OpenGL superbible: comprehensive tutorial and reference
OpenGL® SuperBible, Fifth Edition is the definitive programmer's guide, tutorial, and reference for the world's leading 3D API for real-time computer graphics, OpenGL 3.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the AP...
Saved in:
Other Authors: | |
---|---|
Format: | Electronic eBook |
Language: | English |
Published: |
Upper Saddle River, N.J.
Addison-Wesley
2011
|
Edition: | 5th ed. |
Subjects: | |
Links: | https://learning.oreilly.com/library/view/-/9780132160926/?ar |
Summary: | OpenGL® SuperBible, Fifth Edition is the definitive programmer's guide, tutorial, and reference for the world's leading 3D API for real-time computer graphics, OpenGL 3.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the API and essential associated programming concepts. Readers will find up-to-date, hands-on guidance on all facets of modern OpenGL development, including transformations, texture mapping, shaders, advanced buffers, geometry management, and much more. Fully revised to reflect ARB's latest official specification (3.3), this edition also contains a new start-to-finish tutorial on OpenGL for the iPhone, iPod touch, and iPad. Coverage includes: A practical introduction to the essentials of real-time 3D graphics; Core OpenGL 3.3 techniques for rendering, transformations, and texturing; Writing your own shaders, with examples to get you started; Cross-platform OpenGL: Windows (including Windows 7), Mac OS X, GNU/Linux, UNIX, and embedded systems; OpenGL programming for iPhone, iPod touch, and iPad: step-by-step guidance and complete example programs; Advanced buffer techniques, including full-definition rendering with floating point buffers and textures; Fragment operations: controlling the end of the graphics pipeline; Advanced shader usage and geometry management; A fully updated API reference, now based on the official ARB (Core) OpenGL 3.3 manual pages; New bonus materials and sample code on a companion Web site, www.starstonesoftware.com/OpenGL Part of the OpenGL Technical Library - The official knowledge resource for OpenGL developers The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the OpenGL Architecture Review Board (ARB) Steering Group (now part of the Khronos Group), an industry consortium responsible for guiding the evolution of OpenGL and related technologies. |
Item Description: | Includes bibliographical references and index. - Print version record |
Physical Description: | 1 Online-Ressource (xxxii, 969 Seiten, 16 unnumbered Seiten of Seitenlates) illustrations |
ISBN: | 9780132160926 0132160927 9786612658860 661265886X |
Staff View
MARC
LEADER | 00000cam a22000002c 4500 | ||
---|---|---|---|
001 | ZDB-30-ORH-047412372 | ||
003 | DE-627-1 | ||
005 | 20240228114652.0 | ||
007 | cr uuu---uuuuu | ||
008 | 191023s2011 xx |||||o 00| ||eng c | ||
020 | |a 9780132160926 |9 978-0-13-216092-6 | ||
020 | |a 0132160927 |9 0-13-216092-7 | ||
020 | |a 9786612658860 |9 9786612658860 | ||
020 | |a 661265886X |9 661265886X | ||
035 | |a (DE-627-1)047412372 | ||
035 | |a (DE-599)KEP047412372 | ||
035 | |a (ORHE)9780132160926 | ||
035 | |a (DE-627-1)047412372 | ||
040 | |a DE-627 |b ger |c DE-627 |e rda | ||
041 | |a eng | ||
082 | 0 | |a 006.6/6 |2 22 | |
245 | 0 | 0 | |a OpenGL superbible |b comprehensive tutorial and reference |c Richard S. Wright, Jr. [and others] |
250 | |a 5th ed. | ||
264 | 1 | |a Upper Saddle River, N.J. |b Addison-Wesley |c 2011 | |
300 | |a 1 Online-Ressource (xxxii, 969 Seiten, 16 unnumbered Seiten of Seitenlates) |b illustrations | ||
336 | |a Text |b txt |2 rdacontent | ||
337 | |a Computermedien |b c |2 rdamedia | ||
338 | |a Online-Ressource |b cr |2 rdacarrier | ||
500 | |a Includes bibliographical references and index. - Print version record | ||
