Pure invention: how Japan made the modern world
Gespeichert in:
Beteilige Person: | |
---|---|
Format: | Buch |
Sprache: | Englisch |
Veröffentlicht: |
London
Constable
2021
|
Ausgabe: | Paperback edition |
Schlagwörter: | |
Abstract: | The Walkman. Karaoke. Pikachu. Pac-Man. Akira. Emoji. Japan's toys, gadgets, and fantasy worlds didn't merely entertain. They profoundly transformed the way we live. In the 1970s and '80s, Japan seemed to exist in some near future, soaring on the superior technology of Sony and Toyota while the West struggled to catch up. Then a catastrophic 1990 stock-market crash ushered in the 'lost decades' of deep recession and social dysfunction. The end of the boom times should have plunged Japan into irrelevance, but that's precisely when its cultural clout soared -- when, once again, Japan got to the future a little ahead of the rest of us. Hello Kitty, the Nintendo Entertainment System, and multimedia empires like Pokemon and Dragon Ball Z were more than marketing hits. Artfully packaged, dangerously cute, and dizzyingly fun, these products made Japan the forge of the world's fantasies, and gave us new tools for coping with trying times. They also transformed us as we consumed them -- connecting as well as isolating us in new ways, opening vistas of imagination and pathways to revolution. Through the stories of an indelible group of artists, geniuses, and oddballs, Pure Invention reveals how Japanese ingenuity remade global culture and may have created modern life as we know it. It's Japan's world; we're just gaming, texting, singing, and dreaming in it |
Beschreibung: | First published in the US in 2020 by Crown First published in Great Britain in 2020 by Constable |
Umfang: | 354 Seiten Illustrationen 20 cm |
ISBN: | 9781472131850 1472131851 |
Internformat
MARC
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520 | 3 | |a The Walkman. Karaoke. Pikachu. Pac-Man. Akira. Emoji. Japan's toys, gadgets, and fantasy worlds didn't merely entertain. They profoundly transformed the way we live. In the 1970s and '80s, Japan seemed to exist in some near future, soaring on the superior technology of Sony and Toyota while the West struggled to catch up. Then a catastrophic 1990 stock-market crash ushered in the 'lost decades' of deep recession and social dysfunction. The end of the boom times should have plunged Japan into irrelevance, but that's precisely when its cultural clout soared -- when, once again, Japan got to the future a little ahead of the rest of us. Hello Kitty, the Nintendo Entertainment System, and multimedia empires like Pokemon and Dragon Ball Z were more than marketing hits. Artfully packaged, dangerously cute, and dizzyingly fun, these products made Japan the forge of the world's fantasies, and gave us new tools for coping with trying times. They also transformed us as we consumed them -- connecting as well as isolating us in new ways, opening vistas of imagination and pathways to revolution. Through the stories of an indelible group of artists, geniuses, and oddballs, Pure Invention reveals how Japanese ingenuity remade global culture and may have created modern life as we know it. It's Japan's world; we're just gaming, texting, singing, and dreaming in it | |
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Datensatz im Suchindex
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---|---|
adam_text | |
any_adam_object | |
author | Alt, Matt |
author_GND | (DE-588)1018284206 |
author_facet | Alt, Matt |
author_role | aut |
author_sort | Alt, Matt |
author_variant | m a ma |
building | Verbundindex |
bvnumber | BV047847984 |
classification_rvk | LC 10450 LB 52800 LC 84450 |
ctrlnum | (OCoLC)1310253170 (DE-599)BVBBV047847984 |
discipline | Sozial-/Kulturanthropologie / Empirische Kulturwissenschaft |
edition | Paperback edition |
format | Book |
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geographic | Japan (DE-588)4028495-5 gnd |
geographic_facet | Japan |
id | DE-604.BV047847984 |
illustrated | Illustrated |
indexdate | 2025-01-29T11:06:51Z |
institution | BVB |
isbn | 9781472131850 1472131851 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-033230856 |
