OpenGL 4.0 shading language cookbook: over 60 highly focused, practical recipes to maximize your use of the OpenGL shading language
Gespeichert in:
Beteilige Person: | |
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Format: | Elektronisch E-Book |
Sprache: | Englisch |
Veröffentlicht: |
Birmingham [England]
Packt Pub.
2011
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Schlagwörter: | |
Beschreibung: | Includes index Print version record |
Umfang: | 1 online resource (iii, 323 pages) illustrations (some color) |
ISBN: | 9781849514774 1849514771 1849514763 9781849514767 |
Internformat
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100 | 1 | |a Wolff, David |e Verfasser |4 aut | |
245 | 1 | 0 | |a OpenGL 4.0 shading language cookbook |b over 60 highly focused, practical recipes to maximize your use of the OpenGL shading language |c David Wolff |
264 | 1 | |a Birmingham [England] |b Packt Pub. |c 2011 | |
300 | |a 1 online resource (iii, 323 pages) |b illustrations (some color) | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
500 | |a Includes index | ||
500 | |a Print version record | ||
505 | 8 | |a "This hands-on guide cuts short the preamble and gets straight to the point - actually creating graphics, instead of just theoretical learning. Each recipe is specifically tailored to satisfy your appetite for producing real-time 3-D graphics using GLSL 4.0. If you are an OpenGL programmer looking to use the modern features of GLSL 4.0 to create real-time, three-dimensional graphics, then this book is for you. Familiarity with OpenGL programming, along with the typical 3D coordinate systems, projections, and transformations is assumed. It can also be useful for experienced GLSL programmers who are looking to implement the techniques that are presented here"--EBL. | |
630 | 0 | 4 | |a OpenGL |v Amateurs' manuals |
650 | 7 | |a OpenGL. |2 fast | |
650 | 7 | |a COMPUTERS / Computer Graphics |2 bisacsh | |
650 | 7 | |a Programming languages (Electronic computers) |2 fast | |
650 | 7 | |a OpenGL |2 gnd | |
650 | 4 | |a Programming languages (Electronic computers) |v Amateurs' manuals | |
650 | 0 | 7 | |a OpenGL |0 (DE-588)4391716-1 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Programmierung |0 (DE-588)4076370-5 |2 gnd |9 rswk-swf |
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776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe |a Wolff, David A. |t OpenGL 4.0 shading language cookbook : over 60 highly focused, practical recipes to maximize your use of the OpenGL shading language |d Birmingham : Packt Publishing, 2011 |z 9781849514767 |
912 | |a ZDB-4-ITC | ||
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943 | 1 | |a oai:aleph.bib-bvb.de:BVB01-030736083 |
Datensatz im Suchindex
_version_ | 1818984801045053440 |
---|---|
any_adam_object | |
author | Wolff, David |
author_facet | Wolff, David |
author_role | aut |
author_sort | Wolff, David |
author_variant | d w dw |
building | Verbundindex |
bvnumber | BV045349429 |
classification_rvk | ST 321 |
collection | ZDB-4-ITC |
contents | "This hands-on guide cuts short the preamble and gets straight to the point - actually creating graphics, instead of just theoretical learning. Each recipe is specifically tailored to satisfy your appetite for producing real-time 3-D graphics using GLSL 4.0. If you are an OpenGL programmer looking to use the modern features of GLSL 4.0 to create real-time, three-dimensional graphics, then this book is for you. Familiarity with OpenGL programming, along with the typical 3D coordinate systems, projections, and transformations is assumed. It can also be useful for experienced GLSL programmers who are looking to implement the techniques that are presented here"--EBL. |
ctrlnum | (ZDB-4-ITC)ocn759158592 (OCoLC)759158592 (DE-599)BVBBV045349429 |
dewey-full | 005.133 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 005 - Computer programming, programs, data, security |
dewey-raw | 005.133 |
dewey-search | 005.133 |
dewey-sort | 15.133 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
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id | DE-604.BV045349429 |
illustrated | Illustrated |
indexdate | 2024-12-20T18:24:46Z |
institution | BVB |
isbn | 9781849514774 1849514771 1849514763 9781849514767 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-030736083 |
oclc_num | 759158592 |
open_access_boolean | |
physical | 1 online resource (iii, 323 pages) illustrations (some color) |
psigel | ZDB-4-ITC |
publishDate | 2011 |
publishDateSearch | 2011 |
publishDateSort | 2011 |
publisher | Packt Pub. |
record_format | marc |
