Fundamentals of action and arcade game design:
You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the action and arcade genre. This focused guide gives you exactly what you need. It walks you through the process of designing fo...
Gespeichert in:
Beteilige Person: | |
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Format: | Elektronisch E-Book |
Sprache: | Englisch |
Veröffentlicht: |
[Place of publication not identified]
New Riders
2014
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Schlagwörter: | |
Links: | https://learning.oreilly.com/library/view/-/9780133812503/?ar |
Zusammenfassung: | You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the action and arcade genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the action and arcade genre and shows you how to use the right techniques to create fun and challenging experiences for your players. |
Beschreibung: | Includes bibliographical references. - Online resource; title from title page (Safari, viewed January 4, 2017) |
Umfang: | 1 Online-Ressource illustrations |
ISBN: | 9780133811643 0133811646 9780133812503 |
Internformat
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dewey-search | 794.8/1525 |
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language | English |
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publishDate | 2014 |
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publisher | New Riders |
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spelling | Adams, Ernest VerfasserIn aut Fundamentals of action and arcade game design Ernest Adams [Place of publication not identified] New Riders 2014 ©2014 1 Online-Ressource illustrations Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier Includes bibliographical references. - Online resource; title from title page (Safari, viewed January 4, 2017) You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the action and arcade genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the action and arcade genre and shows you how to use the right techniques to create fun and challenging experiences for your players. Video games Design Video games Programming Jeux vidéo ; Conception Jeux vidéo ; Programmation GAMES ; Board Computer games ; Design Video games ; Programming Video games ; Design |
spellingShingle | Adams, Ernest Fundamentals of action and arcade game design Video games Design Video games Programming Jeux vidéo ; Conception Jeux vidéo ; Programmation GAMES ; Board Computer games ; Design Video games ; Programming Video games ; Design |
title | Fundamentals of action and arcade game design |
title_auth | Fundamentals of action and arcade game design |
title_exact_search | Fundamentals of action and arcade game design |
title_full | Fundamentals of action and arcade game design Ernest Adams |
title_fullStr | Fundamentals of action and arcade game design Ernest Adams |
title_full_unstemmed | Fundamentals of action and arcade game design Ernest Adams |
title_short | Fundamentals of action and arcade game design |
title_sort | fundamentals of action and arcade game design |
topic | Video games Design Video games Programming Jeux vidéo ; Conception Jeux vidéo ; Programmation GAMES ; Board Computer games ; Design Video games ; Programming Video games ; Design |
topic_facet | Video games Design Video games Programming Jeux vidéo ; Conception Jeux vidéo ; Programmation GAMES ; Board Computer games ; Design Video games ; Programming Video games ; Design |
work_keys_str_mv | AT adamsernest fundamentalsofactionandarcadegamedesign |