Program arcade games: with Python and Pygame
This fine book shows you how to build fun, cool arcade games using the Python programming language and the PyGame framework, a Python-based game application development engine. Use Python and Pygame to learn and build arcade games! What You'll Learn How to create quiz games How to start using g...
Gespeichert in:
Beteilige Person: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | Englisch |
Veröffentlicht: |
[Berkeley, California]
Apress
[2016]
|
Ausgabe: | Fourth edition. |
Schlagwörter: | |
Links: | https://learning.oreilly.com/library/view/-/9781484217900/?ar |
Zusammenfassung: | This fine book shows you how to build fun, cool arcade games using the Python programming language and the PyGame framework, a Python-based game application development engine. Use Python and Pygame to learn and build arcade games! What You'll Learn How to create quiz games How to start using graphics How to create and animate graphics How to integrate and use game controllers How to add sound and bitmapped graphics How to build grid-based games. |
Beschreibung: | Includes index. - Online resource; title from title page (Safari, viewed February 2, 2016) |
Umfang: | 1 Online-Ressource (1 volume) illustrations |
ISBN: | 1484217896 9781484217894 9781484217900 148421790X |
Internformat
MARC
LEADER | 00000cam a22000002 4500 | ||
---|---|---|---|
001 | ZDB-30-ORH-047603550 | ||
003 | DE-627-1 | ||
005 | 20240228120037.0 | ||
007 | cr uuu---uuuuu | ||
008 | 191023s2016 xx |||||o 00| ||eng c | ||
020 | |a 1484217896 |9 1-4842-1789-6 | ||
020 | |a 9781484217894 |9 978-1-4842-1789-4 | ||
020 | |a 9781484217900 |9 978-1-4842-1790-0 | ||
020 | |a 148421790X |9 1-4842-1790-X | ||
035 | |a (DE-627-1)047603550 | ||
035 | |a (DE-599)KEP047603550 | ||
035 | |a (ORHE)9781484217900 | ||
035 | |a (DE-627-1)047603550 | ||
040 | |a DE-627 |b ger |c DE-627 |e rda | ||
041 | |a eng | ||
072 | 7 | |a UM |2 bicssc | |
072 | 7 | |a COM051000 |2 bisacsh | |
082 | 0 | |a 004 | |
100 | 1 | |a Craven, Paul Vincent |e VerfasserIn |4 aut | |
245 | 1 | 0 | |a Program arcade games |b with Python and Pygame |c Paul Vincent Craven |
250 | |a Fourth edition. | ||
264 | 1 | |a [Berkeley, California] |b Apress |c [2016] | |
264 | 4 | |c ©2016 | |
300 | |a 1 Online-Ressource (1 volume) |b illustrations | ||
336 | |a Text |b txt |2 rdacontent | ||
337 | |a Computermedien |b c |2 rdamedia | ||
338 | |a Online-Ressource |b cr |2 rdacarrier | ||
500 | |a Includes index. - Online resource; title from title page (Safari, viewed February 2, 2016) | ||
520 | |a This fine book shows you how to build fun, cool arcade games using the Python programming language and the PyGame framework, a Python-based game application development engine. Use Python and Pygame to learn and build arcade games! What You'll Learn How to create quiz games How to start using graphics How to create and animate graphics How to integrate and use game controllers How to add sound and bitmapped graphics How to build grid-based games. | ||
546 | |a English. | ||
650 | 0 | |a Video games |x Programming | |
650 | 0 | |a Python (Computer program language) | |
650 | 0 | |a Computer programming | |
650 | 4 | |a Jeux vidéo ; Programmation | |
650 | 4 | |a Programmation (Informatique) | |
650 | 4 | |a Python (Langage de programmation) | |
650 | 4 | |a computer programming | |
650 | 4 | |a Video games ; Programming | |
650 | 4 | |a Computer programming | |
650 | 4 | |a Python (Computer program language) | |
776 | 1 | |z 9781484217894 | |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe |z 9781484217894 |
966 | 4 | 0 | |l DE-91 |p ZDB-30-ORH |q TUM_PDA_ORH |u https://learning.oreilly.com/library/view/-/9781484217900/?ar |m X:ORHE |x Aggregator |z lizenzpflichtig |3 Volltext |
912 | |a ZDB-30-ORH | ||
912 | |a ZDB-30-ORH | ||
951 | |a BO | ||
912 | |a ZDB-30-ORH | ||
049 | |a DE-91 |
Datensatz im Suchindex
DE-BY-TUM_katkey | ZDB-30-ORH-047603550 |
---|---|
_version_ | 1821494874335084544 |
adam_text | |
any_adam_object | |
author | Craven, Paul Vincent |
author_facet | Craven, Paul Vincent |
author_role | aut |
author_sort | Craven, Paul Vincent |
author_variant | p v c pv pvc |
building | Verbundindex |
bvnumber | localTUM |
collection | ZDB-30-ORH |
ctrlnum | (DE-627-1)047603550 (DE-599)KEP047603550 (ORHE)9781484217900 |
dewey-full | 004 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 004 - Computer science |
dewey-raw | 004 |
dewey-search | 004 |
dewey-sort | 14 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
edition | Fourth edition. |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>02405cam a22005772 4500</leader><controlfield tag="001">ZDB-30-ORH-047603550</controlfield><controlfield tag="003">DE-627-1</controlfield><controlfield tag="005">20240228120037.0</controlfield><controlfield tag="007">cr uuu---uuuuu</controlfield><controlfield tag="008">191023s2016 xx |||||o 00| ||eng c</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1484217896</subfield><subfield code="9">1-4842-1789-6</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781484217894</subfield><subfield code="9">978-1-4842-1789-4</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781484217900</subfield><subfield code="9">978-1-4842-1790-0</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">148421790X</subfield><subfield code="9">1-4842-1790-X</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-627-1)047603550</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)KEP047603550</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(ORHE)9781484217900</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-627-1)047603550</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-627</subfield><subfield code="b">ger</subfield><subfield code="c">DE-627</subfield><subfield code="e">rda</subfield></datafield><datafield tag="041" ind1=" " ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="072" ind1=" " ind2="7"><subfield code="a">UM</subfield><subfield code="2">bicssc</subfield></datafield><datafield tag="072" ind1=" " ind2="7"><subfield code="a">COM051000</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">004</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Craven, Paul Vincent</subfield><subfield code="e">VerfasserIn</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Program arcade games</subfield><subfield code="b">with Python and Pygame</subfield><subfield code="c">Paul Vincent Craven</subfield></datafield><datafield tag="250" ind1=" " ind2=" "><subfield code="a">Fourth edition.