spelling | Wolff, David Verfasser aut OpenGL 4.0 shading language cookbook over 60 highly focused, practical recipes to maximize your use of the OpenGL shading language David Wolff Birmingham [England] Packt Pub. 2011 1 online resource (iii, 323 pages) illustrations (some color) txt rdacontent c rdamedia cr rdacarrier Includes index Print version record "This hands-on guide cuts short the preamble and gets straight to the point - actually creating graphics, instead of just theoretical learning. Each recipe is specifically tailored to satisfy your appetite for producing real-time 3-D graphics using GLSL 4.0. If you are an OpenGL programmer looking to use the modern features of GLSL 4.0 to create real-time, three-dimensional graphics, then this book is for you. Familiarity with OpenGL programming, along with the typical 3D coordinate systems, projections, and transformations is assumed. It can also be useful for experienced GLSL programmers who are looking to implement the techniques that are presented here"--EBL. OpenGL Amateurs' manuals OpenGL. fast COMPUTERS / Computer Graphics bisacsh Programming languages (Electronic computers) fast OpenGL gnd Programming languages (Electronic computers) Amateurs' manuals OpenGL (DE-588)4391716-1 gnd rswk-swf Programmierung (DE-588)4076370-5 gnd rswk-swf OpenGL (DE-588)4391716-1 s Programmierung (DE-588)4076370-5 s 1\p DE-604 Erscheint auch als Druck-Ausgabe Wolff, David A. OpenGL 4.0 shading language cookbook : over 60 highly focused, practical recipes to maximize your use of the OpenGL shading language Birmingham : Packt Publishing, 2011 9781849514767 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Wolff, David OpenGL 4.0 shading language cookbook over 60 highly focused, practical recipes to maximize your use of the OpenGL shading language "This hands-on guide cuts short the preamble and gets straight to the point - actually creating graphics, instead of just theoretical learning. Each recipe is specifically tailored to satisfy your appetite for producing real-time 3-D graphics using GLSL 4.0. If you are an OpenGL programmer looking to use the modern features of GLSL 4.0 to create real-time, three-dimensional graphics, then this book is for you. Familiarity with OpenGL programming, along with the typical 3D coordinate systems, projections, and transformations is assumed. It can also be useful for experienced GLSL programmers who are looking to implement the techniques that are presented here"--EBL. OpenGL Amateurs' manuals OpenGL. fast COMPUTERS / Computer Graphics bisacsh Programming languages (Electronic computers) fast OpenGL gnd Programming languages (Electronic computers) Amateurs' manuals OpenGL (DE-588)4391716-1 gnd Programmierung (DE-588)4076370-5 gnd |
subject_GND | (DE-588)4391716-1 (DE-588)4076370-5 |
title | OpenGL 4.0 shading language cookbook over 60 highly focused, practical recipes to maximize your use of the OpenGL shading language |
title_auth | OpenGL 4.0 shading language cookbook over 60 highly focused, practical recipes to maximize your use of the OpenGL shading language |
title_exact_search | OpenGL 4.0 shading language cookbook over 60 highly focused, practical recipes to maximize your use of the OpenGL shading language |
title_full | OpenGL 4.0 shading language cookbook over 60 highly focused, practical recipes to maximize your use of the OpenGL shading language David Wolff |
title_fullStr | OpenGL 4.0 shading language cookbook over 60 highly focused, practical recipes to maximize your use of the OpenGL shading language David Wolff |
title_full_unstemmed | OpenGL 4.0 shading language cookbook over 60 highly focused, practical recipes to maximize your use of the OpenGL shading language David Wolff |
title_short | OpenGL 4.0 shading language cookbook |
title_sort | opengl 4 0 shading language cookbook over 60 highly focused practical recipes to maximize your use of the opengl shading language |
title_sub | over 60 highly focused, practical recipes to maximize your use of the OpenGL shading language |
topic | OpenGL Amateurs' manuals OpenGL. fast COMPUTERS / Computer Graphics bisacsh Programming languages (Electronic computers) fast OpenGL gnd Programming languages (Electronic computers) Amateurs' manuals OpenGL (DE-588)4391716-1 gnd Programmierung (DE-588)4076370-5 gnd |
topic_facet | OpenGL Amateurs' manuals OpenGL. COMPUTERS / Computer Graphics Programming languages (Electronic computers) OpenGL Programming languages (Electronic computers) Amateurs' manuals Programmierung |
work_keys_str_mv | AT wolffdavid opengl40shadinglanguagecookbookover60highlyfocusedpracticalrecipestomaximizeyouruseoftheopenglshadinglanguage |