Fictional practices of spirituality: interactive media
Gespeichert in:
Weitere beteiligte Personen: | , |
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Format: | Elektronisch E-Book |
Sprache: | Englisch |
Veröffentlicht: |
Bielefeld
transcript
2023-
|
Schlagwörter: | |
Links: | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=033337708&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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Datensatz im Suchindex
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---|---|
adam_text | CONTENTS
INTRODUCTION
WHEN
FAUST
ENTERED
THE
HOLODECK...
FELIX
SCHNIZ
AND
LEONARDO
MARCATO
.................................................................................
9
PART
I
-
ROLE-PLAY
AND
SPIRITUALITY
THE
EPIPHANY
EXPERIMENT
ROLE-PLAYING
FOR
PERSONAL
TRANSFORMATION
SARAH
LYNNE
BOWMAN
.................................................................................................
23
PLAY
TO
FIND
YOURSELF
USING
TABLETOP
ROLE-PLAYING
GAMES
IN
SPIRITUAL
DIRECTION
MENACHEM
COHEN
......................................................................................................
53
THE
HUNTER
WILL
TAKE
YOU
SEEKING
SPIRITUAL
EXPERIENCES
WITHIN
LIVE
ACTION
ROLE-PLAY
ANNA
MILON
................................................................................................................
85
PART
ILA
-
PRACTICE:
GAME
DESIGN
CONJURING
THE
WITCH S
WAY
GAME
DESIGN
AS
MAGIC
AND
SPIRITUAL
PRACTICE
DORIS
C.
RUSH
AND
ANDREW
M.
PHELPS
.......................................................
109
PRACTICING
DYING
HOW
ROLE-PLAYING
GAMES
CAN
HELP
US
ACCEPT
DEATH
AND
BOOST
OUR
QUALITY
OF
LIFE
KJELL
HEDGARD
HUGAAS
.................................................................................................
137
PART
LIB
-
PRACTICE:
RESEARCH
EXPLORING
APPLICATIONS
OF
VIDEOGAME
MAGIC
THROUGH
TUMBLR S
POP
CULTURE
WITCHCRAFT
A.
ROSE
JOHNSON
161
WHERE
THE
MAGIC
IS
CEREMONIAL
MAGIC
AS
A
DESIGN
PERSPECTIVE
FOR
MIXED
REALITY
IMMERSIVE
EXPERIENCES
MARIA
SARIDAKI
AND
MARIZA
DIMA
...................................................................................
187
PART
ILLA
-VIDEOGAMES:
EXPERIENCE
I
BELIEVE
IN
VIDEOGAMES
A
MEDIUM S
POTENTIAL
FOR
SPIRITUAL
EXPERIENCES
FELIX
SCHNIZ
..............................................................................................................
211
FITTINGLY
VIOLENT
NARRATIVE
PROPERTIES
OF
VIOLENCE
IN
DIGITAL
GAMES
FRANK
G.
BOSMAN
......................................................................................................
239
PART
111B
-
VIDEOGAMES:
PERSPECTIVE
SPES
ULTRACOMBINATORIA
NEO-HUMAN
SPIRITUALITY
AND
DIGITAL
GAMES
LEONARDO
MARCATO
.....................................................................................................
265
SACRED
PLACES
AND
SPATIAL
DESIGN
IN
FANTASY-THEMED
ISOMETRIC
CRPGS
MATEUSZ
FELCZAK
......................................................................................................
287
FRANCHISED
ESOTERICISM
RELIGION
AS
A
MARKETING
STRATEGY
FOR
THE
ASSASSIN S
CREED
FRANCHISE
LARS
DE
WILDT
............................................................................................................
301
PART
111C
-
VIDEOGAMES:
FROM
THE
EAST
EX
ANANKES
CULTURAL
SYNCRETISM
AND
THE
EXPERIENCE
OF
NECESSITATION
IN
SAINT
SEIYA:
THE
HADES
GAMEPLAY
GRAZIANO
CIOLA
AND
FRANCESCO
SOMA
..............................................................................
321
AT
THE
SAME
TIME
...
BOTH
TRUTH
AND
FICTION
INTERRELATION(S)
OF
PSYCHOLOGY,
FAITH,
AND
THE
ESOTERICISM
OF
THE
JRPG
DAVID
STEVENSON
......................................................................................................
347
RELIGION
AND
SPIRITUALITY
IN
NIER:
AUTOMATA
MARCO
SEREGNI
AND
FRANCESCO
TONIOLO
...........................................................................
373
PART
LLLD
-
VIDEOGAMES:
THE
CASE
STUDY
OF
DRAGON
AGE
NEGOTIATING
SPIRITUAL
UNCERTAINTY
THROUGH
THE
LENS
OF
VIDEOGAMES
INDIVIDUAL
AND
SOCIETAL
STRUGGLES
WITH
BELIEF
SYSTEMS
IN
THE
DRAGON
AGE
AND
HATE
SERIES
SARAH
FABER
............................................................................................................
397
RELIGION
ACCORDING
TO
BIOWARE
RELIGIOUS
DIMENSIONS
OF
CHANTRY
IN
DRAGON
AGE:
INQUISITION
LEONID
MOYZHES
........................................................................................................
411
LIGHT,
BLOOD,
STONE,
AND
ORDER
THE
RELIGIOUS
BELIEFS
AND
SYSTEMS
OF
DRAGON
AGE
CHRISTINE
TOMLINSON
..................................................................................................
441
PART
IV
-
CONCLUDING
THOUGHTS
UNLOCKING
THE
SPIRITUAL
POTENTIAL
OF
GAMES
REFLECTIONS
AND
FUTURE
DIRECTIONS
MICHELE
FANELLI
AND
MAGDALENA
M.
STROBL
.......................................................................
465
|
any_adam_object | 1 |
author2 | Marcato, Leonardo Schniz, Felix |
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author_facet | Marcato, Leonardo Schniz, Felix |
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collection | ebook |
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institution | BVB |
language | English |
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publishDate | 2023 |
publishDateSearch | 2023 |
publishDateSort | 2023 |
publisher | transcript |
record_format | marc |
spellingShingle | Fictional practices of spirituality interactive media Fiktion (DE-588)4192723-0 gnd Interaktion (DE-588)4027266-7 gnd Computerspiel (DE-588)4010457-6 gnd Medien (DE-588)4169187-8 gnd Spiritualität (DE-588)4116568-8 gnd |
subject_GND | (DE-588)4192723-0 (DE-588)4027266-7 (DE-588)4010457-6 (DE-588)4169187-8 (DE-588)4116568-8 (DE-588)4143413-4 |
title | Fictional practices of spirituality interactive media |
title_auth | Fictional practices of spirituality interactive media |
title_exact_search | Fictional practices of spirituality interactive media |
title_full | Fictional practices of spirituality interactive media |
title_fullStr | Fictional practices of spirituality interactive media |
title_full_unstemmed | Fictional practices of spirituality interactive media |
title_short | Fictional practices of spirituality |
title_sort | fictional practices of spirituality interactive media |
title_sub | interactive media |
topic | Fiktion (DE-588)4192723-0 gnd Interaktion (DE-588)4027266-7 gnd Computerspiel (DE-588)4010457-6 gnd Medien (DE-588)4169187-8 gnd Spiritualität (DE-588)4116568-8 gnd |
topic_facet | Fiktion Interaktion Computerspiel Medien Spiritualität Aufsatzsammlung |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=033337708&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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