IT through experiential learning: learn, deploy and adopt IT through gamification

This concise book shows readers how experiential learning can be used to overcome the challenges posed in applying and delivering information technology (IT) to their business needs through innovative, game-based approach. Technology innovations and evolving business models are part of a rapid chang...

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Beteilige Person: Shiralkar, Shreekant (VerfasserIn)
Format: Elektronisch E-Book
Sprache:Englisch
Veröffentlicht: [Place of publication not identified] Apress [2016]
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Links:https://learning.oreilly.com/library/view/-/9781484224212/?ar
Zusammenfassung:This concise book shows readers how experiential learning can be used to overcome the challenges posed in applying and delivering information technology (IT) to their business needs through innovative, game-based approach. Technology innovations and evolving business models are part of a rapid change that is forcing corporate and management professionals to learn, deploy, and adopt IT in new ways in order to maintain a competitive advantage. Many are doing this through experiential learning. You'll begin by reviewing the basics of experiential learning and its relevance to IT, followed by six chapters that apply the hands-on concept through various scenarios. Make IT Through Experiential Learning one of your valued resources today.
Beschreibung:Online resource; title from cover (Safari, viewed March 29, 2017)
Umfang:1 Online-Ressource (1 volume) illustrations
ISBN:1484224213
9781484224212