Game physics:
Gespeichert in:
Beteilige Person: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | Englisch |
Veröffentlicht: |
Amsterdam
Elsevier/Morgan Kaufmann
c2004
|
Ausgabe: | 1st ed |
Schriftenreihe: | Morgan Kaufmann series in interactive 3D technology
|
Schlagwörter: | |
Links: | http://www.sciencedirect.com/science/book/9781558607408 http://www.sciencedirect.com/science/book/9781558607408 |
Beschreibung: | Game Physics is an introduction to the ideas and techniques needed to create physically realistic 3D graphic environments. As a companion volume to Dave Eberly's industry standard 3D Game Engine Design, Game Physics shares a similar practical approach and format. Dave includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them. He then describes all the algorithmic foundations and uses code examples and working source code to show how they are implemented, culminating in a large collection of physical simulations. This book tackles the complex, challenging issues that other books avoid, including Lagrangian dynamics, rigid body dynamics, impulse methods, resting contact, linear complementarity problems, deformable bodies, mass-spring systems, friction, numerical solution of differential equations, numerical stability and its relationship to physical stability, and Verlet integration methods. Dave even describes when real physics isn't necessary-and hacked physics will do Includes bibliographical references and index |
Umfang: | xxxvi, 776 p. |
ISBN: | 9781558607408 1558607404 |
Internformat
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Datensatz im Suchindex
_version_ | 1818983331980640256 |
---|---|
any_adam_object | |
author | Eberly, David H. |
author_facet | Eberly, David H. |
author_role | aut |
author_sort | Eberly, David H. |
author_variant | d h e dh dhe |
building | Verbundindex |
bvnumber | BV044379305 |
collection | ZDB-33-ESD |
ctrlnum | (ZDB-33-ESD)ocn499049801 (OCoLC)499049801 (DE-599)BVBBV044379305 |
dewey-full | 794.8/1526 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/1526 |
dewey-search | 794.8/1526 |
dewey-sort | 3794.8 41526 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
edition | 1st ed |
format | Electronic eBook |
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id | DE-604.BV044379305 |
illustrated | Not Illustrated |
indexdate | 2024-12-20T18:01:25Z |
institution | BVB |
isbn | 9781558607408 1558607404 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-029781527 |
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physical | xxxvi, 776 p. |
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spelling | Eberly, David H. Verfasser aut Game physics David H. Eberly ; with a contribution by Ken Shoemake 1st ed Amsterdam Elsevier/Morgan Kaufmann c2004 xxxvi, 776 p. txt rdacontent c rdamedia cr rdacarrier Morgan Kaufmann series in interactive 3D technology Game Physics is an introduction to the ideas and techniques needed to create physically realistic 3D graphic environments. As a companion volume to Dave Eberly's industry standard 3D Game Engine Design, Game Physics shares a similar practical approach and format. Dave includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them. He then describes all the algorithmic foundations and uses code examples and working source code to show how they are implemented, culminating in a large collection of physical simulations. This book tackles the complex, challenging issues that other books avoid, including Lagrangian dynamics, rigid body dynamics, impulse methods, resting contact, linear complementarity problems, deformable bodies, mass-spring systems, friction, numerical solution of differential equations, numerical stability and its relationship to physical stability, and Verlet integration methods. Dave even describes when real physics isn't necessary-and hacked physics will do Includes bibliographical references and index Computergraphics gtt Driedimensionale afbeeldingen gtt Interactieve computerprogramma's gtt Processamento de imagens larpcal Teoria e técnicas de programação larpcal Processamento eletrônico de dados larpcal Física (aplicações) larpcal Computerspiel swd Physikalisches System swd Programmierung swd Simulation swd Computer games / Programming blmlsh Physics / Data processing blmlsh Computer games / Programming local Physics / Data processing local Computer