Hitchhiker's Guide für Python: best practices für Programmierer
Gespeichert in:
Beteiligte Personen: | , |
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Weitere beteiligte Personen: | |
Format: | Buch |
Sprache: | Deutsch Englisch |
Veröffentlicht: |
Heidelberg
O'Reilly
2017
|
Ausgabe: | 1. Auflage |
Schlagwörter: | |
Links: | http://deposit.dnb.de/cgi-bin/dokserv?id=11a414a760a444818590f822853f776a&prov=M&dok_var=1&dok_ext=htm http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029797144&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
Umfang: | XIII, 319 Seiten Illustrationen |
ISBN: | 9783960090458 3960090455 |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
---|---|---|---|
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003 | DE-604 | ||
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015 | |a 17,N07 |2 dnb | ||
015 | |a 17,A29 |2 dnb | ||
016 | 7 | |a 1125137452 |2 DE-101 | |
020 | |a 9783960090458 |c Paperback : circa EUR 29.90 (DE), circa EUR 30.80 (AT) |9 978-3-96009-045-8 | ||
020 | |a 3960090455 |c pbk |9 3-96009-045-5 | ||
035 | |a (OCoLC)972907612 | ||
035 | |a (DE-599)DNB1125137452 | ||
040 | |a DE-604 |b ger |e rda | ||
041 | 1 | |a ger |h eng | |
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082 | 0 | |a 004 |2 23 | |
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084 | |a ST 250 |0 (DE-625)143626: |2 rvk | ||
084 | |a 004 |2 sdnb | ||
084 | |a DAT 366f |2 stub | ||
100 | 1 | |a Reitz, Kenneth |e Verfasser |0 (DE-588)1116949687 |4 aut | |
240 | 1 | 0 | |a The hitchhiker's guide to Python |
245 | 1 | 0 | |a Hitchhiker's Guide für Python |b best practices für Programmierer |c Kenneth Reitz und Tanya Schlusser ; deutsche Übersetzung von Peter Klicman |
250 | |a 1. Auflage | ||
264 | 1 | |a Heidelberg |b O'Reilly |c 2017 | |
300 | |a XIII, 319 Seiten |b Illustrationen | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
650 | 0 | 7 | |a Python 3.x |0 (DE-588)7692360-5 |2 gnd |9 rswk-swf |
689 | 0 | 0 | |a Python 3.x |0 (DE-588)7692360-5 |D s |
689 | 0 | |5 DE-604 | |
700 | 1 | |a Schlusser, Tanya |e Verfasser |0 (DE-588)1116949776 |4 aut | |
700 | 1 | |a Klicman, Peter |d 1965- |0 (DE-588)173148263 |4 trl | |
775 | 0 | 8 | |i Parallele Sprachausgabe |z 9781491933176 |
776 | 0 | 8 | |i Erscheint auch als |n Online-Ausgabe, PDF |z 978-3-96088-241-1 |
776 | 0 | 8 | |i Erscheint auch als |n Online-Ausgabe, ePub |z 978-3-96088-242-8 |
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Datensatz im Suchindex
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DE-BY-TUM_katkey | 2280115 |
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adam_text | INHALT
VORWORT
....................................................................................
XI
TEIL! EINFUEHRUNG
............................................................................
1
1 EINEN INTERPRETER WAEHLEN
.............................................................. 3
STAND DER DINGE: PYTHON 2 VERSUS PYTHON 3
.........................................
3
EMPFEHLUNGEN.......................................................................................
4
ALSO ... PYTHON 3 ?
...................................................................................
4
IMPLEMENTIERUNGEN
..............................................................................
5
C
PYTHON...........................................................................................
5
STACKLESS...........................................................................................
5
P Y P Y
.................................................................................................
6
JYTHON...............................................................................................
6
IRONPYTHON.......................................................................................
6
PYTHONNET
......................
7
SKULPT...............................................................................................
