Actionable gamification: beyond points, badges, and leaderboards

Explains gamification, especially the Octalysis framework, as taking the elements of games that make people want to return and continue playing those games, and applying those elements to other activities, thus increasing productivity and quality in the workplace while improving the workers' ex...

Ausführliche Beschreibung

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Bibliographische Detailangaben
Beteilige Person: Chou, Yu-Kai 1986- (VerfasserIn)
Format: Elektronisch E-Book
Sprache:Englisch
Veröffentlicht: Birmingham, UK Packt Publishing 2019
Schlagwörter:
Links:https://learning.oreilly.com/library/view/-/9781839211706/?ar
Zusammenfassung:Explains gamification, especially the Octalysis framework, as taking the elements of games that make people want to return and continue playing those games, and applying those elements to other activities, thus increasing productivity and quality in the workplace while improving the workers' experience and increasing customer satisfaction and loyalty.
Beschreibung:Includes bibliographical references
Umfang:1 Online-Ressource illustrations
ISBN:183921077X
9781839210778
9781839211706