520 | |a OpenGL® SuperBible, Fifth Edition is the definitive programmer's guide, tutorial, and reference for the world's leading 3D API for real-time computer graphics, OpenGL 3.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the API and essential associated programming concepts. Readers will find up-to-date, hands-on guidance on all facets of modern OpenGL development, including transformations, texture mapping, shaders, advanced buffers, geometry management, and much more. Fully revised to reflect ARB's latest official specification (3.3), this edition also contains a new start-to-finish tutorial on OpenGL for the iPhone, iPod touch, and iPad. Coverage includes: A practical introduction to the essentials of real-time 3D graphics; Core OpenGL 3.3 techniques for rendering, transformations, and texturing; Writing your own shaders, with examples to get you started; Cross-platform OpenGL: Windows (including Windows 7), Mac OS X, GNU/Linux, UNIX, and embedded systems; OpenGL programming for iPhone, iPod touch, and iPad: step-by-step guidance and complete example programs; Advanced buffer techniques, including full-definition rendering with floating point buffers and textures; Fragment operations: controlling the end of the graphics pipeline; Advanced shader usage and geometry management; A fully updated API reference, now based on the official ARB (Core) OpenGL 3.3 manual pages; New bonus materials and sample code on a companion Web site, www.starstonesoftware.com/OpenGL Part of the OpenGL Technical Library - The official knowledge resource for OpenGL developers The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the OpenGL Architecture Review Board (ARB) Steering Group (now part of the Khronos Group), an industry consortium responsible for guiding the evolution of OpenGL and related technologies. | ||
630 | 2 | 0 | |a OpenGL |
650 | 0 | |a Computer graphics | |
650 | 2 | |a Computer Graphics | |
650 | 4 | |a OpenGL | |
650 | 4 | |a OpenGL | |
650 | 4 | |a Infographie | |
650 | 4 | |a computer graphics | |
650 | 4 | |a Computer graphics | |
650 | 4 | |a Computer graphics | |
650 | 4 | |a Engineering & Applied Sciences | |
650 | 4 | |a Technology - General | |
700 | 1 | |a Wright, Richard S. |d 1965- |e MitwirkendeR |4 ctb | |
776 | 1 | |z 9780321712615 | |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe |z 9780321712615 |
966 | 4 | 0 | |l DE-91 |p ZDB-30-ORH |q TUM_PDA_ORH |u https://learning.oreilly.com/library/view/-/9780132160926/?ar |m X:ORHE |x Aggregator |z lizenzpflichtig |3 Volltext |
912 | |a ZDB-30-ORH | ||
912 | |a ZDB-30-ORH | ||
951 | |a BO | ||
912 | |a ZDB-30-ORH | ||
049 | |a DE-91 |
Record in the Search Index
DE-BY-TUM_katkey | ZDB-30-ORH-047412372 |
---|---|
_version_ | 1829007814980272129 |
adam_text | |
any_adam_object | |
author2 | Wright, Richard S. 1965- |
author2_role | ctb |
author2_variant | r s w rs rsw |
author_facet | Wright, Richard S. 1965- |
building | Verbundindex |
bvnumber | localTUM |
collection | ZDB-30-ORH |
ctrlnum | (DE-627-1)047412372 (DE-599)KEP047412372 (ORHE)9780132160926 |
dewey-full | 006.6/6 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.6/6 |
dewey-search | 006.6/6 |
dewey-sort | 16.6 16 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
edition | 5th ed. |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>03937cam a22005412c 4500</leader><controlfield tag="001">ZDB-30-ORH-047412372</controlfield><controlfield tag="003">DE-627-1</controlfield><controlfield tag="005">20240228114652.0</controlfield><controlfield tag="007">cr uuu---uuuuu</controlfield><controlfield tag="008">191023s2011 xx |||||o 00| ||eng c</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9780132160926</subfield><subfield code="9">978-0-13-216092-6</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">0132160927</subfield><subfield code="9">0-13-216092-7</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9786612658860</subfield><subfield code="9">9786612658860</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">661265886X</subfield><subfield code="9">661265886X</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-627-1)047412372</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)KEP047412372</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(ORHE)9780132160926</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-627-1)047412372</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-627</subfield><subfield code="b">ger</subfield><subfield code="c">DE-627</subfield><subfield code="e">rda</subfield></datafield><datafield tag="041" ind1=" " ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">006.6/6</subfield><subfield code="2">22</subfield></datafield><datafield tag="245" ind1="0" ind2="0"><subfield code="a">OpenGL superbible</subfield><subfield code="b">comprehensive tutorial and reference</subfield><subfield code="c">Richard S. Wright, Jr. [and others]</subfield></datafield><datafield tag="250" ind1=" " ind2=" "><subfield code="a">5th ed.