7
MICROPYTHON.....................................................................................
7
2 PYTHON RICHTIG IN STALLIEREN
................................
9
PYTHON UNTER MAC OS X INSTALLIEREN
.................................................... 9
SETUPTOOLS UND P I P
..........................................................................
11
VIRTUALENV....................................................................................
12
PYTHON UNTER LINUX
INSTALLIEREN............................................................
12
SETUPTOOLS UND P I P ..................................... 12
ENTWICKLUNGSWERKZEUGE..................................................................
13
VIRTUALENV.........................................................................................
15
PYTHON UNTER WINDOWS
INSTALLIEREN...................................................... 15
SETUPTOOLS UND P I P
..........................................................................
17
VIRTUALENV......................................... 18
KOMMERZIELLE PYTHON-DISTRIBUTIONEN
.
.................................................
19
3 IHRE ENTWICKLUNGSUMGEBUNG
......................................................... 23
TEXTEDITOREN.........................................................................................
24
SUBLIME T E X T
........
..........................................................................
25
VIM....................................................................................................
25
EMACS...............................................................................................
27
TEXTM
ATE.........................................................................................
28
A TO M
...............................................................................................
29
CODE.................................................................................................
29
IDES
....................................................................................................
30
PYCHARM/INTELLIJ ID E A
.................................................................. 31
APTANA STUDIO 3/ECLIPSE + LICLIPSE + PYDEV
.................................
32
W INGLD E
.........................................................................................
32
S PYD ER
....................................................................................
33
NINJA-IDE.....................................................................................
33
KOMODO ID E
..........................................................................
33
ERIC (DIE ERIC PYTHON ID E )
..............................................................
34
VISUAL S TU D IO
...................................................................................
34
INTERAKTIVE
TOOLS...................................................................................
35
IDLE
...........................................
35
IPYTHON.............................................................................................
36
B P Y
THON...........................................................................................
36
ISOLATIONSTOOLS.......................................................................................
36
VIRTUELLE UMGEBUNGEN
....................................................................
37
PYENV...............................................................................................
39
AUTOENV...........................................................................................
39
VIRTUALENVWRAPPER...........................................................................
40
BUILDOUT...........................................................................................
41
C ONDA..
.
................................................................................
42
D
OCKER.............................................................................................
43
TEIL 2 WIR LEGEN LO S
..........................................................................
45
4 GUTEN CODE
SCHREIBEN...................................................................
47
CODESTIL.................................................................................................
47
PEP 8
..............................................................................
48
PEP 20 (ALIAS THE ZEN OF
PYTHON).................................................... 49
ALLGEMEINE
EMPFEHLUNGEN..............................................................
50
KONVENTIONEN...................................................................................
57
IDIOM
E.............................................................................................
59
TYPISCHE
FALLSTRICKE........................................................................
63
IHR PROJEKT STRUKTURIEREN
.....................................................
66
M
ODULE.............................................................................................
66
PAKETE...............................................................................................
70
OBJEKTORIENTIERTE
PROGRAMMIERUNG.................................................. 71
DEKORATOREN.....................................................................................
73
DYNAMISCHE TYPISIERUNG
................................................................
74
VERAENDERLICHE UND UNVERAENDERLICHE TYPEN
.....................................
75
VENDORIZING
DEPENDENCIES..............................................................
77
IHREN CODE
TESTEN...................................................................................
78
TIPPS FUER DAS TESTEN
........................................................................
78
TEST-GRUNDLAGEN...............................................................................
80
BEISPIELE...........................................................................................
83
WEITERE BELIEBTE T O O LS
....................................................................
86
DOKUMENTATION.....................................................................................
89
PROJEKTDOKUMENTATION
....................................................................
89
PROJEKTPUBLIKATION...........................................................................
90
DOCSTRING VERSUS
BLOCKKOMMENTARE................................................ 91
LOGGING.................................................................................................
