Andrew Rollings and Ernest Adams on game design:
How often have you heard "anyone can design a game?" While it seems likean easy job, game ideas are cheap and plentiful. Advancing those ideasinto games that people want to play is one of the hardest, and mostunder-appreciated, tasks in the game development cycle. Andrew Rollingsand Ernest...
Gespeichert in:
Beteilige Person: | |
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Weitere beteiligte Personen: | |
Format: | Elektronisch E-Book |
Sprache: | Englisch |
Veröffentlicht: |
Indianapolis, Ind. London
New Riders ;
2003
Indianapolis, Ind. London Pearson Education 2003 |
Ausgabe: | 1st ed. |
Schriftenreihe: | NRG
|
Schlagwörter: | |
Links: | https://learning.oreilly.com/library/view/-/1592730019/?ar |
Zusammenfassung: | How often have you heard "anyone can design a game?" While it seems likean easy job, game ideas are cheap and plentiful. Advancing those ideasinto games that people want to play is one of the hardest, and mostunder-appreciated, tasks in the game development cycle. Andrew Rollingsand Ernest Adams on Game Design introduces both students and experienced developers to the craft of designing computer and video games for the retail market. The first half of the book is a detailed analysis of thekey game design elements: examining game concepts and worlds, storytelling, character and user interface design, core mechanics andbalance. The second half discusses each of the major game genres(action, adventure, role-playing, strategy, puzzle, and so on) andidentifies the design patterns and unique creative challenges thatcharacterize them. Filled with examples and worksheets, this book takesan accessible, practical approach to creating fun, innovative, andhighly playable games |
Beschreibung: | Includes bibliographical references (pages 589-593) and index |
Umfang: | 1 Online-Ressource (xxvi, 621 Seiten) illustrations |
ISBN: | 9781592730018 1592730019 |
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dewey-ones | 794 - Indoor games of skill |
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spelling | Rollings, Andrew 1972- VerfasserIn aut Andrew Rollings and Ernest Adams on game design Andrew Rollings, Ernest Adams 1st ed. Indianapolis, Ind. London New Riders ; 2003 Indianapolis, Ind. London Pearson Education 2003 1 Online-Ressource (xxvi, 621 Seiten) illustrations Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier NRG Includes bibliographical references (pages 589-593) and index How often have you heard "anyone can design a game?" While it seems likean easy job, game ideas are cheap and plentiful. Advancing those ideasinto games that people want to play is one of the hardest, and mostunder-appreciated, tasks in the game development cycle. Andrew Rollingsand Ernest Adams on Game Design introduces both students and experienced developers to the craft of designing computer and video games for the retail market. The first half of the book is a detailed analysis of thekey game design elements: examining game concepts and worlds, storytelling, character and user interface design, core mechanics andbalance. The second half discusses each of the major game genres(action, adventure, role-playing, strategy, puzzle, and so on) andidentifies the design patterns and unique creative challenges thatcharacterize them. Filled with examples and worksheets, this book takesan accessible, practical approach to creating fun, innovative, andhighly playable games Video games Design Video games Programming Jeux vidéo ; Conception Jeux vidéo ; Programmation Computer games ; Design Video games ; Programming Adams, Ernest MitwirkendeR ctb 1592730019 Erscheint auch als Druck-Ausgabe 1592730019 |
spellingShingle | Rollings, Andrew 1972- Andrew Rollings and Ernest Adams on game design Video games Design Video games Programming Jeux vidéo ; Conception Jeux vidéo ; Programmation Computer games ; Design Video games ; Programming |
title | Andrew Rollings and Ernest Adams on game design |
title_auth | Andrew Rollings and Ernest Adams on game design |
title_exact_search | Andrew Rollings and Ernest Adams on game design |
title_full | Andrew Rollings and Ernest Adams on game design Andrew Rollings, Ernest Adams |
title_fullStr | Andrew Rollings and Ernest Adams on game design Andrew Rollings, Ernest Adams |
title_full_unstemmed | Andrew Rollings and Ernest Adams on game design Andrew Rollings, Ernest Adams |
title_short | Andrew Rollings and Ernest Adams on game design |
title_sort | andrew rollings and ernest adams on game design |
topic | Video games Design Video games Programming Jeux vidéo ; Conception Jeux vidéo ; Programmation Computer games ; Design Video games ; Programming |
topic_facet | Video games Design Video games Programming Jeux vidéo ; Conception Jeux vidéo ; Programmation Computer games ; Design Video games ; Programming |
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