</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Upper Saddle River, N.J.</subfield><subfield code="b">Addison-Wesley</subfield><subfield code="c">2011</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 Online-Ressource (xxxii, 969 Seiten, 16 unnumbered Seiten of Seitenlates)</subfield><subfield code="b">illustrations</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">Text</subfield><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">Computermedien</subfield><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">Online-Ressource</subfield><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Includes bibliographical references and index. - Print version record</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">OpenGL® SuperBible, Fifth Edition is the definitive programmer's guide, tutorial, and reference for the world's leading 3D API for real-time computer graphics, OpenGL 3.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the API and essential associated programming concepts. Readers will find up-to-date, hands-on guidance on all facets of modern OpenGL development, including transformations, texture mapping, shaders, advanced buffers, geometry management, and much more. Fully revised to reflect ARB's latest official specification (3.3), this edition also contains a new start-to-finish tutorial on OpenGL for the iPhone, iPod touch, and iPad. Coverage includes: A practical introduction to the essentials of real-time 3D graphics; Core OpenGL 3.3 techniques for rendering, transformations, and texturing; Writing your own shaders, with examples to get you started; Cross-platform OpenGL: Windows (including Windows 7), Mac OS X, GNU/Linux, UNIX, and embedded systems; OpenGL programming for iPhone, iPod touch, and iPad: step-by-step guidance and complete example programs; Advanced buffer techniques, including full-definition rendering with floating point buffers and textures; Fragment operations: controlling the end of the graphics pipeline; Advanced shader usage and geometry management; A fully updated API reference, now based on the official ARB (Core) OpenGL 3.3 manual pages; New bonus materials and sample code on a companion Web site, www.starstonesoftware.com/OpenGL Part of the OpenGL Technical Library - The official knowledge resource for OpenGL developers The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the OpenGL Architecture Review Board (ARB) Steering Group (now part of the Khronos Group), an industry consortium responsible for guiding the evolution of OpenGL and related technologies.</subfield></datafield><datafield tag="630" ind1="2" ind2="0"><subfield code="a">OpenGL</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Computer graphics</subfield></datafield><datafield tag="650" ind1=" " ind2="2"><subfield code="a">Computer Graphics</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">OpenGL</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">OpenGL</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Infographie</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">computer graphics</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer graphics</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer graphics</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Engineering & Applied Sciences</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Technology - General</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Wright, Richard S.</subfield><subfield code="d">1965-</subfield><subfield code="e">MitwirkendeR</subfield><subfield code="4">ctb</subfield></datafield><datafield tag="776" ind1="1" ind2=" "><subfield code="z">9780321712615</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Erscheint auch als</subfield><subfield code="n">Druck-Ausgabe</subfield><subfield code="z">9780321712615</subfield></datafield><datafield tag="966" ind1="4" ind2="0"><subfield code="l">DE-91</subfield><subfield code="p">ZDB-30-ORH</subfield><subfield code="q">TUM_PDA_ORH</subfield><subfield code="u">https://learning.oreilly.com/library/view/-/9780132160926/?ar</subfield><subfield code="m">X:ORHE</subfield><subfield code="x">Aggregator</subfield><subfield code="z">lizenzpflichtig</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-30-ORH</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-30-ORH</subfield></datafield><datafield tag="951" ind1=" " ind2=" "><subfield code="a">BO</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-30-ORH</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-91</subfield></datafield></record></collection> |