oclc_num | 1310253170 |
open_access_boolean | |
owner | DE-11 |
owner_facet | DE-11 |
physical | 354 Seiten Illustrationen 20 cm |
publishDate | 2021 |
publishDateSearch | 2021 |
publishDateSort | 2021 |
publisher | Constable |
record_format | marc |
spelling | Alt, Matt Verfasser (DE-588)1018284206 aut Pure invention how Japan made the modern world Matt Alt Pure invention Paperback edition London Constable 2021 354 Seiten Illustrationen 20 cm txt rdacontent sti rdacontent n rdamedia nc rdacarrier First published in the US in 2020 by Crown First published in Great Britain in 2020 by Constable The Walkman. Karaoke. Pikachu. Pac-Man. Akira. Emoji. Japan's toys, gadgets, and fantasy worlds didn't merely entertain. They profoundly transformed the way we live. In the 1970s and '80s, Japan seemed to exist in some near future, soaring on the superior technology of Sony and Toyota while the West struggled to catch up. Then a catastrophic 1990 stock-market crash ushered in the 'lost decades' of deep recession and social dysfunction. The end of the boom times should have plunged Japan into irrelevance, but that's precisely when its cultural clout soared -- when, once again, Japan got to the future a little ahead of the rest of us. Hello Kitty, the Nintendo Entertainment System, and multimedia empires like Pokemon and Dragon Ball Z were more than marketing hits. Artfully packaged, dangerously cute, and dizzyingly fun, these products made Japan the forge of the world's fantasies, and gave us new tools for coping with trying times. They also transformed us as we consumed them -- connecting as well as isolating us in new ways, opening vistas of imagination and pathways to revolution. Through the stories of an indelible group of artists, geniuses, and oddballs, Pure Invention reveals how Japanese ingenuity remade global culture and may have created modern life as we know it. It's Japan's world; we're just gaming, texting, singing, and dreaming in it Popkultur (DE-588)4175361-6 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Anime (DE-588)1041601824 gnd rswk-swf Erfinder (DE-588)4015222-4 gnd rswk-swf Spieleentwickler (DE-588)1076101208 gnd rswk-swf Karaoke (DE-588)4438988-7 gnd rswk-swf Globalisierung (DE-588)4557997-0 gnd rswk-swf Japan (DE-588)4028495-5 gnd rswk-swf Popular culture / Japan Popular culture / Japan / History National characteristics, Japanese Japan / Social life and customs / 1945- Japan / Relations Japan (DE-588)4028495-5 g Globalisierung (DE-588)4557997-0 s Popkultur (DE-588)4175361-6 s Anime (DE-588)1041601824 s Computerspiel (DE-588)4010457-6 s Karaoke (DE-588)4438988-7 s Erfinder (DE-588)4015222-4 s Spieleentwickler (DE-588)1076101208 s b DE-604 |
spellingShingle | Alt, Matt Pure invention how Japan made the modern world Popkultur (DE-588)4175361-6 gnd Computerspiel (DE-588)4010457-6 gnd Anime (DE-588)1041601824 gnd Erfinder (DE-588)4015222-4 gnd Spieleentwickler (DE-588)1076101208 gnd Karaoke (DE-588)4438988-7 gnd Globalisierung (DE-588)4557997-0 gnd |
subject_GND | (DE-588)4175361-6 (DE-588)4010457-6 (DE-588)1041601824 (DE-588)4015222-4 (DE-588)1076101208 (DE-588)4438988-7 (DE-588)4557997-0 (DE-588)4028495-5 |
title | Pure invention how Japan made the modern world |
title_alt | Pure invention |
title_auth | Pure invention how Japan made the modern world |
title_exact_search | Pure invention how Japan made the modern world |
title_full | Pure invention how Japan made the modern world Matt Alt |
title_fullStr | Pure invention how Japan made the modern world Matt Alt |
title_full_unstemmed | Pure invention how Japan made the modern world Matt Alt |
title_short | Pure invention |
title_sort | pure invention how japan made the modern world |
title_sub | how Japan made the modern world |
topic | Popkultur (DE-588)4175361-6 gnd Computerspiel (DE-588)4010457-6 gnd Anime (DE-588)1041601824 gnd Erfinder (DE-588)4015222-4 gnd Spieleentwickler (DE-588)1076101208 gnd Karaoke (DE-588)4438988-7 gnd Globalisierung (DE-588)4557997-0 gnd |
topic_facet | Popkultur Computerspiel Anime Erfinder Spieleentwickler Karaoke Globalisierung Japan |
work_keys_str_mv | AT altmatt pureinventionhowjapanmadethemodernworld AT altmatt pureinvention |