91
LOGGING IN EINER
BIBLIOTHEK..............................................................
92
LOGGING IN EINER
ANWENDUNG.......................................................... 93
WAHL EINER LIZEN
Z.................................................................................
95
UPSTREAM-LIZENZEN...........................................................................
95
OPTIONEN...........................................................................................
96
RESSOURCEN ZUM THEMA LIZENZIERUNG
...........................................
97
5 GUTEN CODE LESEN
........................................................................
99
GEMEINSAMKEITEN.................................................................................
100
HOWDOL............................. 101
EINE EINZELNE SKRIPTDATEI LESEN
..................
101
STRUKTURBEISPIELE AUS H OW D
OL........................................................ 105
STILBEISPIELE AUS H OW D
OL................................................................ 105
D IAM
OND...............................................................................................
108
EINE GROESSERE ANWENDUNG LE S E N
...................................................... 108
STRUKTURBEISPIELE AUS
DIAMOND........................................................ 114
STILBEISPIELE AUS DIAMOND
..........
................................................. 118
T A B LIB
...................................................................................................
120
EINE KLEINE BIBLIOTHEK LESE N
............................................................ 120
STRUKTURBEISPIELE AUS
TABLIB............................................................ 124
STILBEISPIELE AUS
TABLIB....................................................................
132
REQUESTS.................................................................................................
134
EINE GROESSERE BIBLIOTHEK LESEN
..................
135
STRUKTURBEISPIELE AUS REQUESTS
.
.......................................................
138
STILBEISPIELE AUS REQUESTS
..............
143
W
ERKZEUG.............................................................................................
148
CODE IN EINEM TOOLKIT LE S E N
.......................................................... 149
STILBEISPIELE AUS WERKZEUG
..............................................................
156
STRUKTURBEISPIELE AUS
WERKZEUG...................................................... 157
FLASK
...................................................................................................
163
CODE IN EINEM FRAMEWORK
LESEN.................................................... 164
STILBEISPIELE AUS FLASK
......................................................................
170
STRUKTURBEISPIELE AUS F LA S K
............................................................
171
6 GUTEN CODE AUSLIEFERN
................................
175
NUETZLICHES VOKABULAR UND NUETZLICHE KONZEPTE
.................................
176
PAKETIERUNG IHRES C O D ES
......................................................................
177
CONDA.......................................................................................
177
P Y P
I.................................................................................................
178
EINFRIEREN IHRES
CODES...........................................................................
181
PYLNSTALLER.........................................................................................
183
CX_FREEZE.........................................................................................
185
PY2APP.............................................................................................
186
PY2EXE.............................................................................................
187
BBFREEZE...........................................................................................
188
PAKETIERUNG FUER LINUX-BUILT-DISTRIBUTIONEN
.......................................
188
AUSFUEHRBARE ZIP-DATEIEN
....................................................................
190
TEIL 3
SZENARIO-GUIDE.......................................................................
193
7 NUTZERINTERAKTION
.......................................................................
195
JUPYTER
NOTEBOOKS...............................................................................
195
KOMMANDOZEILENANWENDUNGEN..........................................................
196
ARGPARSE...........................................................................................
197
D O C O P T............................. 198
PLAC...................................................................................................
199
CLICK.................................................................................................
200
C
LINT.................................................................................................
202
CLIFF....................................... 203
GUI-ANWENDUNGEN...............................................................................
204
WIDGET-BIBLIOTHEKEN
......................................................................
204
SPIELEENTWICKLUNG...........................................................................
210
W
EBANWENDUNGEN...............................................................................
211
WEB-FRAMEWORKS/MIKROFRAMEWORKS............................................
211
WEB-TEMPLATE-ENGINES
..................................................................
215
WEB-DEPLOYMENT.............................................................................
220
8 CODEMANAGEMENT UND-O PTIM IERUNG
................................................
225
CONTINUOUS INTEGRATION
........................................................................
