Playing smart: on games, intelligence, and artificial intelligence
Gespeichert in:
Beteilige Person: | |
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Format: | Buch |
Sprache: | Englisch |
Veröffentlicht: |
Cambridge, Massachusetts ; London, England
The MIT Press
[2018]
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Schriftenreihe: | Playful thinking
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Schlagwörter: | |
Links: | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030626946&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
Beschreibung: | Includes bibliographical references and index |
Umfang: | xvii, 168 Seiten Illustrationen |
ISBN: | 9780262039031 |
Internformat
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Datensatz im Suchindex
DE-BY-TUM_call_number | 0102 DAT 758f 2019 A 652 |
---|---|
DE-BY-TUM_katkey | 2368759 |
DE-BY-TUM_location | 01 |
DE-BY-TUM_media_number | 040008685410 |
_version_ | 1824532656538255360 |
adam_text |
PLAYING SMART
/ TOGELIUS, JULIANYYEAUTHOR
: 2018
TABLE OF CONTENTS / INHALTSVERZEICHNIS
IN THE BEGINNING OF AI, THERE WERE GAMES
DO YOU NEED TO BE INTELLIGENT TO PLAY GAMES?
WHAT IS (ARTIFICIAL) INTELLIGENCE?
DO VIDEO GAMES HAVE ARTIFICIAL INTELLIGENCE?
GROWING A MIND AND LEARNING TO PLAY
DO GAMES LEARN FROM YOU WHEN YOU PLAY THEM?
AUTOMATING CREATIVITY
DESIGNING FOR AI
GENERAL INTELLIGENCE AND GAMES IN GENERAL
SYNTHESIS
DIESES SCHRIFTSTUECK WURDE MASCHINELL ERZEUGT. |
any_adam_object | 1 |
author | Togelius, Julian |
author_GND | (DE-588)1166695727 |
author_facet | Togelius, Julian |
author_role | aut |
author_sort | Togelius, Julian |
author_variant | j t jt |
building | Verbundindex |
bvnumber | BV045238714 |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.34.P79 |
callnumber-search | GV1469.34.P79 |
callnumber-sort | GV 41469.34 P79 |
callnumber-subject | GV - Leisure and Recreation |
classification_rvk | AP 15963 |
classification_tum | DAT 700f DAT 758f |
ctrlnum | (OCoLC)1085390853 (DE-599)BVBBV045238714 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Sport Informatik |
format | Book |
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id | DE-604.BV045238714 |
illustrated | Illustrated |
indexdate | 2025-02-19T13:05:10Z |
institution | BVB |
isbn | 9780262039031 |
language | English |
lccn | 018010191 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-030626946 |
oclc_num | 1085390853 |
open_access_boolean | |
owner | DE-91G DE-BY-TUM DE-255 DE-703 |
owner_facet | DE-91G DE-BY-TUM DE-255 DE-703 |
physical | xvii, 168 Seiten Illustrationen |
publishDate | 2018 |
publishDateSearch | 2018 |
publishDateSort | 2018 |
publisher | The MIT Press |
record_format | marc |
series2 | Playful thinking |
spellingShingle | Togelius, Julian Playing smart on games, intelligence, and artificial intelligence Video games Psychological aspects Video games Design Intellect Thought and thinking Artificial intelligence Intelligenz (DE-588)4027251-5 gnd Künstliche Intelligenz (DE-588)4033447-8 gnd Computerspiel (DE-588)4010457-6 gnd Videospiel (DE-588)4063465-6 gnd Denken (DE-588)4011450-8 gnd |
subject_GND | (DE-588)4027251-5 (DE-588)4033447-8 (DE-588)4010457-6 (DE-588)4063465-6 (DE-588)4011450-8 |
title | Playing smart on games, intelligence, and artificial intelligence |
title_auth | Playing smart on games, intelligence, and artificial intelligence |
title_exact_search | Playing smart on games, intelligence, and artificial intelligence |
title_full | Playing smart on games, intelligence, and artificial intelligence Julian Togelius |
title_fullStr | Playing smart on games, intelligence, and artificial intelligence Julian Togelius |
title_full_unstemmed | Playing smart on games, intelligence, and artificial intelligence Julian Togelius |
title_short | Playing smart |
title_sort | playing smart on games intelligence and artificial intelligence |
title_sub | on games, intelligence, and artificial intelligence |
topic | Video games Psychological aspects Video games Design Intellect Thought and thinking Artificial intelligence Intelligenz (DE-588)4027251-5 gnd Künstliche Intelligenz (DE-588)4033447-8 gnd Computerspiel (DE-588)4010457-6 gnd Videospiel (DE-588)4063465-6 gnd Denken (DE-588)4011450-8 gnd |
topic_facet | Video games Psychological aspects Video games Design Intellect Thought and thinking Artificial intelligence Intelligenz Künstliche Intelligenz Computerspiel Videospiel Denken |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030626946&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT togeliusjulian playingsmartongamesintelligenceandartificialintelligence |
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Teilbibliothek Mathematik & Informatik
Signatur: |
0102 DAT 758f 2019 A 652 Lageplan |
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Exemplar 1 | Ausleihbar Am Standort |