Smart VR/AR/MR Systems for Professionals:
Gespeichert in:
Weitere beteiligte Personen: | , , , , , |
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Format: | Buch |
Sprache: | Englisch |
Veröffentlicht: |
London
Routledge, Taylor & Francis Group
2024
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Abstract: | Cover -- Half Title -- Title Page -- Copyright Page -- Table of Contents -- Editor biographies -- List of contributors -- Preface -- Acknowledgments -- Part 1: Revolutionizing design with immersive technologies -- Chapter 1: Embracing virtual reality: Empowering professionals in the design process -- 1.1 Introduction -- 1.1.1 Aim and contribution -- 1.2 Design processes -- 1.3 Using VR in the design process -- 1.3.1 Discover -- 1.3.2 Define -- 1.3.3 Develop -- 1.3.4 Deliver -- 1.4 The impact of VR on the design process -- 1.4.1 The impact of VR on professionals and other stakeholders -- 1.4.2 The impact of VR on users -- 1.4.3 The impact of VR on technology -- 1.4.4 The impact of VR on design -- 1.5 Limitations of VR -- 1.6 Guidelines for using VR during the design process for professionals -- 1.6.1 Consider the actual benefit of the usage of VR -- 1.6.2 Choose appropriate immersive displays -- 1.6.3 Prioritize interactivity over representation -- 1.6.4 Choose appropriate interaction techniques -- 1.6.5 Avoid the exposure of technical limitations of VR -- 1.6.6 Minimize cybersickness -- 1.7 Conclusion -- Notes -- References -- Chapter 2: Revolutionizing computer-aided design with virtual reality -- 2.1 Introduction -- 2.1.1 Augmented Reality (AR) and Mixed Reality (MR) -- 2.1.2 Virtual reality used for computer-aided design -- 2.1.3 CAD software compatible with VR -- 2.2 Applications of VR in 3DExperience CAD software -- 2.2.1 Case study - VR used with 3DExperience -- 2.2.2 Oculus Rift console -- 2.2.3 HTC Vive Eye Pro console -- 2.2.4 Interaction methods virtual reality-CAD -- 2.3 Results and discussions -- 2.3.1 Visualisation of parts, assemblies, and processes - virtual engineering control -- 2.3.2 Manipulating 3D objects - collaborative working -- 2.3.3 Training in the virtual environment -- 2.3.4 Studying the ergonomics of a 3D object. |
Beschreibung: | Description based on publisher supplied metadata and other sources |
Umfang: | xiv,189 Seiten Illustrationen, Diagramme |
ISBN: | 9781032306513 |
Internformat
MARC
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245 | 1 | 0 | |a Smart VR/AR/MR Systems for Professionals |c edited by Karupppasamy Subburaj (Aarhus University, Aarhus, Denmark), Sunpreet Singh (National University of Singapore, Singapore, Singapore), Saša Ćuković (Swiss Federal Institute of Technology, ETH Zurich, Zurich, Switzerland), Kamalpreet Sandhu (Lovely Professional University, Phagwara, India), Gerrit Meixner (Heilbronn University, Heilbronn, Germany), Radu Emanuil Petruse (Lucian Blaga University of Sibiu, Sibiu, Romania) |
264 | 1 | |a London |b Routledge, Taylor & Francis Group |c 2024 | |
300 | |a xiv,189 Seiten |b Illustrationen, Diagramme | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
500 | |a Description based on publisher supplied metadata and other sources | ||
520 | 3 | |a Cover -- Half Title -- Title Page -- Copyright Page -- Table of Contents -- Editor biographies -- List of contributors -- Preface -- Acknowledgments -- Part 1: Revolutionizing design with immersive technologies -- Chapter 1: Embracing virtual reality: Empowering professionals in the design process -- 1.1 Introduction -- 1.1.1 Aim and contribution -- 1.2 Design processes -- 1.3 Using VR in the design process -- 1.3.1 Discover -- 1.3.2 Define -- 1.3.3 Develop -- 1.3.4 Deliver -- 1.4 The impact of VR on the design process -- 1.4.1 The impact of VR on professionals and other stakeholders -- 1.4.2 The impact of VR on users -- 1.4.3 The impact of VR on