id | ZDB-30-ORH-047412372 |
illustrated | Illustrated |
indexdate | 2025-04-10T09:36:17Z |
institution | BVB |
isbn | 9780132160926 0132160927 9786612658860 661265886X |
language | English |
open_access_boolean | |
owner | DE-91 DE-BY-TUM |
owner_facet | DE-91 DE-BY-TUM |
physical | 1 Online-Ressource (xxxii, 969 Seiten, 16 unnumbered Seiten of Seitenlates) illustrations |
psigel | ZDB-30-ORH TUM_PDA_ORH ZDB-30-ORH |
publishDate | 2011 |
publishDateSearch | 2011 |
publishDateSort | 2011 |
publisher | Addison-Wesley |
record_format | marc |
spelling | OpenGL superbible comprehensive tutorial and reference Richard S. Wright, Jr. [and others] 5th ed. Upper Saddle River, N.J. Addison-Wesley 2011 1 Online-Ressource (xxxii, 969 Seiten, 16 unnumbered Seiten of Seitenlates) illustrations Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier Includes bibliographical references and index. - Print version record OpenGL® SuperBible, Fifth Edition is the definitive programmer's guide, tutorial, and reference for the world's leading 3D API for real-time computer graphics, OpenGL 3.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the API and essential associated programming concepts. Readers will find up-to-date, hands-on guidance on all facets of modern OpenGL development, including transformations, texture mapping, shaders, advanced buffers, geometry management, and much more. Fully revised to reflect ARB's latest official specification (3.3), this edition also contains a new start-to-finish tutorial on OpenGL for the iPhone, iPod touch, and iPad. Coverage includes: A practical introduction to the essentials of real-time 3D graphics; Core OpenGL 3.3 techniques for rendering, transformations, and texturing; Writing your own shaders, with examples to get you started; Cross-platform OpenGL: Windows (including Windows 7), Mac OS X, GNU/Linux, UNIX, and embedded systems; OpenGL programming for iPhone, iPod touch, and iPad: step-by-step guidance and complete example programs; Advanced buffer techniques, including full-definition rendering with floating point buffers and textures; Fragment operations: controlling the end of the graphics pipeline; Advanced shader usage and geometry management; A fully updated API reference, now based on the official ARB (Core) OpenGL 3.3 manual pages; New bonus materials and sample code on a companion Web site, www.starstonesoftware.com/OpenGL Part of the OpenGL Technical Library - The official knowledge resource for OpenGL developers The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the OpenGL Architecture Review Board (ARB) Steering Group (now part of the Khronos Group), an industry consortium responsible for guiding the evolution of OpenGL and related technologies. OpenGL Computer graphics Computer Graphics Infographie computer graphics Engineering & Applied Sciences Technology - General Wright, Richard S. 1965- MitwirkendeR ctb 9780321712615 Erscheint auch als Druck-Ausgabe 9780321712615 |
spellingShingle | OpenGL superbible comprehensive tutorial and reference OpenGL Computer graphics Computer Graphics Infographie computer graphics Engineering & Applied Sciences Technology - General |
title | OpenGL superbible comprehensive tutorial and reference |
title_auth | OpenGL superbible comprehensive tutorial and reference |
title_exact_search | OpenGL superbible comprehensive tutorial and reference |
title_full | OpenGL superbible comprehensive tutorial and reference Richard S. Wright, Jr. [and others] |
title_fullStr | OpenGL superbible comprehensive tutorial and reference Richard S. Wright, Jr. [and others] |
title_full_unstemmed | OpenGL superbible comprehensive tutorial and reference Richard S. Wright, Jr. [and others] |
title_short | OpenGL superbible |
title_sort | opengl superbible comprehensive tutorial and reference |
title_sub | comprehensive tutorial and reference |
topic | OpenGL Computer graphics Computer Graphics Infographie computer graphics Engineering & Applied Sciences Technology - General |
topic_facet | OpenGL Computer graphics Computer Graphics Infographie computer graphics Engineering & Applied Sciences Technology - General |
work_keys_str_mv | AT wrightrichards openglsuperbiblecomprehensivetutorialandreference |