3D game engine architecture: engineering real-time applications with Wild Magic
Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the softw...
Gespeichert in:
Beteilige Person: | |
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Format: | Elektronisch E-Book |
Sprache: | Englisch |
Veröffentlicht: |
Amsterdam ; Boston
Morgan Kaufman Publishers
2005
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Schriftenreihe: | Morgan Kaufmann series in interactive 3D technology
|
Schlagwörter: | |
Links: | https://learning.oreilly.com/library/view/-/9780122290640/?ar |
Zusammenfassung: | Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines. This book is a complete guide to the engineering process, starting with a walk-through of the graphics pipeline showing how to construct the core elements of 3D systems, including data structures, the math system, and the object system. Dave explains how to manage data with scene graphs, how to build rendering and camera systems, and how to handle level of detail, terrain, and animation. Advanced rendering effects such as vertex and pixel shaders are also covered as well as collision detection and physics systems. The book concludes with a discussion of application design, development tools, and coding standards for the source code of the new version of the Wild Magic engine included on the CD-ROM. Wild Magic is a commercial-quality game engine used by many companies and is a unique resource for the game development community. *CD-ROM with the complete C++ source code for Wild Magic version 3, a commercial-quality game engine for Windows, Linux, and OS X. *A comprehensive, practical guide to all the steps necessary to build professional-quality real-time simulations with just minimal mathematics required. *Emphasizes the application of software engineering principles and describes the architecture of large libraries. |
Beschreibung: | Includes bibliographical references and index. - Print version record |
Umfang: | 1 Online-Ressource (xv, 736 Seiten) illustrations (some color) |
ISBN: | 1417577371 9781417577378 9780122290640 012229064X 1592782639 9781592782635 0429178549 9780429178542 1482267314 9781482267310 1281008192 9781281008190 9786611008192 6611008195 |
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adam_text | |
any_adam_object | |
author | Eberly, David H. |
author_facet | Eberly, David H. |
author_role | aut |
author_sort | Eberly, David H. |
author_variant | d h e dh dhe |
building | Verbundindex |
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dewey-full | 794.8/1526 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/1526 |
dewey-search | 794.8/1526 |
dewey-sort | 3794.8 41526 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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indexdate | 2025-01-17T11:20:40Z |
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isbn | 1417577371 9781417577378 9780122290640 012229064X 1592782639 9781592782635 0429178549 9780429178542 1482267314 9781482267310 1281008192 9781281008190 9786611008192 6611008195 |
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spelling | Eberly, David H. VerfasserIn aut 3D game engine architecture engineering real-time applications with Wild Magic David H. Eberly Amsterdam ; Boston Morgan Kaufman Publishers 2005 1 Online-Ressource (xv, 736 Seiten) illustrations (some color) Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier Morgan Kaufmann series in interactive 3D technology Includes bibliographical references and index. - Print version record Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines. This book is a complete guide to the engineering process, starting with a walk-through of the graphics pipeline showing how to construct the core elements of 3D systems, including data structures, the math system, and the object system. Dave explains how to manage data with scene graphs, how to build rendering and camera systems, and how to handle level of detail, terrain, and animation. Advanced rendering effects such as vertex and pixel shaders are also covered as well as collision detection and physics systems. The book concludes with a discussion of application design, development tools, and coding standards for the source code of the new version of the Wild Magic engine included on the CD-ROM. Wild Magic is a commercial-quality game engine used by many companies and is a unique resource for the game development community. *CD-ROM with the complete C++ source code for Wild Magic version 3, a commercial-quality game engine for Windows, Linux, and OS X. *A comprehensive, practical guide to all the steps necessary to build professional-quality real-time simulations with just minimal mathematics required. *Emphasizes the application of software engineering principles and describes the architecture of large libraries. English. Video games Programming Computer graphics Three-dimensional display systems Real-time programming Jeux vidéo ; Programmation Infographie Affichage tridimensionnel Programmation en temps réel computer graphics three-dimensional GAMES ; Video & Electronic Computer games ; Programming Video games ; Programming Computação gráfica Tempo-real Terceira dimensão Jogos de computador 012229064X Erscheint auch als Druck-Ausgabe 012229064X |
spellingShingle | Eberly, David H. 3D game engine architecture engineering real-time applications with Wild Magic Video games Programming Computer graphics Three-dimensional display systems Real-time programming Jeux vidéo ; Programmation Infographie Affichage tridimensionnel Programmation en temps réel computer graphics three-dimensional GAMES ; Video & Electronic Computer games ; Programming Video games ; Programming Computação gráfica Tempo-real Terceira dimensão Jogos de computador |
title | 3D game engine architecture engineering real-time applications with Wild Magic |
title_auth | 3D game engine architecture engineering real-time applications with Wild Magic |
title_exact_search | 3D game engine architecture engineering real-time applications with Wild Magic |
title_full | 3D game engine architecture engineering real-time applications with Wild Magic David H. Eberly |
title_fullStr | 3D game engine architecture engineering real-time applications with Wild Magic David H. Eberly |
title_full_unstemmed | 3D game engine architecture engineering real-time applications with Wild Magic David H. Eberly |
title_short | 3D game engine architecture |
title_sort | 3d game engine architecture engineering real time applications with wild magic |
title_sub | engineering real-time applications with Wild Magic |
topic | Video games Programming Computer graphics Three-dimensional display systems Real-time programming Jeux vidéo ; Programmation Infographie Affichage tridimensionnel Programmation en temps réel computer graphics three-dimensional GAMES ; Video & Electronic Computer games ; Programming Video games ; Programming Computação gráfica Tempo-real Terceira dimensão Jogos de computador |
topic_facet | Video games Programming Computer graphics Three-dimensional display systems Real-time programming Jeux vidéo ; Programmation Infographie Affichage tridimensionnel Programmation en temps réel computer graphics three-dimensional GAMES ; Video & Electronic Computer games ; Programming Video games ; Programming Computação gráfica Tempo-real Terceira dimensão Jogos de computador |
work_keys_str_mv | AT eberlydavidh 3dgameenginearchitectureengineeringrealtimeapplicationswithwildmagic |