Interactivity, game creation, design, learning, and innovation: 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016 : proceedings
Gespeichert in:
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Weitere beteiligte Personen: | , |
Format: | Tagungsbericht Buch |
Sprache: | Englisch |
Veröffentlicht: |
Cham
Springer
[2017]
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Schriftenreihe: | Lecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
196 |
Schlagwörter: | |
Links: | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029735998&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
Umfang: | XIV, 324 Seiten Illustrationen, Diagramme |
ISBN: | 9783319558332 |
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Datensatz im Suchindex
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adam_text | Contents
ArtsIT and DLI 2016, Day 1
ArtsIT + DLI: Invited Paper................................................. 3
Anthony L Brooks
A Tangible Augmented Reality Toy Kit: Interactive Solution
for Early Childhood Education............................................... 12
Yujie Zhu and Stephen Jia Wang
The Farm Game: A Game Designed to Follow Children’s
Playing Maturity............................................................ 20
Emmanouil Zidianakis, Kalliopi Stratigi, Danae Ioannidi,
Nikolaos Partarakis, Margherita Antona, and Constantine Stephanidis
SceneMaker: Creative Technology for Digital StoryTelling.................... 29
Murat Aksery Brian Bridges, Giuliano Campo, Abbas Cheddad,
Kevin Curran, Lisa Fitzpatrick Linley Hamilton, John Harding,
Ted Leath, Tom Lunney, Frank Lyons, Minhua May John Macrae,
Tom Maguire, Aiden McCaughey, Eileen McClory, Victoria McCollum,
Paul Me Kevitty Adam Melvin, Paul Moore, Eleanor Mulholland,
Karla Munoz, Greg O Hanlon, and Laurence Roman
Structuring Design and Evaluation of an Interactive Installation Through
Swarms of Light Rays with Human-Artifact Model .............................. 39
Curnhur Erkut and Jonas Fehr
Gamify HCI: Device’s Human Resolution for Dragging on Touch Screens
in a Game with Lab and Crowd Participants.................................... 47
Allan Christensen, Simon André Pedersen, and Hendrik Knoche
Maze and Mirror Game Design for Increasing Motivation in Studying
Science in Elementary School Students: The case of Maze
and Mirror Workshop in Shimada elementary school of Japan................. 55
Sara Hojjat, Chiaki Fukuzaki, and Tomoyuki Sowa
Towards a Wearable Interface for Immersive Telepresence in Robotics....... 65
Uriel Martinez-Hernandezy Michael Szollosy, Luke W. Boorman,
Hamideh Kerdegari, and Tony J. Prescott
Designing Digital Tools for Physiotherapy ................................ 74
Gabriela Postolachey Raul Oliveiray and Octavian Postolache
xn
Contents
Enriching Location-Based Games with Navigational Game Activities ...... 89
Stephanie Githa Nadarajah, Benjamin Nicholas Overgaard,
Peder Walz Pedersen, Camilla Gisela Hansen Schnatterbeck,
and Matthias Rehm
Pairing Craft-Making with Mandarin eBooks: An Investigation
into the Potential Use of Craft for Language Learning by Preschoolers..... 97
Wil-Kie Tan, Stephen Jia Wang, and Jeffrey Janet
Toward a Decolonizing Approach to Game Studies: Philosophizing
Computer Game with BCI................................................ 105
Hyunkyoung Cho and Joonsung Yoon
CollaTrEx — Collaborative Context-Aware Mobile Training
and Exploration........................................................... . 113
Jean Botev, Ralph Marschall, and Steffen Rothkugel
Increasing the Perceived Camera Velocity in 3D Racing Games
by Changing Camera Attributes............................................. 121
Kristoffer Lind Holm, Nicolai Skovhus, and Martin Kraus
Assessment of Stand-Alone Displays for Time Management
in a Creativity-Driven Learning Environment ........................... 129
Søren R. Frimodt-Møller
Sandtime: A Tangible Interaction Featured Gaming Installation
to Encourage Social Interaction Among Children . ................ 137
Chulin Yang and Stephen Jia Wang
The Imitation Game to Cultural Heritage: A Human-like Interaction Driven
Approach for Supporting Art Recreation.................................... 145
Fiammetta Marulli and Luca Vallifuoco
Enhancing the Multisensory Environment with Adaptive Game Audio
Techniques................................................................ 154
Ben Challis, Angela Kang, Rachel Rimmer, and Mark Hildred
Investigating the Effect of Scaffolding in Modem Game Design............... . 162
Kasper Halkjær Jensen and Martin Kraus
AstsIT and DLI 2016, Day 2
Multi-kinect Skeleton Fusion for Enactive Games........................... 173
Nikolaj Marimo Støvring, Esbem Torgard Kaspersen,
Jeppe Milling Korsholm, Yousif Ali Hassan Najim, Soraya Makhlouf,
Alireza Khani, and Cumhur Erkut
Contents
XIII
Analysing Emotional Sentiment in People’s YouTube Channel Comments ... 181
Eleanor Mulholland, Paul Me Kevitt, Tom Lunney,
and Karl-Michael Schneider
Mobile Device Applications for Head Start Experience in Music.............. 189
Szu-Ming Chung and Chun֊Tsai Wu
The Effect of Interacting with Two Devices When Creating the Illusion
of Internal State in Passive Tangible Widgets ............................... 197
Christoffer Bech, Andreas Heldbjerg Borkt Jakob Birch Memborg,
Lasse Schøne Rosenlund, and Martin Kraus
A Multimodal Interaction Framework for Blended Learning . . ............... 205