technology -- 1.4.4 The impact of VR on design -- 1.5 Limitations of VR -- 1.6 Guidelines for using VR during the design process for professionals -- 1.6.1 Consider the actual benefit of the usage of VR -- 1.6.2 Choose appropriate immersive displays -- 1.6.3 Prioritize interactivity over representation -- 1.6.4 Choose appropriate interaction techniques -- 1.6.5 Avoid the exposure of technical limitations of VR -- 1.6.6 Minimize cybersickness -- 1.7 Conclusion -- Notes -- References -- Chapter 2: Revolutionizing computer-aided design with virtual reality -- 2.1 Introduction -- 2.1.1 Augmented Reality (AR) and Mixed Reality (MR) -- 2.1.2 Virtual reality used for computer-aided design -- 2.1.3 CAD software compatible with VR -- 2.2 Applications of VR in 3DExperience CAD software -- 2.2.1 Case study - VR used with 3DExperience -- 2.2.2 Oculus Rift console -- 2.2.3 HTC Vive Eye Pro console -- 2.2.4 Interaction methods virtual reality-CAD -- 2.3 Results and discussions -- 2.3.1 Visualisation of parts, assemblies, and processes - virtual engineering control -- 2.3.2 Manipulating 3D objects - collaborative working -- 2.3.3 Training in the virtual environment -- 2.3.4 Studying the ergonomics of a 3D object. | |
700 | 1 | |a Subburaj, Karupppasamy |4 edt | |
700 | 1 | |a Singh, Sunpreet |d 1989- |0 (DE-588)1208031163 |4 edt | |
700 | 1 | |a Ćuković, Saša |4 edt | |
700 | 1 | |a Sandhu, Kamalpreet |4 edt | |
700 | 1 | |a Meixner, Gerrit |d 1980- |0 (DE-588)140854770 |4 edt | |
700 | 1 | |a Petruse, Radu Emanuil |4 edt | |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe |z 978-1-03-230651-3 |
776 | 0 | 8 | |i Erscheint auch als |n Online-Ausgabe |z 978-1-003-82658-3 |
943 | 1 | |a oai:aleph.bib-bvb.de:BVB01-034992882 |
Datensatz im Suchindex
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any_adam_object | |
author2 | Subburaj, Karupppasamy Singh, Sunpreet 1989- Ćuković, Saša Sandhu, Kamalpreet Meixner, Gerrit 1980- Petruse, Radu Emanuil |
author2_role | edt edt edt edt edt edt |
author2_variant | k s ks s s ss s ć sć k s ks g m gm r e p re rep |
author_GND | (DE-588)1208031163 (DE-588)140854770 |
author_facet | Subburaj, Karupppasamy Singh, Sunpreet 1989- Ćuković, Saša Sandhu, Kamalpreet Meixner, Gerrit 1980- Petruse, Radu Emanuil |
building | Verbundindex |
bvnumber | BV049649418 |
classification_rvk | QH 500 |
ctrlnum | (OCoLC)1437836867 (DE-599)BVBBV049649418 |
discipline | Wirtschaftswissenschaften |
format | Book |
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id | DE-604.BV049649418 |
illustrated | Illustrated |
indexdate | 2024-12-20T20:17:47Z |
institution | BVB |
isbn | 9781032306513 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-034992882 |
oclc_num | 1437836867 |
open_access_boolean | |
owner | DE-N2 |
owner_facet | DE-N2 |
physical | xiv,189 Seiten Illustrationen, Diagramme |
publishDate | 2024 |
publishDateSearch | 2024 |
publishDateSort | 2024 |
publisher | Routledge, Taylor & Francis Group |
record_format | marc |
spelling | Smart VR/AR/MR Systems for Professionals edited by Karupppasamy Subburaj (Aarhus University, Aarhus, Denmark), Sunpreet Singh (National University of Singapore, Singapore, Singapore), Saša Ćuković (Swiss Federal Institute of Technology, ETH Zurich, Zurich, Switzerland), Kamalpreet Sandhu (Lovely Professional University, Phagwara, India), Gerrit Meixner (Heilbronn University, Heilbronn, Germany), Radu Emanuil Petruse (Lucian Blaga University of Sibiu, Sibiu, Romania) London Routledge, Taylor & Francis Group 2024 xiv,189 Seiten Illustrationen, Diagramme txt rdacontent n rdamedia nc rdacarrier Description based on publisher supplied metadata and other sources Cover -- Half Title -- Title Page -- Copyright Page -- Table of Contents -- Editor biographies -- List of contributors -- Preface -- Acknowledgments -- Part 1: Revolutionizing