Graphics shaders: theory and practice
"This book uses examples in OpenGL and the OpenGL Shading Language to present the theory and application of shader programming. It explains how to program graphics shaders effectively for use in art, animation, gaming, and visualization. Along with improved graphics and new examples and exercis...
Gespeichert in:
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Format: | Elektronisch E-Book |
Sprache: | Englisch |
Veröffentlicht: |
Boca Raton, FL
CRC Press
2012
|
Ausgabe: | 2nd ed. |
Schlagwörter: | |
Links: | https://learning.oreilly.com/library/view/-/9781439867754/?ar |
Zusammenfassung: | "This book uses examples in OpenGL and the OpenGL Shading Language to present the theory and application of shader programming. It explains how to program graphics shaders effectively for use in art, animation, gaming, and visualization. Along with improved graphics and new examples and exercises, this edition includes a discussion on handling OpenGL's evolution beyond its original built-in functionality, including four new appendices that provide C++ class code to help in this transition. It includes a new chapter on tessellation shaders. It also discusses shaders in multipass rendering and presents new applications including terrain bump mapping, morphing 3D geometry, and wavy glass."-- |
Beschreibung: | Includes bibliographical references and index. - Print version record |
Umfang: | 1 Online-Ressource (xxviii, 490 Seiten) illustrations |
ISBN: | 9781439867754 1439867755 |
Internformat
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discipline | Informatik |
edition | 2nd ed. |
format | Electronic eBook |
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spelling | Bailey, Michael 1953- VerfasserIn aut Graphics shaders theory and practice Mike Bailey, Steve Cunningham 2nd ed. Boca Raton, FL CRC Press 2012 1 Online-Ressource (xxviii, 490 Seiten) illustrations Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier Includes bibliographical references and index. - Print version record "This book uses examples in OpenGL and the OpenGL Shading Language to present the theory and application of shader programming. It explains how to program graphics shaders effectively for use in art, animation, gaming, and visualization. Along with improved graphics and new examples and exercises, this edition includes a discussion on handling OpenGL's evolution beyond its original built-in functionality, including four new appendices that provide C++ class code to help in this transition. It includes a new chapter on tessellation shaders. It also discusses shaders in multipass rendering and presents new applications including terrain bump mapping, morphing 3D geometry, and wavy glass."-- OpenGL Computer graphics Three-dimensional display systems Computer Graphics Infographie Affichage tridimensionnel computer graphics three-dimensional COMPUTERS ; Computer Graphics COMPUTERS ; Programming ; Games COMPUTERS ; Image Processing COMPUTERS ; Digital Media ; Graphics Applications PHOTOGRAPHY ; Techniques ; Digital TECHNOLOGY & ENGINEERING ; Imaging Systems Cunningham, Steve 1942-2015. MitwirkendeR ctb 9781568814346 Erscheint auch als Druck-Ausgabe 9781568814346 |
spellingShingle | Bailey, Michael 1953- Graphics shaders theory and practice OpenGL Computer graphics Three-dimensional display systems Computer Graphics Infographie Affichage tridimensionnel computer graphics three-dimensional COMPUTERS ; Computer Graphics COMPUTERS ; Programming ; Games COMPUTERS ; Image Processing COMPUTERS ; Digital Media ; Graphics Applications PHOTOGRAPHY ; Techniques ; Digital TECHNOLOGY & ENGINEERING ; Imaging Systems |
title | Graphics shaders theory and practice |
title_auth | Graphics shaders theory and practice |
title_exact_search | Graphics shaders theory and practice |
title_full | Graphics shaders theory and practice Mike Bailey, Steve Cunningham |
title_fullStr | Graphics shaders theory and practice Mike Bailey, Steve Cunningham |
title_full_unstemmed | Graphics shaders theory and practice Mike Bailey, Steve Cunningham |
title_short | Graphics shaders |
title_sort | graphics shaders theory and practice |
title_sub | theory and practice |
topic | OpenGL Computer graphics Three-dimensional display systems Computer Graphics Infographie Affichage tridimensionnel computer graphics three-dimensional COMPUTERS ; Computer Graphics COMPUTERS ; Programming ; Games COMPUTERS ; Image Processing COMPUTERS ; Digital Media ; Graphics Applications PHOTOGRAPHY ; Techniques ; Digital TECHNOLOGY & ENGINEERING ; Imaging Systems |
topic_facet | OpenGL Computer graphics Three-dimensional display systems Computer Graphics Infographie Affichage tridimensionnel computer graphics three-dimensional COMPUTERS ; Computer Graphics COMPUTERS ; Programming ; Games COMPUTERS ; Image Processing COMPUTERS ; Digital Media ; Graphics Applications PHOTOGRAPHY ; Techniques ; Digital TECHNOLOGY & ENGINEERING ; Imaging Systems |
work_keys_str_mv | AT baileymichael graphicsshaderstheoryandpractice AT cunninghamsteve graphicsshaderstheoryandpractice |