Building interactive worlds in 3D: virtual sets and pre-visualization for games, film, and the Web
Gespeichert in:
Beteilige Person: | |
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Format: | Elektronisch E-Book |
Sprache: | Englisch |
Veröffentlicht: |
Amsterdam
Elsevier/Focal Press
2005
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Schlagwörter: | |
Links: | http://www.sciencedirect.com/science/book/9780240806228 http://www.sciencedirect.com/science/book/9780240806228 |
Beschreibung: | In Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps required to build simulations and interactions, utilize virtual cameras, virtual actors (with self-determined behaviors), and real-time physics including gravity, collision, and topography. With the free software demos included, 3D artists and developers can learn to build a fully functioning prototype. The book is dynamic enough to give both those with a programming background as well as those who are just getting their feet wet challenging and engaging tutorials in virtual set design, using Virtools. Other software discussed is: Lightwave, and Maya. The book is constructed so that, depending on your project and design needs, you can read the text or interviews independently and/or use the book as reference for individual tutorials on a project-by-project basis. Each tutorial is followed by a short interview with a 3D graphics professional in order to provide insight and additional advice on particular interactive 3D techniques-from user, designer, artist, and producer perspectives. * Create interactive, 3D sets - virtual buildings, terrains, as well as other virtual prototypes for games, film/video pre-visualization, and virtual reality design for the Web from sketch to fully-working prototype * Interviews with experts in the field provide additional insight into each tutorial * Dozens of tutorials on CD-ROM, and dozens more on author's website Includes bibliographical references (pages 409-412) and index |
Umfang: | xxiv, 422 pages |
ISBN: | 0080476279 9780080476278 9780240806228 0240806220 |
Internformat
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500 | |a In Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps required to build simulations and interactions, utilize virtual cameras, virtual actors (with self-determined behaviors), and real-time physics including gravity, collision, and topography. With the free software demos included, 3D artists and developers can learn to build a fully functioning prototype. The book is dynamic enough to give both those with a programming background as well as those who are just getting their feet wet challenging and engaging tutorials in virtual set design, using Virtools. Other software discussed is: Lightwave, and Maya. The book is constructed so that, depending on your project and design needs, you can read the text or interviews independently and/or use the book as reference for individual tutorials on a project-by-project basis. Each tutorial is followed by a short interview with a 3D graphics professional in order to provide insight and additional advice on particular interactive 3D techniques-from user, designer, artist, and producer perspectives. * Create interactive, 3D sets - virtual buildings, terrains, as well as other virtual prototypes for games, film/video pre-visualization, and virtual reality design for the Web from sketch to fully-working prototype * Interviews with experts in the field provide additional insight into each tutorial * Dozens of tutorials on CD-ROM, and dozens more on author's website | ||
500 | |a Includes bibliographical references (pages 409-412) and index | ||
650 | 4 | |a Jeux d'ordinateur / Programmation | |
650 | 4 | |a Affichage tridimensionnel | |
650 | 4 | |a Réalité virtuelle | |
650 | 7 | |a Computer games / Programming |2 fast | |
650 | 7 | |a Three-dimensional display systems |2 fast | |
650 | 7 | |a Virtual reality |2 fast | |
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650 | 4 | |a Virtual reality | |
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Datensatz im Suchindex
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---|---|
any_adam_object | |
author | Gauthier, Jean-Marc |
author_facet | Gauthier, Jean-Marc |
author_role | aut |
author_sort | Gauthier, Jean-Marc |
author_variant | j m g jmg |
building | Verbundindex |
bvnumber | BV044379329 |
collection | ZDB-33-ESD |
ctrlnum | (ZDB-33-ESD)ocn499051577 (OCoLC)499051577 (DE-599)BVBBV044379329 |
dewey-full | 794.8/16693 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/16693 |
dewey-search | 794.8/16693 |
dewey-sort | 3794.8 516693 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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institution | BVB |
isbn | 0080476279 9780080476278 9780240806228 0240806220 |
