Beginning game AI with Unity: programming artificial intelligence with C#
Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapter. AI is the one of th...
Gespeichert in:
Beteilige Person: | |
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Format: | Elektronisch E-Book |
Sprache: | Englisch |
Veröffentlicht: |
[Berkeley, CA]
Apress
[2021]
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Schlagwörter: | |
Links: | https://learning.oreilly.com/library/view/-/9781484263556/?ar |
Zusammenfassung: | Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapter. AI is the one of the most popular subjects in gaming today, ranging from controlling the behavior of non-player characters to procedural generated levels. This book starts with an introduction to AI and its use in games. Basic moving behaviors and pathfinding are covered, and then you move through more complex concepts of pathfinding and decision making. You will: Understand the fundamentals of AI Create gameplay-based AI to address navigation and decision-making problems Put into practice graph theory and behavior models Address pathfinding problems Use the A* algorithm, the deus ex machina of pathfinding algorithms Create a mini stealth game. |
Beschreibung: | Includes index. - Online resource; title from PDF title page (SpringerLink, viewed February 25, 2021) |
Umfang: | 1 Online-Ressource (xiv, 143 Seiten) illustrations |
ISBN: | 9781484263556 1484263553 1484263561 |
Internformat
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isbn | 9781484263556 1484263553 1484263561 |
language | English |
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publisher | Apress |
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spelling | Cossu, Sebastiano M. VerfasserIn aut Beginning game AI with Unity programming artificial intelligence with C# Sebastiano M. Cossu [Berkeley, CA] Apress [2021] 1 Online-Ressource (xiv, 143 Seiten) illustrations Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier Includes index. - Online resource; title from PDF title page (SpringerLink, viewed February 25, 2021) Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapter. AI is the one of the most popular subjects in gaming today, ranging from controlling the behavior of non-player characters to procedural generated levels. This book starts with an introduction to AI and its use in games. Basic moving behaviors and pathfinding are covered, and then you move through more complex concepts of pathfinding and decision making. You will: Understand the fundamentals of AI Create gameplay-based AI to address navigation and decision-making problems Put into practice graph theory and behavior models Address pathfinding problems Use the A* algorithm, the deus ex machina of pathfinding algorithms Create a mini stealth game. Unity (Electronic resource) Video games Programming Artificial intelligence C# (Computer program language) Artificial Intelligence Jeux vidéo ; Programmation Intelligence artificielle C# (Langage de programmation) artificial intelligence Video games ; Programming 1484263545 Erscheint auch als Druck-Ausgabe 1484263545 |
spellingShingle | Cossu, Sebastiano M. Beginning game AI with Unity programming artificial intelligence with C# Unity (Electronic resource) Video games Programming Artificial intelligence C# (Computer program language) Artificial Intelligence Jeux vidéo ; Programmation Intelligence artificielle C# (Langage de programmation) artificial intelligence Video games ; Programming |
title | Beginning game AI with Unity programming artificial intelligence with C# |
title_auth | Beginning game AI with Unity programming artificial intelligence with C# |
title_exact_search | Beginning game AI with Unity programming artificial intelligence with C# |
title_full | Beginning game AI with Unity programming artificial intelligence with C# Sebastiano M. Cossu |
title_fullStr | Beginning game AI with Unity programming artificial intelligence with C# Sebastiano M. Cossu |
title_full_unstemmed | Beginning game AI with Unity programming artificial intelligence with C# Sebastiano M. Cossu |
title_short | Beginning game AI with Unity |
title_sort | beginning game ai with unity programming artificial intelligence with c |
title_sub | programming artificial intelligence with C# |
topic | Unity (Electronic resource) Video games Programming Artificial intelligence C# (Computer program language) Artificial Intelligence Jeux vidéo ; Programmation Intelligence artificielle C# (Langage de programmation) artificial intelligence Video games ; Programming |
topic_facet | Unity (Electronic resource) Video games Programming Artificial intelligence C# (Computer program language) Artificial Intelligence Jeux vidéo ; Programmation Intelligence artificielle C# (Langage de programmation) artificial intelligence Video games ; Programming |
work_keys_str_mv | AT cossusebastianom beginninggameaiwithunityprogrammingartificialintelligencewithc |