225
T O X
...................................................................................................
226
SYSTEMADMINISTRATION...........................................................................
226
TRAVIS-CI...........................................................................................
226
JE N K IN
S.............................................................................................
227
B
UILDBOT...........................................................................................
228
SERVERAUTOMATISIERUNG
....................................................................
228
SYSTEM- UND
TASK-UEBERWACHUNG.................................................... 233
GESCHWINDIGKEIT...................................................................................
236
THREADING.........................................................................................
238
M
ULTIPROCESSING...............................................................................
238
SUBPROZESSE.......................................................................................
240
P Y P Y
.................................................................................................
240
C Y TH O N
.............................................................................................
241
N U M B A
.............................................................................................
244
GPU-BIBLIOTHEKEN.............................................................................
245
INTERFACING MIT C-/C++-/FORTRAN-BIBLIOTHEKEN
.......................
246
9 SOFTWARE-INTERFACES
.....................................................................
251
WEBCLIENTS.............................................................................................
252
W
EB-APIS.........................................................................................
252
DATENSERIALISIERUNG...............................................................................
257
PICKLE.................................................................................................
257
SPRACHUEBERGREIFENDE
SERIALISIERUNG.................................................. 258
KOMPRIMIERUNG.................................................................................
259
DAS BUFFER-PROTOKOLL
.
........................................................................
260
VERTEILTE
SYSTEME...................................................................................
260
VERNETZUNG.......................................................................................
260
KRYPTOGRAFIE...........................................................................................
266
SSL, HASHLIB UND
SECRETS....................................................................
267
PYOPENSSL.......................................................................................
269
PYNACL UND
LIBNACL..........................................................................
270
CRYPTOGRAPHY............................................................................
271
PYCRYPTO...........................................................................................
271
B CRY P
T...............................................................................................
271
10 DATENM
ANIPULATION.......................................................................
273
WISSENSCHAFTLICHE
ANWENDUNGEN........................................................ 274
IPYTHON................................... 274
N UM
PY.............................................................................................
275
SCIPY............................................. 275
M
ATPLOTLIB.......................................................................................
276
P
ANDAS.............................................................................................
276
SCIKIT-LEARN.....................................................................................
276
RPY2.................................................................................................
277
DECIMAL, FRACTIONS UND
NUMBERS...................................................... 277
SYMPY...............................................................................................
278
T EXTMANIPULATION UND T
EXT-MINING.................................................... 278
STRINGTOOLS IN PYTHONS STANDARDBIBLIOTHEK
...................................
278
BILDVERARBEITUNG...............................................................................
281
11 D
ATENPERSISTENZ..........................................................................
285
STRUKTURIERTE DATEIEN
...........................................................................
285
DATENBANKBIBLIOTHEKEN..............................................................
286
SQLITE3...............................................................................................
289
SQLALCHEMY...................................................................................
289
DJANGO O R M
...................................................................................
292
PEEWEE.............................................................................................
294
PONYO RM
.......................................................................................
296
SQLOBJECT.......................................................................................
298
RECORDS.............................................................................................
298
NOSQL-DATENBANKBIBLIOTHEKEN....................................................
299
A N H A N G
.....................................................................................
301
BDFL...............................................................................................
301
PYTHON SOFTWARE
FOUNDATION.......................................................... 301
PEPS.................................................................................................
301
EINSTEIGER............................... 303
FORTGESCHRITTENE EINSTEIGER
..............................................................
305
FORTGESCHRITTENE...............................................................................
305
FUER INGENIEURE UND W
ISSENSCHAFTLER.............................................. 305
VERSCHIEDENES...................................................................................
306
REFERENZEN.......................................................................................
307
IN D E X
........................................................................................