Nikolaos Vidakis, Kalafatis Konstantinos, and Georgios Triantafyllidis
Multimodal Detection of Music Performances for Intelligent Emotion
Based Lighting .............................................. ............ 212
Esben Oxholm, Ellen K. Hansen, and Georgios Triantafyllidis
Widening the Experience of Artistic Sketchbooks............................ 220
Henning Christiansen and Bjørn Laursen
Considerations and Methods for Usability Testing with Children. . . ....... 228
Malene Hjortboe Andersen, Md. Saifuddin Khalid, and Eva Irene Brooks
An Adaptation Framework for Turning Real Life Events into Games:
The Design Process of the Refugee Game .................... . . ........... 239
Sacha Kjærhus Therkildsen, Nanna Cassøe Bunkenborg,
and Lasse Juel Larsen
Emotion Index of Cover Song Music Video Clips Based on Facial
Expression Recognition..................................................... 248
Georgios Kavalakis, Nikolaos Vidakis, and Georgios Triantafyllidis
The Opportunities of Applying the 360° Video Technology
to the Presentation of Cultural Events..................................... . 256
Nikolay Borisov, Artem Smolin, Denis Stolyarov, Pavel Shcherbakov,
and Vasiliy Trushin
Learning Together Apart - The Impact on Participation When
Using Dialogic Educational Technologies for Kids with Attention
and Developmental Deficits................................................. 264
Elsebeth Korsgaard Sorensen and Hanne Voldborg Andersen
Learning by Designing Interview Methods in Special Education............... 272
Lise Jonsson
XIV
Contents
Powerlessness or Omnipotence - the Impact of Structuring Technologies
in Learning Processes for Children with Attention
and Developmental Deficits.............................................. 280
Hanne Voldborg Andersen and Elsebeth Korsgaard Sorensen
Pyramid Algorithm Framework for Real-Time Image Effects
in Game Engines......................................................... 289
Adriå Arbués Sangüesa, Andreea-Daniela Eney
Nicolai Krogh Jørgensen, Christian Aagaard Larsen,
Daniel Michelsanti, and Martin Kraus
Introducing the Tripartite Digitization Model for Engaging
with the Intangible Cultural Heritage of the City. . ........ 297
Matthias Rehm and Kasper Rodil
Aesthetic Computing for Representation of the Computing Process
and Expansion of Perceptual Dimensions: Cases for Art, Education,
and Interfaces.......................................................... . 305
Myounghoon Jeon
AcuTable: A Touch-Enabled, Actuated Tangible User Interface........... 314
Simon Dibbem, Kasper Vestergaard Rasmussen, Daniel Ortiz-Arroyo,
and Michael Boelstoft Holte
Author Index............................................................ 323
|
any_adam_object | 1 |
author2 | Brooks, Anthony L. Brooks, Eva |
author2_role | edt edt |
author2_variant | a l b al alb e b eb |
author_corporate | ArtsIT Esbjerg |
author_corporate_role | aut |
author_facet | Brooks, Anthony L. Brooks, Eva ArtsIT Esbjerg |
author_sort | ArtsIT Esbjerg |
building | Verbundindex |
bvnumber | BV044332776 |
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ctrlnum | (OCoLC)1002258336 (DE-599)BVBBV044332776 |
discipline | Informatik |
format | Conference Proceeding Book |
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spellingShingle | Interactivity, game creation, design, learning, and innovation 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016 : proceedings Lecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering Lernen (DE-588)4035408-8 gnd Computerspiel (DE-588)4010457-6 gnd Design (DE-588)4011510-0 gnd |
subject_GND | (DE-588)4035408-8 (DE-588)4010457-6 (DE-588)4011510-0 (DE-588)1071861417 |
title | Interactivity, game creation, design, learning, and innovation 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016 : proceedings |
title_auth | Interactivity, game creation, design, learning, and innovation 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016 : proceedings |
title_exact_search | Interactivity, game creation, design, learning, and innovation 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016 : proceedings |
title_full | Interactivity, game creation, design, learning, and innovation 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016 : proceedings Anthony L. Brooks, Eva Brooks (eds.) |
title_fullStr | Interactivity, game creation, design, learning, and innovation 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016 : proceedings Anthony L. Brooks, Eva Brooks (eds.) |
title_full_unstemmed | Interactivity, game creation, design, learning, and innovation 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016 : proceedings Anthony L. Brooks, Eva Brooks (eds.) |
title_short | Interactivity, game creation, design, learning, and innovation |
title_sort | interactivity game creation design learning and innovation 5th international conference artsit 2016 and first international conference dli 2016 esbjerg denmark may 2 3 2016 proceedings |
title_sub | 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016 : proceedings |
topic | Lernen (DE-588)4035408-8 gnd Computerspiel (DE-588)4010457-6 gnd Design (DE-588)4011510-0 gnd |
topic_facet | Lernen Computerspiel Design Konferenzschrift |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029735998&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
volume_link | (DE-604)BV035393800 |
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