Actionscript for multiplayer games and virtual worlds: learn multi-user interaction concepts from the experts
The demand for multiplayer games and virtual worlds has exploded over the last few years. Not only do companies want them for site stickiness through social networking, but developers have tremendous interest in exploring this niche area. While developing multiplayer content is challenging, it isn...
Gespeichert in:
Beteilige Person: | |
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Format: | Elektronisch E-Book |
Sprache: | Englisch |
Veröffentlicht: |
Berkeley, Calif.
New Riders
2010
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Schlagwörter: | |
Links: | https://learning.oreilly.com/library/view/-/9780321679444/?ar |
Zusammenfassung: | The demand for multiplayer games and virtual worlds has exploded over the last few years. Not only do companies want them for site stickiness through social networking, but developers have tremendous interest in exploring this niche area. While developing multiplayer content is challenging, it isn't as difficult as you might think, and it is fun and highly rewarding! ActionScript for Multiplayer Games and Virtual Worlds explains fundamental multiplayer concepts from connecting to a server to real-time latency hiding techniques. In this book you'll learn: How to connect users to achieve real-time interaction When to make decisions on the server versus the game client Time synchronization techniques How to use dead reckoning smoothing to hide network latency About tile-based games the isometric view Techniques for customizing and rendering avatars in a virtual world In addition, you'll learn everything that goes into building: A real-time multiplayer tank battle game A real-time multilayer cooperative game A virtual world. |
Beschreibung: | Print version record |
Umfang: | 1 Online-Ressource (x, 284 Seiten) illustrations |
ISBN: | 9780321679444 032167944X 9780321643360 0321643364 |
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adam_text | |
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dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/1526 |
dewey-search | 794.8/1526 |
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dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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spelling | Makar, Jobe VerfasserIn aut Actionscript for multiplayer games and virtual worlds learn multi-user interaction concepts from the experts Jobe Makar Berkeley, Calif. New Riders 2010 1 Online-Ressource (x, 284 Seiten) illustrations Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier Print version record The demand for multiplayer games and virtual worlds has exploded over the last few years. Not only do companies want them for site stickiness through social networking, but developers have tremendous interest in exploring this niche area. While developing multiplayer content is challenging, it isn't as difficult as you might think, and it is fun and highly rewarding! ActionScript for Multiplayer Games and Virtual Worlds explains fundamental multiplayer concepts from connecting to a server to real-time latency hiding techniques. In this book you'll learn: How to connect users to achieve real-time interaction When to make decisions on the server versus the game client Time synchronization techniques How to use dead reckoning smoothing to hide network latency About tile-based games the isometric view Techniques for customizing and rendering avatars in a virtual world In addition, you'll learn everything that goes into building: A real-time multiplayer tank battle game A real-time multilayer cooperative game A virtual world. Video games Programming Computer animation ActionScript (Computer program language) Jeux vidéo ; Programmation Animation par ordinateur ActionScript (Langage de programmation) computer animation Computer games ; Programming Video games ; Programming 9780321643360 Erscheint auch als Druck-Ausgabe 9780321643360 |
spellingShingle | Makar, Jobe Actionscript for multiplayer games and virtual worlds learn multi-user interaction concepts from the experts Video games Programming Computer animation ActionScript (Computer program language) Jeux vidéo ; Programmation Animation par ordinateur ActionScript (Langage de programmation) computer animation Computer games ; Programming Video games ; Programming |
title | Actionscript for multiplayer games and virtual worlds learn multi-user interaction concepts from the experts |
title_auth | Actionscript for multiplayer games and virtual worlds learn multi-user interaction concepts from the experts |
title_exact_search | Actionscript for multiplayer games and virtual worlds learn multi-user interaction concepts from the experts |
title_full | Actionscript for multiplayer games and virtual worlds learn multi-user interaction concepts from the experts Jobe Makar |
title_fullStr | Actionscript for multiplayer games and virtual worlds learn multi-user interaction concepts from the experts Jobe Makar |
title_full_unstemmed | Actionscript for multiplayer games and virtual worlds learn multi-user interaction concepts from the experts Jobe Makar |
title_short | Actionscript for multiplayer games and virtual worlds |
title_sort | actionscript for multiplayer games and virtual worlds learn multi user interaction concepts from the experts |
title_sub | learn multi-user interaction concepts from the experts |
topic | Video games Programming Computer animation ActionScript (Computer program language) Jeux vidéo ; Programmation Animation par ordinateur ActionScript (Langage de programmation) computer animation Computer games ; Programming Video games ; Programming |
topic_facet | Video games Programming Computer animation ActionScript (Computer program language) Jeux vidéo ; Programmation Animation par ordinateur ActionScript (Langage de programmation) computer animation Computer games ; Programming Video games ; Programming |
work_keys_str_mv | AT makarjobe actionscriptformultiplayergamesandvirtualworldslearnmultiuserinteractionconceptsfromtheexperts |