Real Wars on Virtual Battlefields: The Convergence of Programmable Media at the Military-Civilian Margin

The book analyzes the multifarious exchange of algorithmic technologies and concepts between the military and the media industry from the early 1990s until now. Unlike most related scholarly work which focuses on digital games, it drafts a model of programmable media which is grounded in a close-rea...

Ausführliche Beschreibung

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Bibliographische Detailangaben
Beteilige Person: Werning, Stefan (VerfasserIn)
Format: Elektronisch E-Book
Sprache:Deutsch
Veröffentlicht: transcript Verlag 2009
Schriftenreihe:Kultur- und Medientheorie
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Links:https://elibrary.utb.de/doi/book/10.5555/9783839412404
https://elibrary.utb.de/doi/book/10.5555/9783839412404
https://elibrary.utb.de/doi/book/10.5555/9783839412404
Zusammenfassung:The book analyzes the multifarious exchange of algorithmic technologies and concepts between the military and the media industry from the early 1990s until now. Unlike most related scholarly work which focuses on digital games, it drafts a model of programmable media which is grounded in a close-reading of the key technologies, most notably the paradigm of object-oriented programming, and reconsiders technical disciplines from a humanities perspective. This model is then applied to analyze the effects of algorithmic logic on the military-civilian continuum, including economic practices, patterns of media usage and military decision-making
Umfang:1 Online-Ressource
ISBN:9783839412404