</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">[Berkeley, California]</subfield><subfield code="b">Apress</subfield><subfield code="c">[2016]</subfield></datafield><datafield tag="264" ind1=" " ind2="4"><subfield code="c">©2016</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 Online-Ressource (1 volume)</subfield><subfield code="b">illustrations</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">Text</subfield><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">Computermedien</subfield><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">Online-Ressource</subfield><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Includes index. - Online resource; title from title page (Safari, viewed February 2, 2016)</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">This fine book shows you how to build fun, cool arcade games using the Python programming language and the PyGame framework, a Python-based game application development engine. Use Python and Pygame to learn and build arcade games! What You'll Learn How to create quiz games How to start using graphics How to create and animate graphics How to integrate and use game controllers How to add sound and bitmapped graphics How to build grid-based games.</subfield></datafield><datafield tag="546" ind1=" " ind2=" "><subfield code="a">English.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Video games</subfield><subfield code="x">Programming</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Python (Computer program language)</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Computer programming</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Jeux vidéo ; Programmation</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Programmation (Informatique)</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Python (Langage de programmation)</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">computer programming</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Video games ; Programming</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer programming</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Python (Computer program language)</subfield></datafield><datafield tag="776" ind1="1" ind2=" "><subfield code="z">9781484217894</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Erscheint auch als</subfield><subfield code="n">Druck-Ausgabe</subfield><subfield code="z">9781484217894</subfield></datafield><datafield tag="966" ind1="4" ind2="0"><subfield code="l">DE-91</subfield><subfield code="p">ZDB-30-ORH</subfield><subfield code="q">TUM_PDA_ORH</subfield><subfield code="u">https://learning.oreilly.com/library/view/-/9781484217900/?ar</subfield><subfield code="m">X:ORHE</subfield><subfield code="x">Aggregator</subfield><subfield code="z">lizenzpflichtig</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-30-ORH</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-30-ORH</subfield></datafield><datafield tag="951" ind1=" " ind2=" "><subfield code="a">BO</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-30-ORH</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-91</subfield></datafield></record></collection> |
id | ZDB-30-ORH-047603550 |
illustrated | Illustrated |
indexdate | 2025-01-17T11:21:19Z |
institution | BVB |
isbn | 1484217896 9781484217894 9781484217900 148421790X |
language | English |
open_access_boolean | |
owner | DE-91 DE-BY-TUM |
owner_facet | DE-91 DE-BY-TUM |
physical | 1 Online-Ressource (1 volume) illustrations |
psigel | ZDB-30-ORH TUM_PDA_ORH ZDB-30-ORH |
publishDate | 2016 |
publishDateSearch | 2016 |
publishDateSort | 2016 |
publisher | Apress |
record_format | marc |
spelling | Craven, Paul Vincent VerfasserIn aut Program arcade games with Python and Pygame Paul Vincent Craven Fourth edition. [Berkeley, California] Apress [2016] ©2016 1 Online-Ressource (1 volume) illustrations Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier Includes index. - Online resource; title from title page (Safari, viewed February 2, 2016) This fine book shows you how to build fun, cool arcade games using the Python programming language and the PyGame framework, a Python-based game application development engine. Use Python and Pygame to learn and build arcade games! What You'll Learn How to create quiz games How to start using graphics How to create and animate graphics How to integrate and use game controllers How to add sound and bitmapped graphics How to build grid-based games. English. Video games Programming Python (Computer program language) Computer programming Jeux vidéo ; Programmation Programmation (Informatique) Python (Langage de programmation) computer programming Video games ; Programming 9781484217894 Erscheint auch als Druck-Ausgabe 9781484217894 |
spellingShingle | Craven, Paul Vincent Program arcade games with Python and Pygame Video games Programming Python (Computer program language) Computer programming Jeux vidéo ; Programmation Programmation (Informatique) Python (Langage de programmation) computer programming Video games ; Programming |
title | Program arcade games with Python and Pygame |
title_auth | Program arcade games with Python and Pygame |
title_exact_search | Program arcade games with Python and Pygame |
title_full | Program arcade games with Python and Pygame Paul Vincent Craven |
title_fullStr | Program arcade games with Python and Pygame Paul Vincent Craven |
title_full_unstemmed | Program arcade games with Python and Pygame Paul Vincent Craven |
title_short | Program arcade games |
title_sort | program arcade games with python and pygame |
title_sub | with Python and Pygame |
topic | Video games Programming Python (Computer program language) Computer programming Jeux vidéo ; Programmation Programmation (Informatique) Python (Langage de programmation) computer programming Video games ; Programming |
topic_facet | Video games Programming Python (Computer program language) Computer programming Jeux vidéo ; Programmation Programmation (Informatique) Python (Langage de programmation) computer programming Video games ; Programming |
work_keys_str_mv | AT cravenpaulvincent programarcadegameswithpythonandpygame |