Mixed reality and games: theoretical and practical approaches in game studies and education

Video games allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in a process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical and practical approaches to mixed reality through th...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Körperschaft: Vienna Games Conference Wien (VerfasserIn)
Weitere beteiligte Personen: Bektic, Emir (HerausgeberIn), Bruns, Daniela (HerausgeberIn), Gabriel, Sonja (HerausgeberIn), Kelle, Florian (HerausgeberIn), Pölsterl, Gerhard (HerausgeberIn), Schniz, Felix (HerausgeberIn)
Format: Elektronisch Tagungsbericht E-Book
Sprache:Englisch
Veröffentlicht: Bielefeld transcript [2020]
Schriftenreihe:Media studies volume 80
Schlagwörter:
Links:https://elibrary.utb.de/doi/book/10.5555/9783839453292
https://doi.org/10.1515/9783839453292?locatt=mode:legacy
https://doi.org/10.1515/9783839453292?locatt=mode:legacy
https://doi.org/10.1515/9783839453292?locatt=mode:legacy
https://doi.org/10.1515/9783839453292?locatt=mode:legacy
https://doi.org/10.1515/9783839453292?locatt=mode:legacy
https://doi.org/10.1515/9783839453292?locatt=mode:legacy
https://doi.org/10.1515/9783839453292?locatt=mode:legacy
https://doi.org/10.1515/9783839453292?locatt=mode:legacy
https://elibrary.utb.de/doi/book/10.5555/9783839453292
https://elibrary.utb.de/doi/book/10.5555/9783839453292
https://doi.org/10.1515/9783839453292?locatt=mode:legacy
https://doi.org/10.14361/9783839453292
Zusammenfassung:Video games allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in a process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical and practical approaches to mixed reality through the lenses of game studies and pedagogy. These novel approaches invite the reader to rethink their conceptions of games and mixed reality. They are complemented with classical analyses of games and applications in educational contexts. In uniting theory and hands-on approaches, the book provides a broad spectrum that facilitates and inspires interdisciplinary thinking and work
Beschreibung:Introduction: "It is largely based on contributions at the 13th FROG - Future and Reality of Gaming conference which took part between 18th and 20th October 2019 under the subheading of mixed reality.", Seite 25
Umfang:1 Online-Ressource (292 Seiten) Illustrationen, Diagramme
ISBN:9783839453292
DOI:10.14361/9783839453292