games / Programming fast Computer graphics fast Physics / Computer simulation fast Three-dimensional display systems fast Datenverarbeitung Computer games Programming Physics Computer simulation Computer graphics Three-dimensional display systems Programmierung (DE-588)4076370-5 gnd rswk-swf Simulation (DE-588)4055072-2 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Metamathematik (DE-588)4074759-1 gnd rswk-swf Physikalisches System (DE-588)4174610-7 gnd rswk-swf Softwareentwicklung (DE-588)4116522-6 gnd rswk-swf Dreidimensionale Computergrafik (DE-588)4133691-4 gnd rswk-swf Physikalisches System (DE-588)4174610-7 s Simulation (DE-588)4055072-2 s Computerspiel (DE-588)4010457-6 s Programmierung (DE-588)4076370-5 s 1\p DE-604 Dreidimensionale Computergrafik (DE-588)4133691-4 s Softwareentwicklung (DE-588)4116522-6 s Metamathematik (DE-588)4074759-1 s 2\p DE-604 Shoemake, Ken Sonstige oth http://www.sciencedirect.com/science/book/9781558607408 Verlag URL des Erstveröffentlichers Volltext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk 2\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Eberly, David H. Game physics Computergraphics gtt Driedimensionale afbeeldingen gtt Interactieve computerprogramma's gtt Processamento de imagens larpcal Teoria e técnicas de programação larpcal Processamento eletrônico de dados larpcal Física (aplicações) larpcal Computerspiel swd Physikalisches System swd Programmierung swd Simulation swd Computer games / Programming blmlsh Physics / Data processing blmlsh Computer games / Programming local Physics / Data processing local Computer games / Programming fast Computer graphics fast Physics / Computer simulation fast Three-dimensional display systems fast Datenverarbeitung Computer games Programming Physics Computer simulation Computer graphics Three-dimensional display systems Programmierung (DE-588)4076370-5 gnd Simulation (DE-588)4055072-2 gnd Computerspiel (DE-588)4010457-6 gnd Metamathematik (DE-588)4074759-1 gnd Physikalisches System (DE-588)4174610-7 gnd Softwareentwicklung (DE-588)4116522-6 gnd Dreidimensionale Computergrafik (DE-588)4133691-4 gnd |
subject_GND | (DE-588)4076370-5 (DE-588)4055072-2 (DE-588)4010457-6 (DE-588)4074759-1 (DE-588)4174610-7 (DE-588)4116522-6 (DE-588)4133691-4 |
title | Game physics |
title_auth | Game physics |
title_exact_search | Game physics |
title_full | Game physics David H. Eberly ; with a contribution by Ken Shoemake |
title_fullStr | Game physics David H. Eberly ; with a contribution by Ken Shoemake |
title_full_unstemmed | Game physics David H. Eberly ; with a contribution by Ken Shoemake |
title_short | Game physics |
title_sort | game physics |
topic | Computergraphics gtt Driedimensionale afbeeldingen gtt Interactieve computerprogramma's gtt Processamento de imagens larpcal Teoria e técnicas de programação larpcal Processamento eletrônico de dados larpcal Física (aplicações) larpcal Computerspiel swd Physikalisches System swd Programmierung swd Simulation swd Computer games / Programming blmlsh Physics / Data processing blmlsh Computer games / Programming local Physics / Data processing local Computer games / Programming fast Computer graphics fast Physics / Computer simulation fast Three-dimensional display systems fast Datenverarbeitung Computer games Programming Physics Computer simulation Computer graphics Three-dimensional display systems Programmierung (DE-588)4076370-5 gnd Simulation (DE-588)4055072-2 gnd Computerspiel (DE-588)4010457-6 gnd Metamathematik (DE-588)4074759-1 gnd Physikalisches System (DE-588)4174610-7 gnd Softwareentwicklung (DE-588)4116522-6 gnd Dreidimensionale Computergrafik (DE-588)4133691-4 gnd |
topic_facet | Computergraphics Driedimensionale afbeeldingen Interactieve computerprogramma's Processamento de imagens Teoria e técnicas de programação Processamento eletrônico de dados Física (aplicações) Computerspiel Physikalisches System Programmierung Simulation Computer games / Programming Physics / Data processing Computer graphics Physics / Computer simulation Three-dimensional display systems Datenverarbeitung Computer games Programming Physics Computer simulation Metamathematik Softwareentwicklung Dreidimensionale Computergrafik |
url | http://www.sciencedirect.com/science/book/9781558607408 |
work_keys_str_mv | AT eberlydavidh gamephysics AT shoemakeken gamephysics |