309
|
any_adam_object | 1 |
author | Reitz, Kenneth Schlusser, Tanya |
author2 | Klicman, Peter 1965- |
author2_role | trl |
author2_variant | p k pk |
author_GND | (DE-588)1116949687 (DE-588)1116949776 (DE-588)173148263 |
author_facet | Reitz, Kenneth Schlusser, Tanya Klicman, Peter 1965- |
author_role | aut aut |
author_sort | Reitz, Kenneth |
author_variant | k r kr t s ts |
building | Verbundindex |
bvnumber | BV044394974 |
classification_rvk | ST 250 |
classification_tum | DAT 366f |
ctrlnum | (OCoLC)972907612 (DE-599)DNB1125137452 |
dewey-full | 004 005.133 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 004 - Computer science 005 - Computer programming, programs, data, security |
dewey-raw | 004 005.133 |
dewey-search | 004 005.133 |
dewey-sort | 14 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
edition | 1. Auflage |
format | Book |
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id | DE-604.BV044394974 |
illustrated | Illustrated |
indexdate | 2024-12-20T18:01:54Z |
institution | BVB |
isbn | 9783960090458 3960090455 |
language | German English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-029797144 |
oclc_num | 972907612 |
open_access_boolean | |
owner | DE-858 DE-M347 DE-1046 DE-862 DE-BY-FWS DE-1102 DE-859 DE-11 DE-29T DE-860 DE-19 DE-BY-UBM DE-91G DE-BY-TUM DE-B768 DE-703 DE-473 DE-BY-UBG DE-706 DE-1043 DE-83 DE-898 DE-BY-UBR DE-20 DE-573 DE-945 |
owner_facet | DE-858 DE-M347 DE-1046 DE-862 DE-BY-FWS DE-1102 DE-859 DE-11 DE-29T DE-860 DE-19 DE-BY-UBM DE-91G DE-BY-TUM DE-B768 DE-703 DE-473 DE-BY-UBG DE-706 DE-1043 DE-83 DE-898 DE-BY-UBR DE-20 DE-573 DE-945 |
physical | XIII, 319 Seiten Illustrationen |
publishDate | 2017 |
publishDateSearch | 2017 |
publishDateSort | 2017 |
publisher | O'Reilly |
record_format | marc |
spellingShingle | Reitz, Kenneth Schlusser, Tanya Hitchhiker's Guide für Python best practices für Programmierer Python 3.x (DE-588)7692360-5 gnd |
subject_GND | (DE-588)7692360-5 |
title | Hitchhiker's Guide für Python best practices für Programmierer |
title_alt | The hitchhiker's guide to Python |
title_auth | Hitchhiker's Guide für Python best practices für Programmierer |
title_exact_search | Hitchhiker's Guide für Python best practices für Programmierer |
title_full | Hitchhiker's Guide für Python best practices für Programmierer Kenneth Reitz und Tanya Schlusser ; deutsche Übersetzung von Peter Klicman |
title_fullStr | Hitchhiker's Guide für Python best practices für Programmierer Kenneth Reitz und Tanya Schlusser ; deutsche Übersetzung von Peter Klicman |
title_full_unstemmed | Hitchhiker's Guide für Python best practices für Programmierer Kenneth Reitz und Tanya Schlusser ; deutsche Übersetzung von Peter Klicman |
title_short | Hitchhiker's Guide für Python |
title_sort | hitchhiker s guide fur python best practices fur programmierer |
title_sub | best practices für Programmierer |
topic | Python 3.x (DE-588)7692360-5 gnd |
topic_facet | Python 3.x |
url | http://deposit.dnb.de/cgi-bin/dokserv?id=11a414a760a444818590f822853f776a&prov=M&dok_var=1&dok_ext=htm http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029797144&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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Inhaltsverzeichnis
Paper/Kapitel scannen lassen
Paper/Kapitel scannen lassen
Teilbibliothek Mathematik & Informatik
Signatur: |
0102 DAT 366f 2017 A 4024 Lageplan |
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Exemplar 1 | Ausleihbar Am Standort |