Fundamentals of adventure game design:
You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the adventure game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for t...
Gespeichert in:
Beteilige Person: | |
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Format: | Elektronisch E-Book |
Sprache: | Englisch |
Veröffentlicht: |
[San Francisco, California]
New Riders
[2014]
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Schlagwörter: | |
Links: | https://learning.oreilly.com/library/view/-/9780133812633/?ar |
Zusammenfassung: | You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the adventure game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the adventure game genre and shows you how to use the right techniques to create fun and challenging experiences for your players. |
Beschreibung: | Online resource; title from pdf title page (Safari Books Online, viewed Apr. 17, 2015) |
Umfang: | 1 Online-Ressource |
ISBN: | 9780133812329 0133812324 9780133812633 |
Internformat
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650 | 0 | |a Video games |x Programming | |
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Datensatz im Suchindex
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adam_text | |
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author | Adams, Ernest |
author_facet | Adams, Ernest |
author_role | aut |
author_sort | Adams, Ernest |
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building | Verbundindex |
bvnumber | localTUM |
collection | ZDB-30-ORH |
ctrlnum | (DE-627-1)047437987 (DE-599)KEP047437987 (ORHE)9780133812633 |
dewey-full | 794.81526 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.81526 |
dewey-search | 794.81526 |
dewey-sort | 3794.81526 |
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discipline | Sport |
format | Electronic eBook |
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id | ZDB-30-ORH-047437987 |
illustrated | Not Illustrated |
indexdate | 2025-01-17T11:21:47Z |
institution | BVB |
isbn | 9780133812329 0133812324 9780133812633 |
language | English |
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physical | 1 Online-Ressource |
psigel | ZDB-30-ORH TUM_PDA_ORH ZDB-30-ORH |
publishDate | 2014 |
publishDateSearch | 2014 |
publishDateSort | 2014 |
publisher | New Riders |
record_format | marc |
spelling | Adams, Ernest VerfasserIn aut Fundamentals of adventure game design Ernest Adams [San Francisco, California] New Riders [2014] ©2014 1 Online-Ressource Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier Online resource; title from pdf title page (Safari Books Online, viewed Apr. 17, 2015) You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the adventure game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the adventure game genre and shows you how to use the right techniques to create fun and challenging experiences for your players. Video games Programming Video games Design Jeux vidéo ; Programmation Jeux vidéo ; Conception GAMES ; Board Computer games ; Design Video games ; Programming Video games ; Design Engineering & Applied Sciences Computer Science 9780133812176 Erscheint auch als Druck-Ausgabe 9780133812176 |
spellingShingle | Adams, Ernest Fundamentals of adventure game design Video games Programming Video games Design Jeux vidéo ; Programmation Jeux vidéo ; Conception GAMES ; Board Computer games ; Design Video games ; Programming Video games ; Design Engineering & Applied Sciences Computer Science |
title | Fundamentals of adventure game design |
title_auth | Fundamentals of adventure game design |
title_exact_search | Fundamentals of adventure game design |
title_full | Fundamentals of adventure game design Ernest Adams |
title_fullStr | Fundamentals of adventure game design Ernest Adams |
title_full_unstemmed | Fundamentals of adventure game design Ernest Adams |
title_short | Fundamentals of adventure game design |
title_sort | fundamentals of adventure game design |
topic | Video games Programming Video games Design Jeux vidéo ; Programmation Jeux vidéo ; Conception GAMES ; Board Computer games ; Design Video games ; Programming Video games ; Design Engineering & Applied Sciences Computer Science |
topic_facet | Video games Programming Video games Design Jeux vidéo ; Programmation Jeux vidéo ; Conception GAMES ; Board Computer games ; Design Video games ; Programming Video games ; Design Engineering & Applied Sciences Computer Science |
work_keys_str_mv | AT adamsernest fundamentalsofadventuregamedesign |