Game physics:
Gespeichert in:
Bibliographische Detailangaben
Beteilige Person: Eberly, David H. (VerfasserIn)
Format: Elektronisch E-Book
Sprache:Englisch
Veröffentlicht: Amsterdam Elsevier/Morgan Kaufmann c2004
Ausgabe:1st ed
Schriftenreihe:Morgan Kaufmann series in interactive 3D technology
Schlagwörter:
Links:http://www.sciencedirect.com/science/book/9781558607408
http://www.sciencedirect.com/science/book/9781558607408
Beschreibung:Game Physics is an introduction to the ideas and techniques needed to create physically realistic 3D graphic environments. As a companion volume to Dave Eberly's industry standard 3D Game Engine Design, Game Physics shares a similar practical approach and format. Dave includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them. He then describes all the algorithmic foundations and uses code examples and working source code to show how they are implemented, culminating in a large collection of physical simulations. This book tackles the complex, challenging issues that other books avoid, including Lagrangian dynamics, rigid body dynamics, impulse methods, resting contact, linear complementarity problems, deformable bodies, mass-spring systems, friction, numerical solution of differential equations, numerical stability and its relationship to physical stability, and Verlet integration methods. Dave even describes when real physics isn't necessary-and hacked physics will do
Includes bibliographical references and index
Umfang:xxxvi, 776 p.
ISBN:9781558607408
1558607404