Graphics shaders: theory and practice

"This book uses examples in OpenGL and the OpenGL Shading Language to present the theory and application of shader programming. It explains how to program graphics shaders effectively for use in art, animation, gaming, and visualization. Along with improved graphics and new examples and exercis...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Beteilige Person: Bailey, Michael 1953- (VerfasserIn)
Weitere beteiligte Personen: Cunningham, Steve 1942-2015 (MitwirkendeR)
Format: Elektronisch E-Book
Sprache:Englisch
Veröffentlicht: Boca Raton, FL CRC Press 2012
Ausgabe:2nd ed.
Schlagwörter:
Links:https://learning.oreilly.com/library/view/-/9781439867754/?ar
Zusammenfassung:"This book uses examples in OpenGL and the OpenGL Shading Language to present the theory and application of shader programming. It explains how to program graphics shaders effectively for use in art, animation, gaming, and visualization. Along with improved graphics and new examples and exercises, this edition includes a discussion on handling OpenGL's evolution beyond its original built-in functionality, including four new appendices that provide C++ class code to help in this transition. It includes a new chapter on tessellation shaders. It also discusses shaders in multipass rendering and presents new applications including terrain bump mapping, morphing 3D geometry, and wavy glass."--
Beschreibung:Includes bibliographical references and index. - Print version record
Umfang:1 Online-Ressource (xxviii, 490 Seiten) illustrations
ISBN:9781439867754
1439867755