Game AI pro²: collected wisdom of game AI professionals
Game AI Pro 2: Collected Wisdom of Game AI Professionals presents cutting-edge game artificial intelligence (AI) techniques primarily from game developers of shipped commercial games and, to a minor extent, from academia. Topics covered include AI architectures, steering and path finding, tactics/st...
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Weitere beteiligte Personen: | |
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Format: | Elektronisch E-Book |
Sprache: | Englisch |
Veröffentlicht: |
Boca Raton
CRC Press, Taylor & Francis Group
[2015]
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Schlagwörter: | |
Links: | https://learning.oreilly.com/library/view/-/9781482254792/?ar |
Zusammenfassung: | Game AI Pro 2: Collected Wisdom of Game AI Professionals presents cutting-edge game artificial intelligence (AI) techniques primarily from game developers of shipped commercial games and, to a minor extent, from academia. Topics covered include AI architectures, steering and path finding, tactics/strategy, genre-specific techniques, gesture recognition, and learning techniques. The book acts as a toolbox of techniques that can be applied to many common and not-so-common situations-techniques have largely been proven in shipped commercial games. The book is written in a technical style that is. |
Beschreibung: | "AN A K PETERS BOOK"--Cover. - Includes bibliographical references and index. - Online resource; title from PDF title page (Ebsco, viewed April 27, 2015) |
Umfang: | 1 Online-Ressource |
ISBN: | 9781482254808 1482254808 1482254794 9781482254792 9781466565975 1466565977 9781466565968 1466565969 9781322631226 1322631220 9780429160790 0429160798 |
Internformat
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520 | |a Game AI Pro 2: Collected Wisdom of Game AI Professionals presents cutting-edge game artificial intelligence (AI) techniques primarily from game developers of shipped commercial games and, to a minor extent, from academia. Topics covered include AI architectures, steering and path finding, tactics/strategy, genre-specific techniques, gesture recognition, and learning techniques. The book acts as a toolbox of techniques that can be applied to many common and not-so-common situations-techniques have largely been proven in shipped commercial games. The book is written in a technical style that is. | ||
650 | 0 | |a Video games |x Design | |
650 | 0 | |a Video games |x Programming | |
650 | 0 | |a Artificial intelligence | |
650 | 4 | |a Jeux vidéo ; Conception | |
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dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/1536 |
dewey-search | 794.8/1536 |
dewey-sort | 3794.8 41536 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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spelling | Game AI pro² collected wisdom of game AI professionals edited by Steven Rabin Boca Raton CRC Press, Taylor & Francis Group [2015] ©20 ©2015 1 Online-Ressource Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier "AN A K PETERS BOOK"--Cover. - Includes bibliographical references and index. - Online resource; title from PDF title page (Ebsco, viewed April 27, 2015) Game AI Pro 2: Collected Wisdom of Game AI Professionals presents cutting-edge game artificial intelligence (AI) techniques primarily from game developers of shipped commercial games and, to a minor extent, from academia. Topics covered include AI architectures, steering and path finding, tactics/strategy, genre-specific techniques, gesture recognition, and learning techniques. The book acts as a toolbox of techniques that can be applied to many common and not-so-common situations-techniques have largely been proven in shipped commercial games. The book is written in a technical style that is. Video games Design Video games Programming Artificial intelligence Jeux vidéo ; Conception Jeux vidéo ; Programmation Intelligence artificielle artificial intelligence GAMES ; Video & Electronic COMPUTERS ; Programming ; Games Computer games ; Design Video games ; Programming Rabin, Steve HerausgeberIn edt 9781482254808 Erscheint auch als Druck-Ausgabe 9781482254808 |
spellingShingle | Game AI pro² collected wisdom of game AI professionals Video games Design Video games Programming Artificial intelligence Jeux vidéo ; Conception Jeux vidéo ; Programmation Intelligence artificielle artificial intelligence GAMES ; Video & Electronic COMPUTERS ; Programming ; Games Computer games ; Design Video games ; Programming |
title | Game AI pro² collected wisdom of game AI professionals |
title_auth | Game AI pro² collected wisdom of game AI professionals |
title_exact_search | Game AI pro² collected wisdom of game AI professionals |
title_full | Game AI pro² collected wisdom of game AI professionals edited by Steven Rabin |
title_fullStr | Game AI pro² collected wisdom of game AI professionals edited by Steven Rabin |
title_full_unstemmed | Game AI pro² collected wisdom of game AI professionals edited by Steven Rabin |
title_short | Game AI pro² |
title_sort | game ai pro² collected wisdom of game ai professionals |
title_sub | collected wisdom of game AI professionals |
topic | Video games Design Video games Programming Artificial intelligence Jeux vidéo ; Conception Jeux vidéo ; Programmation Intelligence artificielle artificial intelligence GAMES ; Video & Electronic COMPUTERS ; Programming ; Games Computer games ; Design Video games ; Programming |
topic_facet | Video games Design Video games Programming Artificial intelligence Jeux vidéo ; Conception Jeux vidéo ; Programmation Intelligence artificielle artificial intelligence GAMES ; Video & Electronic COMPUTERS ; Programming ; Games Computer games ; Design Video games ; Programming |
work_keys_str_mv | AT rabinsteve gameaipro2collectedwisdomofgameaiprofessionals |