language | English |
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physical | xxiv, 422 pages |
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spelling | Gauthier, Jean-Marc Verfasser aut Building interactive worlds in 3D virtual sets and pre-visualization for games, film, and the Web Jean-Marc Gauthier Amsterdam Elsevier/Focal Press 2005 xxiv, 422 pages txt rdacontent c rdamedia cr rdacarrier In Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps required to build simulations and interactions, utilize virtual cameras, virtual actors (with self-determined behaviors), and real-time physics including gravity, collision, and topography. With the free software demos included, 3D artists and developers can learn to build a fully functioning prototype. The book is dynamic enough to give both those with a programming background as well as those who are just getting their feet wet challenging and engaging tutorials in virtual set design, using Virtools. Other software discussed is: Lightwave, and Maya. The book is constructed so that, depending on your project and design needs, you can read the text or interviews independently and/or use the book as reference for individual tutorials on a project-by-project basis. Each tutorial is followed by a short interview with a 3D graphics professional in order to provide insight and additional advice on particular interactive 3D techniques-from user, designer, artist, and producer perspectives. * Create interactive, 3D sets - virtual buildings, terrains, as well as other virtual prototypes for games, film/video pre-visualization, and virtual reality design for the Web from sketch to fully-working prototype * Interviews with experts in the field provide additional insight into each tutorial * Dozens of tutorials on CD-ROM, and dozens more on author's website Includes bibliographical references (pages 409-412) and index Jeux d'ordinateur / Programmation Affichage tridimensionnel Réalité virtuelle Computer games / Programming fast Three-dimensional display systems fast Virtual reality fast Computer games Programming Three-dimensional display systems Virtual reality Dreidimensionale Computergrafik (DE-588)4133691-4 gnd rswk-swf Virtuelle Realität (DE-588)4399931-1 gnd rswk-swf Virtuelle Realität (DE-588)4399931-1 s Dreidimensionale Computergrafik (DE-588)4133691-4 s 1\p DE-604 http://www.sciencedirect.com/science/book/9780240806228 Verlag URL des Erstveröffentlichers Volltext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Gauthier, Jean-Marc Building interactive worlds in 3D virtual sets and pre-visualization for games, film, and the Web Jeux d'ordinateur / Programmation Affichage tridimensionnel Réalité virtuelle Computer games / Programming fast Three-dimensional display systems fast Virtual reality fast Computer games Programming Three-dimensional display systems Virtual reality Dreidimensionale Computergrafik (DE-588)4133691-4 gnd Virtuelle Realität (DE-588)4399931-1 gnd |
subject_GND | (DE-588)4133691-4 (DE-588)4399931-1 |
title | Building interactive worlds in 3D virtual sets and pre-visualization for games, film, and the Web |
title_auth | Building interactive worlds in 3D virtual sets and pre-visualization for games, film, and the Web |
title_exact_search | Building interactive worlds in 3D virtual sets and pre-visualization for games, film, and the Web |
title_full | Building interactive worlds in 3D virtual sets and pre-visualization for games, film, and the Web Jean-Marc Gauthier |
title_fullStr | Building interactive worlds in 3D virtual sets and pre-visualization for games, film, and the Web Jean-Marc Gauthier |
title_full_unstemmed | Building interactive worlds in 3D virtual sets and pre-visualization for games, film, and the Web Jean-Marc Gauthier |
title_short | Building interactive worlds in 3D |
title_sort | building interactive worlds in 3d virtual sets and pre visualization for games film and the web |
title_sub | virtual sets and pre-visualization for games, film, and the Web |
topic | Jeux d'ordinateur / Programmation Affichage tridimensionnel Réalité virtuelle Computer games / Programming fast Three-dimensional display systems fast Virtual reality fast Computer games Programming Three-dimensional display systems Virtual reality Dreidimensionale Computergrafik (DE-588)4133691-4 gnd Virtuelle Realität (DE-588)4399931-1 gnd |
topic_facet | Jeux d'ordinateur / Programmation Affichage tridimensionnel Réalité virtuelle Computer games / Programming Three-dimensional display systems Virtual reality Computer games Programming Dreidimensionale Computergrafik Virtuelle Realität |
url | http://www.sciencedirect.com/science/book/9780240806228 |
work_keys_str_mv | AT gauthierjeanmarc buildinginteractiveworldsin3dvirtualsetsandprevisualizationforgamesfilmandtheweb |