Character animation fundamentals: developing skills for 2D and 3D character animation
Expand your animation toolkit and remain competitive in the industry with this leading resource for 2D and 3D character animation techniques. Apply the industry's best practices to your own workflows and develop 2D, 3D and hybrid characters with ease. With side by side comparisons of 2D and 3D...
Gespeichert in:
Beteilige Person: | |
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Format: | Elektronisch E-Book |
Sprache: | Englisch |
Veröffentlicht: |
Oxford
Focal
2011
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Schlagwörter: | |
Links: | https://learning.oreilly.com/library/view/-/9780240522272/?ar |
Zusammenfassung: | Expand your animation toolkit and remain competitive in the industry with this leading resource for 2D and 3D character animation techniques. Apply the industry's best practices to your own workflows and develop 2D, 3D and hybrid characters with ease. With side by side comparisons of 2D and 3D character design, improve your character animation and master traditional principles and processes including weight and balance, timing and walks. Develop characters inspired by humans, birds, fish, snakes and four legged animals. Breathe life into your character and develop a characters personality with chapters on acting, voice-synching and facial expressions. Expertly integrate core animation techniques with your software of choice featuring step-by-step tutorials, highlighting 3ds Max, Maya and Blender workflows. Adapt the tips, tricks and techniques for unique projects like character design for rotoscoping and motion capture. Advance beyond the fundamentals of 2D and 3D character animation with the companion website which includes short demonstration movies, 2D and 3D exercises and fully rigged character models. Enhance your 2D skillset to the benefit of your own 3D animations to develop characters that technically and artistically dynamic and engaging. Expand your Animation toolset and resume while learning how to develop and design 2D and 3D characters with ease with side by side comparisons of 2D and 3D walk cycles, timing, balance and facial expressions. Includes practical, hands-on examples, step by step tutorials, now fully updated to include 3ds Max, Maya and Blender tutorials. Explore the new trends in character animation with new content on motion capture and rotoscopy character design and master the fundamental techniques with the companion website which includes short demonstrations, 2D and 3D exercises and 20 fully rigged character models. |
Beschreibung: | Print version record |
Umfang: | 1 Online-Ressource (1 volume) illustrations |
ISBN: | 9780240522272 0240522273 9786613267436 6613267430 1283267438 9781283267434 9781136129490 1136129499 9780240522289 0240522281 |
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id | ZDB-30-ORH-047457449 |
illustrated | Illustrated |
indexdate | 2025-01-17T11:21:45Z |
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language | English |
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owner | DE-91 DE-BY-TUM |
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physical | 1 Online-Ressource (1 volume) illustrations |
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publishDate | 2011 |
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spelling | Roberts, Steve 1963- VerfasserIn aut Character animation fundamentals developing skills for 2D and 3D character animation by Steve Roberts Oxford Focal 2011 1 Online-Ressource (1 volume) illustrations Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier Print version record Expand your animation toolkit and remain competitive in the industry with this leading resource for 2D and 3D character animation techniques. Apply the industry's best practices to your own workflows and develop 2D, 3D and hybrid characters with ease. With side by side comparisons of 2D and 3D character design, improve your character animation and master traditional principles and processes including weight and balance, timing and walks. Develop characters inspired by humans, birds, fish, snakes and four legged animals. Breathe life into your character and develop a characters personality with chapters on acting, voice-synching and facial expressions. Expertly integrate core animation techniques with your software of choice featuring step-by-step tutorials, highlighting 3ds Max, Maya and Blender workflows. Adapt the tips, tricks and techniques for unique projects like character design for rotoscoping and motion capture. Advance beyond the fundamentals of 2D and 3D character animation with the companion website which includes short demonstration movies, 2D and 3D exercises and fully rigged character models. Enhance your 2D skillset to the benefit of your own 3D animations to develop characters that technically and artistically dynamic and engaging. Expand your Animation toolset and resume while learning how to develop and design 2D and 3D characters with ease with side by side comparisons of 2D and 3D walk cycles, timing, balance and facial expressions. Includes practical, hands-on examples, step by step tutorials, now fully updated to include 3ds Max, Maya and Blender tutorials. Explore the new trends in character animation with new content on motion capture and rotoscopy character design and master the fundamental techniques with the companion website which includes short demonstrations, 2D and 3D exercises and 20 fully rigged character models. Rigging (Computer animation) Figure drawing Data processing Animation (Cinematography) Animation squelettale Dessin de figures humaines ; Informatique Animation (Cinéma) animations (visual works) animation (process) COMPUTERS ; General Computeranimation Stereoskopischer Film Animationsfilm Charakterdesign 9780240522272 Erscheint auch als Druck-Ausgabe 9780240522272 |
spellingShingle | Roberts, Steve 1963- Character animation fundamentals developing skills for 2D and 3D character animation Rigging (Computer animation) Figure drawing Data processing Animation (Cinematography) Animation squelettale Dessin de figures humaines ; Informatique Animation (Cinéma) animations (visual works) animation (process) COMPUTERS ; General Computeranimation Stereoskopischer Film Animationsfilm Charakterdesign |
title | Character animation fundamentals developing skills for 2D and 3D character animation |
title_auth | Character animation fundamentals developing skills for 2D and 3D character animation |
title_exact_search | Character animation fundamentals developing skills for 2D and 3D character animation |
title_full | Character animation fundamentals developing skills for 2D and 3D character animation by Steve Roberts |
title_fullStr | Character animation fundamentals developing skills for 2D and 3D character animation by Steve Roberts |
title_full_unstemmed | Character animation fundamentals developing skills for 2D and 3D character animation by Steve Roberts |
title_short | Character animation fundamentals |
title_sort | character animation fundamentals developing skills for 2d and 3d character animation |
title_sub | developing skills for 2D and 3D character animation |
topic | Rigging (Computer animation) Figure drawing Data processing Animation (Cinematography) Animation squelettale Dessin de figures humaines ; Informatique Animation (Cinéma) animations (visual works) animation (process) COMPUTERS ; General Computeranimation Stereoskopischer Film Animationsfilm Charakterdesign |
topic_facet | Rigging (Computer animation) Figure drawing Data processing Animation (Cinematography) Animation squelettale Dessin de figures humaines ; Informatique Animation (Cinéma) animations (visual works) animation (process) COMPUTERS ; General Computeranimation Stereoskopischer Film Animationsfilm Charakterdesign |
work_keys_str_mv | AT robertssteve characteranimationfundamentalsdevelopingskillsfor2dand3dcharacteranimation |