Developing Games in Java™:
If you already have Java programming experience and are looking to program games, this book is for you. David Brackeen, along with co-authors Bret Barker and Lawrence Vanhelsuwe, show you how to make fast, full-screen action games such as side scrollers and 3D shooters. Key features covered in this...
Gespeichert in:
Beteiligte Personen: | , , |
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Format: | Elektronisch E-Book |
Sprache: | Englisch |
Veröffentlicht: |
[Erscheinungsort nicht ermittelbar]
New Riders
2003
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Ausgabe: | 1st edition. |
Schlagwörter: | |
Links: | https://learning.oreilly.com/library/view/-/1592730051/?ar |
Zusammenfassung: | If you already have Java programming experience and are looking to program games, this book is for you. David Brackeen, along with co-authors Bret Barker and Lawrence Vanhelsuwe, show you how to make fast, full-screen action games such as side scrollers and 3D shooters. Key features covered in this book include Java 2 game programming techniques, including latest 2D graphics and sound technologies, 3D graphics and scene management, path-finding and artificial intelligence, collision detection, game scripting using BeanShell, and multi-player game engine creation. |
Umfang: | 1 Online-Ressource (1008 Seiten) |
ISBN: | 1592730051 |
Internformat
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author | Vanhelsuwé, Laurence Brackeen, David Barker, Bret |
author_facet | Vanhelsuwé, Laurence Brackeen, David Barker, Bret |
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dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.817/11 |
dewey-search | 794.817/11 |
dewey-sort | 3794.817 211 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
edition | 1st edition. |
format | Electronic eBook |
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isbn | 1592730051 |
language | English |
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spelling | Vanhelsuwé, Laurence VerfasserIn aut Developing Games in Java™ Vanhelsuwé, Laurence 1st edition. [Erscheinungsort nicht ermittelbar] New Riders 2003 1 Online-Ressource (1008 Seiten) Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier If you already have Java programming experience and are looking to program games, this book is for you. David Brackeen, along with co-authors Bret Barker and Lawrence Vanhelsuwe, show you how to make fast, full-screen action games such as side scrollers and 3D shooters. Key features covered in this book include Java 2 game programming techniques, including latest 2D graphics and sound technologies, 3D graphics and scene management, path-finding and artificial intelligence, collision detection, game scripting using BeanShell, and multi-player game engine creation. Video games Programming Java (Computer program language) Jeux vidéo ; Programmation Java (Langage de programmation) Video games ; Programming Brackeen, David VerfasserIn aut Barker, Bret VerfasserIn aut |
spellingShingle | Vanhelsuwé, Laurence Brackeen, David Barker, Bret Developing Games in Java™ Video games Programming Java (Computer program language) Jeux vidéo ; Programmation Java (Langage de programmation) Video games ; Programming |
title | Developing Games in Java™ |
title_auth | Developing Games in Java™ |
title_exact_search | Developing Games in Java™ |
title_full | Developing Games in Java™ Vanhelsuwé, Laurence |
title_fullStr | Developing Games in Java™ Vanhelsuwé, Laurence |
title_full_unstemmed | Developing Games in Java™ Vanhelsuwé, Laurence |
title_short | Developing Games in Java™ |
title_sort | developing games in java™ |
topic | Video games Programming Java (Computer program language) Jeux vidéo ; Programmation Java (Langage de programmation) Video games ; Programming |
topic_facet | Video games Programming Java (Computer program language) Jeux vidéo ; Programmation Java (Langage de programmation) Video games ; Programming |
work_keys_str_mv | AT vanhelsuwelaurence developinggamesinjava AT brackeendavid developinggamesinjava AT barkerbret developinggamesinjava |