Play between worlds: exploring online game culture
Gespeichert in:
Beteilige Person: | |
---|---|
Format: | E-Book |
Sprache: | Englisch |
Veröffentlicht: |
Cambridge, Mass.
MIT Press
©2006
|
Links: | https://doi.org/10.7551/mitpress/5418.001.0001?locatt=mode:legacy |
Umfang: | 1 Online-Ressource (197 Seiten) Illustrationen |
ISBN: | 0262284715 1423774574 9780262284714 9781423774570 |
Internformat
MARC
LEADER | 00000cam a22000004a 4500 | ||
---|---|---|---|
001 | ZDB-260-MPOB-5418 | ||
003 | MaCbMITP | ||
005 | 20190503073334.0 | ||
006 | m o d | ||
007 | cr cnu---unuuu | ||
008 | 060601s2006 maua ob 001 0 eng d | ||
020 | |a 0262284715 | ||
020 | |a 1423774574 | ||
020 | |a 9780262284714 | ||
020 | |a 9781423774570 | ||
100 | 1 | |a Taylor, T. L. | |
245 | 1 | 0 | |a Play between worlds |b exploring online game culture |c T.L. Taylor |
264 | 1 | |a Cambridge, Mass. |b MIT Press |c ©2006 | |
300 | |a 1 Online-Ressource (197 Seiten) |b Illustrationen | ||
336 | |b txt | ||
337 | |b c | ||
338 | |b cr | ||
520 | 1 | |a "In Play Between Worlds, T.L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps - as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular EverQuest, she argues, are fundamentally social spaces."--Jacket. | |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe |z 0262201631 |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe |z 9780262201636 |
966 | 4 | 0 | |l DE-91 |p ZDB-260-MPOB |q TUM_PDA_MPOB |3 MIT Press |u https://doi.org/10.7551/mitpress/5418.001.0001?locatt=mode:legacy |3 Volltext |
912 | |a ZDB-260-MPOB | ||
912 | |a ZDB-260-MPOB | ||
049 | |a DE-91 |
Datensatz im Suchindex
DE-BY-TUM_katkey | ZDB-260-MPOB-5418 |
---|---|
_version_ | 1821493839948414977 |
adam_text | |
any_adam_object | |
author | Taylor, T. L. |
author_facet | Taylor, T. L. |
author_role | |
author_sort | Taylor, T. L. |
author_variant | t l t tl tlt |
building | Verbundindex |
bvnumber | localTUM |
collection | ZDB-260-MPOB |
format | eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>01477cam a22002894a 4500</leader><controlfield tag="001">ZDB-260-MPOB-5418</controlfield><controlfield tag="003">MaCbMITP</controlfield><controlfield tag="005">20190503073334.0</controlfield><controlfield tag="006">m o d </controlfield><controlfield tag="007">cr cnu---unuuu</controlfield><controlfield tag="008">060601s2006 maua ob 001 0 eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">0262284715</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1423774574</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9780262284714</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781423774570</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Taylor, T. L.</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Play between worlds</subfield><subfield code="b">exploring online game culture</subfield><subfield code="c">T.L. Taylor</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Cambridge, Mass.</subfield><subfield code="b">MIT Press</subfield><subfield code="c">©2006</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 Online-Ressource (197 Seiten)</subfield><subfield code="b">Illustrationen</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">c</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">cr</subfield></datafield><datafield tag="520" ind1="1" ind2=" "><subfield code="a">"In Play Between Worlds, T.L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps - as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular EverQuest, she argues, are fundamentally social spaces."--Jacket.</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Erscheint auch als</subfield><subfield code="n">Druck-Ausgabe</subfield><subfield code="z">0262201631</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Erscheint auch als</subfield><subfield code="n">Druck-Ausgabe</subfield><subfield code="z">9780262201636</subfield></datafield><datafield tag="966" ind1="4" ind2="0"><subfield code="l">DE-91</subfield><subfield code="p">ZDB-260-MPOB</subfield><subfield code="q">TUM_PDA_MPOB</subfield><subfield code="3">MIT Press</subfield><subfield code="u">https://doi.org/10.7551/mitpress/5418.001.0001?locatt=mode:legacy</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-260-MPOB</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-260-MPOB</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-91</subfield></datafield></record></collection> |
id | ZDB-260-MPOB-5418 |
illustrated | Illustrated |
indexdate | 2025-01-17T11:04:52Z |
institution | BVB |
isbn | 0262284715 1423774574 9780262284714 9781423774570 |
language | English |
open_access_boolean | |
owner | DE-91 DE-BY-TUM |
owner_facet | DE-91 DE-BY-TUM |
physical | 1 Online-Ressource (197 Seiten) Illustrationen |
psigel | ZDB-260-MPOB TUM_PDA_MPOB ZDB-260-MPOB |
publishDate | 2006 |
publishDateSearch | 2006 |
publishDateSort | 2006 |
publisher | MIT Press |
record_format | marc |
spelling | Taylor, T. L. Play between worlds exploring online game culture T.L. Taylor Cambridge, Mass. MIT Press ©2006 1 Online-Ressource (197 Seiten) Illustrationen txt c cr "In Play Between Worlds, T.L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps - as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular EverQuest, she argues, are fundamentally social spaces."--Jacket. Erscheint auch als Druck-Ausgabe 0262201631 Erscheint auch als Druck-Ausgabe 9780262201636 |
spellingShingle | Taylor, T. L. Play between worlds exploring online game culture |
title | Play between worlds exploring online game culture |
title_auth | Play between worlds exploring online game culture |
title_exact_search | Play between worlds exploring online game culture |
title_full | Play between worlds exploring online game culture T.L. Taylor |
title_fullStr | Play between worlds exploring online game culture T.L. Taylor |
title_full_unstemmed | Play between worlds exploring online game culture T.L. Taylor |
title_short | Play between worlds |
title_sort | play between worlds exploring online game culture |
title_sub | exploring online game culture |
work_keys_str_mv | AT taylortl playbetweenworldsexploringonlinegameculture |