design with immersive technologies -- Chapter 1: Embracing virtual reality: Empowering professionals in the design process -- 1.1 Introduction -- 1.1.1 Aim and contribution -- 1.2 Design processes -- 1.3 Using VR in the design process -- 1.3.1 Discover -- 1.3.2 Define -- 1.3.3 Develop -- 1.3.4 Deliver -- 1.4 The impact of VR on the design process -- 1.4.1 The impact of VR on professionals and other stakeholders -- 1.4.2 The impact of VR on users -- 1.4.3 The impact of VR on technology -- 1.4.4 The impact of VR on design -- 1.5 Limitations of VR -- 1.6 Guidelines for using VR during the design process for professionals -- 1.6.1 Consider the actual benefit of the usage of VR -- 1.6.2 Choose appropriate immersive displays -- 1.6.3 Prioritize interactivity over representation -- 1.6.4 Choose appropriate interaction techniques -- 1.6.5 Avoid the exposure of technical limitations of VR -- 1.6.6 Minimize cybersickness -- 1.7 Conclusion -- Notes -- References -- Chapter 2: Revolutionizing computer-aided design with virtual reality -- 2.1 Introduction -- 2.1.1 Augmented Reality (AR) and Mixed Reality (MR) -- 2.1.2 Virtual reality used for computer-aided design -- 2.1.3 CAD software compatible with VR -- 2.2 Applications of VR in 3DExperience CAD software -- 2.2.1 Case study - VR used with 3DExperience -- 2.2.2 Oculus Rift console -- 2.2.3 HTC Vive Eye Pro console -- 2.2.4 Interaction methods virtual reality-CAD -- 2.3 Results and discussions -- 2.3.1 Visualisation of parts, assemblies, and processes - virtual engineering control -- 2.3.2 Manipulating 3D objects - collaborative working -- 2.3.3 Training in the virtual environment -- 2.3.4 Studying the ergonomics of a 3D object. Subburaj, Karupppasamy edt Singh, Sunpreet 1989- (DE-588)1208031163 edt Ćuković, Saša edt Sandhu, Kamalpreet edt Meixner, Gerrit 1980- (DE-588)140854770 edt Petruse, Radu Emanuil edt Erscheint auch als Druck-Ausgabe 978-1-03-230651-3 Erscheint auch als Online-Ausgabe 978-1-003-82658-3 |
spellingShingle | Smart VR/AR/MR Systems for Professionals |
title | Smart VR/AR/MR Systems for Professionals |
title_auth | Smart VR/AR/MR Systems for Professionals |
title_exact_search | Smart VR/AR/MR Systems for Professionals |
title_full | Smart VR/AR/MR Systems for Professionals edited by Karupppasamy Subburaj (Aarhus University, Aarhus, Denmark), Sunpreet Singh (National University of Singapore, Singapore, Singapore), Saša Ćuković (Swiss Federal Institute of Technology, ETH Zurich, Zurich, Switzerland), Kamalpreet Sandhu (Lovely Professional University, Phagwara, India), Gerrit Meixner (Heilbronn University, Heilbronn, Germany), Radu Emanuil Petruse (Lucian Blaga University of Sibiu, Sibiu, Romania) |
title_fullStr | Smart VR/AR/MR Systems for Professionals edited by Karupppasamy Subburaj (Aarhus University, Aarhus, Denmark), Sunpreet Singh (National University of Singapore, Singapore, Singapore), Saša Ćuković (Swiss Federal Institute of Technology, ETH Zurich, Zurich, Switzerland), Kamalpreet Sandhu (Lovely Professional University, Phagwara, India), Gerrit Meixner (Heilbronn University, Heilbronn, Germany), Radu Emanuil Petruse (Lucian Blaga University of Sibiu, Sibiu, Romania) |
title_full_unstemmed | Smart VR/AR/MR Systems for Professionals edited by Karupppasamy Subburaj (Aarhus University, Aarhus, Denmark), Sunpreet Singh (National University of Singapore, Singapore, Singapore), Saša Ćuković (Swiss Federal Institute of Technology, ETH Zurich, Zurich, Switzerland), Kamalpreet Sandhu (Lovely Professional University, Phagwara, India), Gerrit Meixner (Heilbronn University, Heilbronn, Germany), Radu Emanuil Petruse (Lucian Blaga University of Sibiu, Sibiu, Romania) |
title_short | Smart VR/AR/MR Systems for Professionals |
title_sort | smart vr ar mr systems for professionals |
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