Essays on gamified online accounting education:
Gespeichert in:
Beteilige Person: | |
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Format: | Hochschulschrift/Dissertation Buch |
Sprache: | Englisch |
Veröffentlicht: |
Bayreuth
[2022]
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Schlagwörter: | |
Links: | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=033308840&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
Umfang: | XIX, 207 Seiten Illustrationen, Diagramme |
Internformat
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Datensatz im Suchindex
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adam_text | Contents List of Figures Xī List of Tables XIV List of Abbreviations XVIII 1 Introduction 1 2 Essay I: Do Hexad User Types Matter in a Gamified Online Accounting Learning Application? — A ShortTerm Experiment 7 Introduction........................................................................ Theoretical Underpinning ............................................... 2.2.1 Game Design Elements......................................... 2.2.2 Self-Determination Theory.................................... 2.2.3 User Types ............................................................ 2.2.4 Behavioral and Cognitive Engagement.............. 2.2.5 Hypotheses............................................................ 2.3 Methods.............................................................................. 2.3.1 Procedure............................................................... 2.3.2 Content of the Application................................... 2.3.3 Group Characteristics .......................................... 2.3.4 Participants............................................................ 2.3.5 Measures.................................................................. 2.3.5.1Measuring Hexad User Types................. 2.3.5.2 Measuring PsychologicalNeeds............. 2.3.5.3 Measuring Behavioral and Cognitive En gagement ................................................ 2.4 Results................................................................................. 2.4.1 Descriptive Results................................................ 2.4.2 Regression
Results................................................ 2.4.2.1 Moderation Analysis.............................. 2.4.2.2 Moderated Mediation Analysis............ 2.1 2.2 IX 8 11 13 15 17 18 20 20 21 23 25 27 27 28 30 31 33 33 34 34 43
Contents 44 47 2.5 Discussion.............................................................................. 2.6 Conclusion.............................................................................. Appendix to Essay I..................................................................... 3 Essay II: An Experimental Study on the Effects of Points, Badges, and Leaderboards on Psychological Need Satifaction and Engament for Different Hexad User Types in an E-Learning Accounting Application 65 66 68 70 71 76 76 79 80 83 85 89 102 106 112 114 Introduction........................................................................... Background and Hypotheses............................................... 3.2.1 Personalized Gamification....................................... 3.2.2 Hypotheses................................................................ 3.3 Method ................................................................................. 3.3.1 Procedure................................................................... 3.3.2 Participants................................................................ 3.3.3 Measuring Hexad User Types.............................. 3.3.4 Measuring Psychological Needs and Engagement . 3.4 Results.................................................................................... 3.4.1 Psychological Needs ................................................ 3.4.2 Behavioral and Cognitive Engagement................. 3.5 Discussion.............................................................................. 3.6
Conclusion.............................................................................. Appendix to Essay II..................................................................... 3.1 3.2 4 Essay III: Personalizing Gamified E-Learning systems by Accounting for Learning Preferences and Hexad User Types 159 4.1 Introduction............................................................................ 4.2 Related Work......................................................................... 4.2,1 Hexad User Types............................................... 4.2.2 Felder-Silverman Learning Styles Model ............. 4.3 Procedure............................................................................... 4.3.1 Instruments............................................................... 4.3.2 Participants............................................................... 4.4 Results.................................................................................. 4.5 Discussion and Limitations................................................... 4.6 Conclusion...................................................................... Appendix to Essay III........................................................ 5 Conclusion Literature............................ 160 161 162 165 !66 167 169 169 I74 177 j7g ļgg , ՈԴ
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any_adam_object | 1 |
author | Mayer, Maximilian |
author_GND | (DE-588)1255287764 |
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discipline | Allgemeines Informatik Wirtschaftswissenschaften Medizin |
format | Thesis Book |
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physical | XIX, 207 Seiten Illustrationen, Diagramme |
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spellingShingle | Mayer, Maximilian Essays on gamified online accounting education Gamification (DE-588)1082245879 gnd Lehre (DE-588)4241291-2 gnd Lernspiel (DE-588)4074167-9 gnd E-Learning (DE-588)4727098-6 gnd Rechnungswesen (DE-588)4048732-5 gnd Hochschule (DE-588)4072560-1 gnd Universität (DE-588)4061778-6 gnd Wirtschaftswissenschaften (DE-588)4066528-8 gnd |
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title | Essays on gamified online accounting education |
title_auth | Essays on gamified online accounting education |
title_exact_search | Essays on gamified online accounting education |
title_full | Essays on gamified online accounting education vorgelegt von Maximilian Mayer |
title_fullStr | Essays on gamified online accounting education vorgelegt von Maximilian Mayer |
title_full_unstemmed | Essays on gamified online accounting education vorgelegt von Maximilian Mayer |
title_short | Essays on gamified online accounting education |
title_sort | essays on gamified online accounting education |
topic | Gamification (DE-588)1082245879 gnd Lehre (DE-588)4241291-2 gnd Lernspiel (DE-588)4074167-9 gnd E-Learning (DE-588)4727098-6 gnd Rechnungswesen (DE-588)4048732-5 gnd Hochschule (DE-588)4072560-1 gnd Universität (DE-588)4061778-6 gnd Wirtschaftswissenschaften (DE-588)4066528-8 gnd |
topic_facet | Gamification Lehre Lernspiel E-Learning Rechnungswesen Hochschule Universität Wirtschaftswissenschaften Hochschulschrift |
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