IT through experiential learning: learn, deploy and adopt IT through gamification
This concise book shows readers how experiential learning can be used to overcome the challenges posed in applying and delivering information technology (IT) to their business needs through innovative, game-based approach. Technology innovations and evolving business models are part of a rapid chang...
Gespeichert in:
Beteilige Person: | |
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Format: | Elektronisch E-Book |
Sprache: | Englisch |
Veröffentlicht: |
[Place of publication not identified]
Apress
[2016]
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Schlagwörter: | |
Links: | https://learning.oreilly.com/library/view/-/9781484224212/?ar |
Zusammenfassung: | This concise book shows readers how experiential learning can be used to overcome the challenges posed in applying and delivering information technology (IT) to their business needs through innovative, game-based approach. Technology innovations and evolving business models are part of a rapid change that is forcing corporate and management professionals to learn, deploy, and adopt IT in new ways in order to maintain a competitive advantage. Many are doing this through experiential learning. You'll begin by reviewing the basics of experiential learning and its relevance to IT, followed by six chapters that apply the hands-on concept through various scenarios. Make IT Through Experiential Learning one of your valued resources today. |
Beschreibung: | Online resource; title from cover (Safari, viewed March 29, 2017) |
Umfang: | 1 Online-Ressource (1 volume) illustrations |
ISBN: | 1484224213 9781484224212 |
Internformat
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institution | BVB |
isbn | 1484224213 9781484224212 |
language | English |
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spelling | Shiralkar, Shreekant VerfasserIn aut IT through experiential learning learn, deploy and adopt IT through gamification Shreekant W. Shiralkar [Place of publication not identified] Apress [2016] ©2016 1 Online-Ressource (1 volume) illustrations Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier Online resource; title from cover (Safari, viewed March 29, 2017) This concise book shows readers how experiential learning can be used to overcome the challenges posed in applying and delivering information technology (IT) to their business needs through innovative, game-based approach. Technology innovations and evolving business models are part of a rapid change that is forcing corporate and management professionals to learn, deploy, and adopt IT in new ways in order to maintain a competitive advantage. Many are doing this through experiential learning. You'll begin by reviewing the basics of experiential learning and its relevance to IT, followed by six chapters that apply the hands-on concept through various scenarios. Make IT Through Experiential Learning one of your valued resources today. Information technology Study and teaching Experiential learning Computer games Development Technologie de l'information ; Étude et enseignement Apprentissage expérientiel Information technology ; Study and teaching 1484224205 Erscheint auch als Druck-Ausgabe 1484224205 |
spellingShingle | Shiralkar, Shreekant IT through experiential learning learn, deploy and adopt IT through gamification Information technology Study and teaching Experiential learning Computer games Development Technologie de l'information ; Étude et enseignement Apprentissage expérientiel Information technology ; Study and teaching |
title | IT through experiential learning learn, deploy and adopt IT through gamification |
title_auth | IT through experiential learning learn, deploy and adopt IT through gamification |
title_exact_search | IT through experiential learning learn, deploy and adopt IT through gamification |
title_full | IT through experiential learning learn, deploy and adopt IT through gamification Shreekant W. Shiralkar |
title_fullStr | IT through experiential learning learn, deploy and adopt IT through gamification Shreekant W. Shiralkar |
title_full_unstemmed | IT through experiential learning learn, deploy and adopt IT through gamification Shreekant W. Shiralkar |
title_short | IT through experiential learning |
title_sort | it through experiential learning learn deploy and adopt it through gamification |
title_sub | learn, deploy and adopt IT through gamification |
topic | Information technology Study and teaching Experiential learning Computer games Development Technologie de l'information ; Étude et enseignement Apprentissage expérientiel Information technology ; Study and teaching |
topic_facet | Information technology Study and teaching Experiential learning Computer games Development Technologie de l'information ; Étude et enseignement Apprentissage expérientiel Information technology ; Study and teaching |
work_keys_str_mv | AT shiralkarshreekant itthroughexperientiallearninglearndeployandadoptitthroughgamification |