Gaming the Metaverse:
Gespeichert in:
Weitere beteiligte Personen: | , , , |
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Format: | Elektronisch E-Book |
Sprache: | Englisch |
Veröffentlicht: |
Bielefeld
transcript
2025
|
Schriftenreihe: | Studies of Digital Media Culture
Volume 21 |
Schlagwörter: | |
Links: | https://doi.org/10.1515/9783839474624 https://www.transcript-verlag.de/978-3-8376-7462-0/gaming-the-metaverse/?number=978-3-8394-7462-4 |
Umfang: | 1 Online-Ressource |
ISBN: | 9783839474624 |
DOI: | 10.1515/9783839474624 |
Internformat
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publisher | transcript |
record_format | marc |
series | Studies of Digital Media Culture |
series2 | Studies of Digital Media Culture |
spellingShingle | Gaming the Metaverse Studies of Digital Media Culture |
title | Gaming the Metaverse |
title_auth | Gaming the Metaverse |
title_exact_search | Gaming the Metaverse |
title_full | Gaming the Metaverse Benjamin Beil, Gundolf S. Freyermuth, Isabelle Hamm, Vanessa Ossa (eds.) |
title_fullStr | Gaming the Metaverse Benjamin Beil, Gundolf S. Freyermuth, Isabelle Hamm, Vanessa Ossa (eds.) |
title_full_unstemmed | Gaming the Metaverse Benjamin Beil, Gundolf S. Freyermuth, Isabelle Hamm, Vanessa Ossa (eds.) |
title_short | Gaming the Metaverse |
title_sort | gaming the metaverse |
url | https://doi.org/10.1515/9783839474624 https://www.transcript-verlag.de/978-3-8376-7462-0/gaming-the-metaverse/?number=978-3-8394-7462-4 |
volume_link | (DE-604)BV044787109 |
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