Andrew Rollings and Ernest Adams on game design:

How often have you heard "anyone can design a game?" While it seems likean easy job, game ideas are cheap and plentiful. Advancing those ideasinto games that people want to play is one of the hardest, and mostunder-appreciated, tasks in the game development cycle. Andrew Rollingsand Ernest...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Beteilige Person: Rollings, Andrew 1972- (VerfasserIn)
Weitere beteiligte Personen: Adams, Ernest (MitwirkendeR)
Format: Elektronisch E-Book
Sprache:Englisch
Veröffentlicht: Indianapolis, Ind. London New Riders ; 2003
Indianapolis, Ind. London Pearson Education 2003
Ausgabe:1st ed.
Schriftenreihe:NRG
Schlagwörter:
Links:https://learning.oreilly.com/library/view/-/1592730019/?ar
Zusammenfassung:How often have you heard "anyone can design a game?" While it seems likean easy job, game ideas are cheap and plentiful. Advancing those ideasinto games that people want to play is one of the hardest, and mostunder-appreciated, tasks in the game development cycle. Andrew Rollingsand Ernest Adams on Game Design introduces both students and experienced developers to the craft of designing computer and video games for the retail market. The first half of the book is a detailed analysis of thekey game design elements: examining game concepts and worlds, storytelling, character and user interface design, core mechanics andbalance. The second half discusses each of the major game genres(action, adventure, role-playing, strategy, puzzle, and so on) andidentifies the design patterns and unique creative challenges thatcharacterize them. Filled with examples and worksheets, this book takesan accessible, practical approach to creating fun, innovative, andhighly playable games
Beschreibung:Includes bibliographical references (pages 589-593) and index
Umfang:1 Online-Ressource (xxvi, 621 Seiten) illustrations
ISBN:9781592730018
1592730019