Actionable gamification: beyond points, badges, and leaderboards
Explains gamification, especially the Octalysis framework, as taking the elements of games that make people want to return and continue playing those games, and applying those elements to other activities, thus increasing productivity and quality in the workplace while improving the workers' ex...
Gespeichert in:
Beteilige Person: | |
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Format: | Elektronisch E-Book |
Sprache: | Englisch |
Veröffentlicht: |
Birmingham, UK
Packt Publishing
2019
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Schlagwörter: | |
Links: | https://learning.oreilly.com/library/view/-/9781839211706/?ar |
Zusammenfassung: | Explains gamification, especially the Octalysis framework, as taking the elements of games that make people want to return and continue playing those games, and applying those elements to other activities, thus increasing productivity and quality in the workplace while improving the workers' experience and increasing customer satisfaction and loyalty. |
Beschreibung: | Includes bibliographical references |
Umfang: | 1 Online-Ressource illustrations |
ISBN: | 183921077X 9781839210778 9781839211706 |
Internformat
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245 | 1 | 0 | |a Actionable gamification |b beyond points, badges, and leaderboards |c Yu-kai Chou |
264 | 1 | |a Birmingham, UK |b Packt Publishing |c 2019 | |
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500 | |a Includes bibliographical references | ||
520 | |a Explains gamification, especially the Octalysis framework, as taking the elements of games that make people want to return and continue playing those games, and applying those elements to other activities, thus increasing productivity and quality in the workplace while improving the workers' experience and increasing customer satisfaction and loyalty. | ||
650 | 0 | |a Computer games | |
650 | 0 | |a Video games |x Design | |
650 | 0 | |a Social psychology | |
650 | 0 | |a Video games |x Psychological aspects | |
650 | 0 | |a Simulation games | |
650 | 0 | |a Gamification | |
650 | 0 | |a Design |x Human factors | |
650 | 0 | |a Human engineering | |
650 | 0 | |a Motivation (Psychology) | |
650 | 0 | |a Design |x Psychological aspects | |
650 | 0 | |a Design |x Social aspects | |
650 | 0 | |a Design |x Philosophy | |
650 | 0 | |a User-centered system design | |
650 | 0 | |a Industrial design |x Social aspects | |
650 | 4 | |a Jeux vidéo ; Conception | |
650 | 4 | |a Psychologie sociale | |
650 | 4 | |a Jeux sur Internet ; Aspect psychologique | |
650 | 4 | |a Jeux de simulation | |
650 | 4 | |a Ludification | |
650 | 4 | |a Design ; Facteurs humains | |
650 | 4 | |a Ergonomie | |
650 | 4 | |a Motivation (Psychologie) | |
650 | 4 | |a Design ; Aspect psychologique | |
650 | 4 | |a Design ; Aspect social | |
650 | 4 | |a Design ; Philosophie | |
650 | 4 | |a Conception participative (Conception de systèmes) | |
650 | 4 | |a social psychology | |
650 | 4 | |a ergonomics | |
650 | 4 | |a COMPUTERS ; Programming ; Games | |
650 | 4 | |a COMPUTERS ; General | |
650 | 4 | |a COMPUTERS ; Programming ; General | |
650 | 4 | |a Computer games | |
650 | 4 | |a Computer games ; Design | |
650 | 4 | |a Design ; Human factors | |
650 | 4 | |a Design ; Philosophy | |
650 | 4 | |a Design ; Psychological aspects | |
650 | 4 | |a Design ; Social aspects | |
650 | 4 | |a Gamification | |
650 | 4 | |a Human engineering | |
650 | 4 | |a Motivation (Psychology) | |
650 | 4 | |a Simulation games | |
650 | 4 | |a Social psychology | |
650 | 4 | |a User-centered system design | |
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Datensatz im Suchindex
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adam_text | |
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author | Chou, Yu-Kai 1986- |
author_facet | Chou, Yu-Kai 1986- |
author_role | aut |
author_sort | Chou, Yu-Kai 1986- |
author_variant | y k c ykc |
building | Verbundindex |
bvnumber | localTUM |
collection | ZDB-30-ORH |
ctrlnum | (DE-627-1)049352458 (DE-599)KEP049352458 (ORHE)9781839211706 |
dewey-full | 005.3 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 005 - Computer programming, programs, data, security |
dewey-raw | 005.3 |
dewey-search | 005.3 |
dewey-sort | 15.3 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
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isbn | 183921077X 9781839210778 9781839211706 |
language | English |
