanics and ingredients that can be modified without writing a single line of code Review practical object-oriented programming (OOP) techniques and learn how they're used in the context of a Unity project Build unique game development systems such as a level editor Explore ways to adapt traditional design patterns for use with the Unity API Who this book is for This book is for Unity game developers who want to learn industry standards for building Unity games. Knowledge of the Unity game engine and programming in the C# la... Video games Development Video games Programming Jeux vidéo ; Programmation O'Reilly for Higher Education (Firm), MitwirkendeR ctb Safari, an O'Reilly Media Company. MitwirkendeR ctb |
spellingShingle | Baron, David Game Development Patterns with Unity 2021 - Second Edition Video games Development Video games Programming Jeux vidéo ; Programmation |
title | Game Development Patterns with Unity 2021 - Second Edition |
title_auth | Game Development Patterns with Unity 2021 - Second Edition |
title_exact_search | Game Development Patterns with Unity 2021 - Second Edition |
title_full | Game Development Patterns with Unity 2021 - Second Edition Baron, David |
title_fullStr | Game Development Patterns with Unity 2021 - Second Edition Baron, David |
title_full_unstemmed | Game Development Patterns with Unity 2021 - Second Edition Baron, David |
title_short | Game Development Patterns with Unity 2021 - Second Edition |
title_sort | game development patterns with unity 2021 second edition |
topic | Video games Development Video games Programming Jeux vidéo ; Programmation |
topic_facet | Video games Development Video games Programming Jeux vidéo ; Programmation |
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