Video games, crime, and control: getting played
Gespeichert in:
Weitere beteiligte Personen: | , |
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Format: | Buch |
Sprache: | Englisch |
Veröffentlicht: |
London ; New York
Routledge
2024
|
Schriftenreihe: | Routledge studies in crime, culture and media series
|
Schlagwörter: | |
Links: | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=035192371&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=035192371&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA |
Abstract: | "Discussing the state of play in contemporary popular culture, specifically the role of crime and crime control in the video game medium, this book discusses the criminological importance of video games. Pulling together an international group of scholars from Brazil, Canada, Sweden, the United Kingdom, and the United States, this edited volume analyzes a wide range of noteworthy video games, including Bioshock, Death Stranding, Diablo 2, Beat Cop, The Last of Us, Disco Elysium, Red Dead Redemption, P.T., Spider-Man, Spider-Man: Miles Morales, Star Wars Jedi: Fallen Order, and Grand Theft Auto. The book thus seeks to advance dialog on video games as important cultural artifacts containing significant insights regarding dominant perceptions, interests, anxieties, contradictions, and other matters of criminological interest. Covering policing, vigilantism, different forms of violence, genocide, mental illness, and criminological theory, Video Games, Crime and Control will be of great interest to students and scholars of Criminology, Media Studies, and Sociology, specifically those focusing on Game Studies and Cultural Criminology" |
Umfang: | xiii, 189 Seiten |
ISBN: | 9781032388090 9781032388038 |
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Datensatz im Suchindex
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adam_text |
List of Contributors Acknowledgments xi xiv 1 Introduction Kevin F. Steinmetz and Jonathan A. Grubb 1 2 Chains in BioShock: The Illusion of Freedom and Free Will Melissa A. Petkovsek 13 3 The Apprehensive Violence of Death Stranding: Meditations on Ropes and Sticks Kevin F. Steinmetz 32 4 “Are You Sure the Only You is You?”: Domestic Violence and Critiquing the Other in the Spectral Remains of P.T. Sara Skott and Karl-Fredrik Skott Bengtson 5 Demonology, Dark Fantasy, and the Devil: Representations of Early Criminological Theory and Justice in Diablo 2. Chad Posick 51 70
6 “We’re Thieves in a World that Don’t Want Us No More”: The Red Dead Redemption Series as a Case Study of the Philosophies of Punishment Shon Μ. Reed, Logan P. Kennedy and Breanna Boppre 83 7 Making Light of Darkness: Crime and Justice in LEGO Star Wars: The Skywalker Saga Colin Atkinson 101 8 Fighting Fire with Fire: Disco Elysium, Hard-boiled Detective Noir, and Procedural (In)Justice Edward L. W. Green 117 9 To Serve and Protect from Behind the Mask: Miles Morales in Marvel’s Spider-Man and Marvel’s SpiderMan: Miles Morales, Policing, Justice, and Representation Christina Fawcett and Steven Kohm 135 10 Cynicism in Police Simulation: A Case Study of Beat Cop James Popham, Andrea Corradi, Michael Ouellet, Sarthak Pal, Chris McDiarmid, Jocelyn Booton and Michelle Goodridge 156 Index 177
Discussing the state of play in contemporary popular culture, specifically the role of crime and crime control in the video game medium, this book discusses the criminological importance of video games. Pulling together an international group of scholars from Brazil, Canada, Sweden, the United Kingdom, and the United States, this edited volume analyzes a wide range of noteworthy video games, including Bioshock, Death Stranding, Diablo 2, Beat Cop, The Last of Us, Disco Elysium, Red Dead Redemption, P.T., Spider-Man, Spider-Man: Miles Morales, Star Wars Jedi: Fallen Order, and Grand Theft Auto. The book thus seeks to advance dialog on video games as important cultural artifacts containing significant insights regarding dominant perceptions, interests, anxieties, contradictions, and other matters of criminological interest. Covering policing, vigilantism, different forms of violence, genocide, mental illness, and criminological theory, Video Games, Crime, and Control will be of great interest to students and scholars of Criminology, Media Studies, and Sociology, specifically those focusing on Game Studies and Cultural Criminology. |
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isbn | 9781032388090 9781032388038 |
language | English |
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physical | xiii, 189 Seiten |
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publisher | Routledge |
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series2 | Routledge studies in crime, culture and media series |
spelling | Video games, crime, and control getting played edited by Kevin F. Steinmetz and Jonathan A. Grubb London ; New York Routledge 2024 xiii, 189 Seiten txt rdacontent n rdamedia nc rdacarrier Routledge studies in crime, culture and media series "Discussing the state of play in contemporary popular culture, specifically the role of crime and crime control in the video game medium, this book discusses the criminological importance of video games. Pulling together an international group of scholars from Brazil, Canada, Sweden, the United Kingdom, and the United States, this edited volume analyzes a wide range of noteworthy video games, including Bioshock, Death Stranding, Diablo 2, Beat Cop, The Last of Us, Disco Elysium, Red Dead Redemption, P.T., Spider-Man, Spider-Man: Miles Morales, Star Wars Jedi: Fallen Order, and Grand Theft Auto. The book thus seeks to advance dialog on video games as important cultural artifacts containing significant insights regarding dominant perceptions, interests, anxieties, contradictions, and other matters of criminological interest. Covering policing, vigilantism, different forms of violence, genocide, mental illness, and criminological theory, Video Games, Crime and Control will be of great interest to students and scholars of Criminology, Media Studies, and Sociology, specifically those focusing on Game Studies and Cultural Criminology" Kriminalität Motiv (DE-588)4165729-9 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content Computerspiel (DE-588)4010457-6 s Kriminalität Motiv (DE-588)4165729-9 s DE-604 Steinmetz, Kevin F. (DE-588)1123654239 edt Grubb, Jonathan A. ca. 20./21. Jh. (DE-588)123976930X edt Erscheint auch als Online-Ausgabe 978-1-003-34686-9 Digitalisierung UB Augsburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=035192371&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Augsburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=035192371&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext |
spellingShingle | Video games, crime, and control getting played Kriminalität Motiv (DE-588)4165729-9 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4165729-9 (DE-588)4010457-6 (DE-588)4143413-4 |
title | Video games, crime, and control getting played |
title_auth | Video games, crime, and control getting played |
title_exact_search | Video games, crime, and control getting played |
title_full | Video games, crime, and control getting played edited by Kevin F. Steinmetz and Jonathan A. Grubb |
title_fullStr | Video games, crime, and control getting played edited by Kevin F. Steinmetz and Jonathan A. Grubb |
title_full_unstemmed | Video games, crime, and control getting played edited by Kevin F. Steinmetz and Jonathan A. Grubb |
title_short | Video games, crime, and control |
title_sort | video games crime and control getting played |
title_sub | getting played |
topic | Kriminalität Motiv (DE-588)4165729-9 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Kriminalität Motiv Computerspiel Aufsatzsammlung |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=035192371&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=035192371&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA |
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