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spelling | Chou, Yu-Kai 1986- VerfasserIn aut Actionable gamification beyond points, badges, and leaderboards Yu-kai Chou Birmingham, UK Packt Publishing 2019 1 Online-Ressource illustrations Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier Includes bibliographical references Explains gamification, especially the Octalysis framework, as taking the elements of games that make people want to return and continue playing those games, and applying those elements to other activities, thus increasing productivity and quality in the workplace while improving the workers' experience and increasing customer satisfaction and loyalty. Computer games Video games Design Social psychology Video games Psychological aspects Simulation games Gamification Design Human factors Human engineering Motivation (Psychology) Design Psychological aspects Design Social aspects Design Philosophy User-centered system design Industrial design Social aspects Jeux vidéo ; Conception Psychologie sociale Jeux sur Internet ; Aspect psychologique Jeux de simulation Ludification Design ; Facteurs humains Ergonomie Motivation (Psychologie) Design ; Aspect psychologique Design ; Aspect social Design ; Philosophie Conception participative (Conception de systèmes) social psychology ergonomics COMPUTERS ; Programming ; Games COMPUTERS ; General COMPUTERS ; Programming ; General Computer games ; Design Design ; Human factors Design ; Philosophy Design ; Psychological aspects Design ; Social aspects |
spellingShingle | Chou, Yu-Kai 1986- Actionable gamification beyond points, badges, and leaderboards Computer games Video games Design Social psychology Video games Psychological aspects Simulation games Gamification Design Human factors Human engineering Motivation (Psychology) Design Psychological aspects Design Social aspects Design Philosophy User-centered system design Industrial design Social aspects Jeux vidéo ; Conception Psychologie sociale Jeux sur Internet ; Aspect psychologique Jeux de simulation Ludification Design ; Facteurs humains Ergonomie Motivation (Psychologie) Design ; Aspect psychologique Design ; Aspect social Design ; Philosophie Conception participative (Conception de systèmes) social psychology ergonomics COMPUTERS ; Programming ; Games COMPUTERS ; General COMPUTERS ; Programming ; General Computer games ; Design Design ; Human factors Design ; Philosophy Design ; Psychological aspects Design ; Social aspects |
title | Actionable gamification beyond points, badges, and leaderboards |
title_auth | Actionable gamification beyond points, badges, and leaderboards |
title_exact_search | Actionable gamification beyond points, badges, and leaderboards |
title_full | Actionable gamification beyond points, badges, and leaderboards Yu-kai Chou |
title_fullStr | Actionable gamification beyond points, badges, and leaderboards Yu-kai Chou |
title_full_unstemmed | Actionable gamification beyond points, badges, and leaderboards Yu-kai Chou |
title_short | Actionable gamification |
title_sort | actionable gamification beyond points badges and leaderboards |
title_sub | beyond points, badges, and leaderboards |
topic | Computer games Video games Design Social psychology Video games Psychological aspects Simulation games Gamification Design Human factors Human engineering Motivation (Psychology) Design Psychological aspects Design Social aspects Design Philosophy User-centered system design Industrial design Social aspects Jeux vidéo ; Conception Psychologie sociale Jeux sur Internet ; Aspect psychologique Jeux de simulation Ludification Design ; Facteurs humains Ergonomie Motivation (Psychologie) Design ; Aspect psychologique Design ; Aspect social Design ; Philosophie Conception participative (Conception de systèmes) social psychology ergonomics COMPUTERS ; Programming ; Games COMPUTERS ; General COMPUTERS ; Programming ; General Computer games ; Design Design ; Human factors Design ; Philosophy Design ; Psychological aspects Design ; Social aspects |
topic_facet | Computer games Video games Design Social psychology Video games Psychological aspects Simulation games Gamification Design Human factors Human engineering Motivation (Psychology) Design Psychological aspects Design Social aspects Design Philosophy User-centered system design Industrial design Social aspects Jeux vidéo ; Conception Psychologie sociale Jeux sur Internet ; Aspect psychologique Jeux de simulation Ludification Design ; Facteurs humains Ergonomie Motivation (Psychologie) Design ; Aspect psychologique Design ; Aspect social Design ; Philosophie Conception participative (Conception de systèmes) social psychology ergonomics COMPUTERS ; Programming ; Games COMPUTERS ; General COMPUTERS ; Programming ; General Computer games ; Design Design ; Human factors Design ; Philosophy Design ; Psychological aspects Design ; Social aspects |
work_keys_str_mv | AT chouyukai actionablegamificationbeyondpointsbadgesandleaderboards |