Game mechanics: advanced game design
This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You'll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Alo...
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Format: | Elektronisch E-Book |
Sprache: | Englisch |
Veröffentlicht: |
Berkeley, Calif.
New Riders
2012
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Schlagwörter: | |
Links: | https://learning.oreilly.com/library/view/-/9780132946728/?ar |
Zusammenfassung: | This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You'll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you'll practice what you've learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment. In Game Mechanics: Advanced Game Design, you'll learn how to: * Design and balance game mechanics to create emergent gameplay before you write a single line of code. * Visualize the internal economy so that you can immediately see what goes on in a complex game. * Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development. * Apply design patterns for game mechanics--from a library in this book--to improve your game designs. * Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences. * Replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play. "I've been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art." --Richard Bartle, University of Essex, co-author of the first MMORPG "Game Mechanics: Advanced Game Design by Joris Dormans & Ernest Adams formalizes game grammar quite well. Not sure I need to write a next book now!" -- Raph Koster, author of A Theory of Fun for Game Design. |
Beschreibung: | Includes bibliographical references (pages 338-340) and index. - Print version record |
Umfang: | 1 Online-Ressource (xiii, 353, B-43, C-29 Seiten) illustrations |
ISBN: | 9780132946681 0132946688 9780132946728 |
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650 | 0 | |a Video games |x Design | |
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dewey-raw | 794.8/1536 |
dewey-search | 794.8/1536 |
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discipline | Sport |
format | Electronic eBook |
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language | English |
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spelling | Adams, Ernest VerfasserIn aut Game mechanics advanced game design Ernest Adams, Joris Dormans Advanced game design Berkeley, Calif. New Riders 2012 1 Online-Ressource (xiii, 353, B-43, C-29 Seiten) illustrations Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier Includes bibliographical references (pages 338-340) and index. - Print version record This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You'll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you'll practice what you've learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment. In Game Mechanics: Advanced Game Design, you'll learn how to: * Design and balance game mechanics to create emergent gameplay before you write a single line of code. * Visualize the internal economy so that you can immediately see what goes on in a complex game. * Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development. * Apply design patterns for game mechanics--from a library in this book--to improve your game designs. * Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences. * Replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play. "I've been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art." --Richard Bartle, University of Essex, co-author of the first MMORPG "Game Mechanics: Advanced Game Design by Joris Dormans & Ernest Adams formalizes game grammar quite well. Not sure I need to write a next book now!" -- Raph Koster, author of A Theory of Fun for Game Design. Video games Design Video games Programming Jeux vidéo ; Conception Jeux vidéo ; Programmation GAMES ; Board Computer games ; Design Video games ; Programming Dormans, Joris MitwirkendeR ctb 9780321820273 Erscheint auch als Druck-Ausgabe 9780321820273 |
spellingShingle | Adams, Ernest Game mechanics advanced game design Video games Design Video games Programming Jeux vidéo ; Conception Jeux vidéo ; Programmation GAMES ; Board Computer games ; Design Video games ; Programming |
title | Game mechanics advanced game design |
title_alt | Advanced game design |
title_auth | Game mechanics advanced game design |
title_exact_search | Game mechanics advanced game design |
title_full | Game mechanics advanced game design Ernest Adams, Joris Dormans |
title_fullStr | Game mechanics advanced game design Ernest Adams, Joris Dormans |
title_full_unstemmed | Game mechanics advanced game design Ernest Adams, Joris Dormans |
title_short | Game mechanics |
title_sort | game mechanics advanced game design |
title_sub | advanced game design |
topic | Video games Design Video games Programming Jeux vidéo ; Conception Jeux vidéo ; Programmation GAMES ; Board Computer games ; Design Video games ; Programming |
topic_facet | Video games Design Video games Programming Jeux vidéo ; Conception Jeux vidéo ; Programmation GAMES ; Board Computer games ; Design Video games ; Programming |
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