GPGPU programming for games and science:
"This in-depth, practical guide describes high-performance computing on general purpose graphics processing units (GPGPUs) using DirectX 11. Suitable for game developers and computing professionals, the book cohesively blends principles, practice, and software engineering and includes many algo...
Gespeichert in:
Beteilige Person: | |
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Format: | Elektronisch E-Book |
Sprache: | Englisch |
Veröffentlicht: |
Boca Raton, FL
CRC Press
[2015]
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Schlagwörter: | |
Links: | https://learning.oreilly.com/library/view/-/9781466595354/?ar |
Zusammenfassung: | "This in-depth, practical guide describes high-performance computing on general purpose graphics processing units (GPGPUs) using DirectX 11. Suitable for game developers and computing professionals, the book cohesively blends principles, practice, and software engineering and includes many algorithm examples and high-quality source code to illustrate the concepts. A fully featured engine for computing and graphics helps readers avoid having to write a large amount of infrastructure code necessary for even the simplest of applications involving shader programming"-- |
Beschreibung: | Includes bibliographical references (pages 429-433). - Print version record |
Umfang: | 1 Online-Ressource (xxvii, 433 Seiten) illustrations |
ISBN: | 9781466595361 1466595361 1466595353 9781466595354 1322637857 9781322637853 9780429168666 0429168667 |
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id | ZDB-30-ORH-047599111 |
illustrated | Illustrated |
indexdate | 2025-01-17T11:21:19Z |
institution | BVB |
isbn | 9781466595361 1466595361 1466595353 9781466595354 1322637857 9781322637853 9780429168666 0429168667 |
language | English |
open_access_boolean | |
owner | DE-91 DE-BY-TUM |
owner_facet | DE-91 DE-BY-TUM |
physical | 1 Online-Ressource (xxvii, 433 Seiten) illustrations |
psigel | ZDB-30-ORH TUM_PDA_ORH ZDB-30-ORH |
publishDate | 2015 |
publishDateSearch | 2015 |
publishDateSort | 2015 |
publisher | CRC Press |
record_format | marc |
spelling | Eberly, David H. VerfasserIn aut GPGPU programming for games and science David H. Eberly Boca Raton, FL CRC Press [2015] ©2015 1 Online-Ressource (xxvii, 433 Seiten) illustrations Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier Includes bibliographical references (pages 429-433). - Print version record "This in-depth, practical guide describes high-performance computing on general purpose graphics processing units (GPGPUs) using DirectX 11. Suitable for game developers and computing professionals, the book cohesively blends principles, practice, and software engineering and includes many algorithm examples and high-quality source code to illustrate the concepts. A fully featured engine for computing and graphics helps readers avoid having to write a large amount of infrastructure code necessary for even the simplest of applications involving shader programming"-- Graphics processing units Programming Processeurs graphiques ; Programmation COMPUTERS ; General COMPUTERS ; Computer Graphics COMPUTERS ; Programming ; Games 9781466595354 Erscheint auch als Druck-Ausgabe 9781466595354 |
spellingShingle | Eberly, David H. GPGPU programming for games and science Graphics processing units Programming Processeurs graphiques ; Programmation COMPUTERS ; General COMPUTERS ; Computer Graphics COMPUTERS ; Programming ; Games |
title | GPGPU programming for games and science |
title_auth | GPGPU programming for games and science |
title_exact_search | GPGPU programming for games and science |
title_full | GPGPU programming for games and science David H. Eberly |
title_fullStr | GPGPU programming for games and science David H. Eberly |
title_full_unstemmed | GPGPU programming for games and science David H. Eberly |
title_short | GPGPU programming for games and science |
title_sort | gpgpu programming for games and science |
topic | Graphics processing units Programming Processeurs graphiques ; Programmation COMPUTERS ; General COMPUTERS ; Computer Graphics COMPUTERS ; Programming ; Games |
topic_facet | Graphics processing units Programming Processeurs graphiques ; Programmation COMPUTERS ; General COMPUTERS ; Computer Graphics COMPUTERS ; Programming ; Games |
work_keys_str_mv | AT eberlydavidh gpgpuprogrammingforgamesandscience |