Serious games, interaction and simulation: 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016 : revised selected papers
Gespeichert in:
Körperschaft: | |
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Weitere beteiligte Personen: | , , |
Format: | Tagungsbericht Buch |
Sprache: | Englisch |
Veröffentlicht: |
Cham
Springer
[2017]
|
Schriftenreihe: | Lecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
176 |
Schlagwörter: | |
Links: | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029422613&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
Beschreibung: | "SGAMES 2016, the 6th EAI International Conference on Serious Games, Interaction and Simulation [...]" - Vorwort |
Umfang: | XI, 157 Seiten Illustrationen, Diagramme |
ISBN: | 9783319510545 |
Internformat
MARC
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Datensatz im Suchindex
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adam_text | Contents
Using Games for the Phonetics Awareness of Children
with Down Syndrome....................................................... 1
José Simâo, Luisa Cotrim, Teresa Condeço, Tiago Cardoso,
Miguel Palha, Yves Rybarczyk, and José Barata
Playful and Gameful Learning in a Hybrid Space........................... 9
Sylvester Amab
Improving the Learning of Child Movements Through Games...................... 15
Miguel Raposo, Raquel Barateiro, Susana Martins, Tiago Cardoso,
Miguel Palha, and José Barata
ClueKing: Allowing Parents to Customize an Informal Learning
Environment for Children..................................................... 23
Vanessa Cesârioy Valentina Nisi and Antonio Coelho
The Importance of Socio-Emotional Agency in Applied Games
for Social Learning.......................................................... 31
Rui Prada
Learning Analytics Model in a Casual Serious Game for Computer
Programming Learning......................................................... 36
Adilson Vahldick, Antonio José Mendes, and Maria José Marcelino
GLAID: Designing a Game Learning Analytics Model to Analyze the
Learning Process in Users with Intellectual Disabilities - , . .......... 45
Ana R. Cano, Baltasar Femândez-Manjôn,
and Alvaro J. Garcia-Tejedor
Automatic Extraction of Gameplay Design Expertise: An Approach Based
on Semantic Annotation....................................................... 53
Kaouther Raies, Maha Khemaja, and Yemna Mejbri
Designing Game Strategies: An Analysis from Knowledge Management
in Software Development Contexts............................................. 64
Jose L. Jurado, Cesar A. Collazos, Francisco L. Gutierrez,
and Luis M. Paredes
Neurocognitive Stimulation Game: Serious Game for Neurocognitive
Stimulation and Assessment................................................... 74
Joâo Costa, Jorge Neto, Ricardo Alves, Paula Escudeiro,
and Nuno Escudeiro
XIV
Contents
The Perspectives of Older People on Digital Gaming: Interactions
with Console and Tablet-Based Games....................................... 82
Suriati Khartini Jali and Sylvester Arnab
A Serious Game for Digital Skill Building Among Individuals at Risk,
Promoting Employability and Social Inclusion.............................. 91
Hariklia Tsalapatas, Olivier Heidmann, and Elias Houstis
Learning and Long-Term Retention of Task-Specific Training
in a Non-injured Population Using the Computer Assisted Rehabilitation
Environment (CAREN)........................................................... 99
Amanda E. Markham, Kathrine A. Service, John-David Collins,
and Piñata H. Sessoms
Sign Language Support - Adding a Gesture Library
to the Leap Motion SDK..................................................... 109
Tiago Lopes y Tiago Cardo so, and José Barata
VirtualSign Game Evaluation................................................. 117
Paula Escudeiro, Nuno Escudeiro, Marcelo Norberto, and Jorge Lopes
Towards an Ontology of Requirements for Pervasive Games Based
Learning Systems: A Requirements Engineering Perspective.................... 125
Yemna Mejbri, Maha Khemaja, and Kaouther Raies
Social Mpower: An Educational Game for Energy Efficiency.................. 133
Aikaterini Bourazeri, Jeremy Pitt, and Sylvester Amab
Gamification at Scraim....................................................... 141
Diogo Silva, Antonio Coelhof César Duartef
and Pedro Castro Henriques
The LabRint Serious Game: A New Intelligence Analysis Methodology . . . . 148
Michel Rudnianskiy Olivier Heidmann, Raphael Attias,
and François Mohier
Author Index . .
157
|
any_adam_object | 1 |
author2 | Carvalho, Carlos Vaz de Escudeiro, Paula Coelho, Antonio |
author2_role | edt edt edt |
author2_variant | c v d c cvd cvdc p e pe a c ac |
author_corporate | SGAMES Porto, Portugal |
author_corporate_role | aut |
author_facet | Carvalho, Carlos Vaz de Escudeiro, Paula Coelho, Antonio SGAMES Porto, Portugal |
author_sort | SGAMES Porto, Portugal |
building | Verbundindex |
bvnumber | BV044014993 |
classification_rvk | ST 324 |
ctrlnum | (OCoLC)975051967 (DE-599)BVBBV044014993 |
discipline | Informatik |
format | Conference Proceeding Book |
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isbn | 9783319510545 |
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physical | XI, 157 Seiten Illustrationen, Diagramme |
publishDate | 2017 |
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spellingShingle | Serious games, interaction and simulation 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016 : revised selected papers Lecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering Serious game (DE-588)1046414801 gnd |
subject_GND | (DE-588)1046414801 (DE-588)1071861417 |
title | Serious games, interaction and simulation 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016 : revised selected papers |
title_auth | Serious games, interaction and simulation 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016 : revised selected papers |
title_exact_search | Serious games, interaction and simulation 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016 : revised selected papers |
title_full | Serious games, interaction and simulation 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016 : revised selected papers Carlos Vaz de Carvalho, Paula Escudeiro, António Coelho (eds.) |
title_fullStr | Serious games, interaction and simulation 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016 : revised selected papers Carlos Vaz de Carvalho, Paula Escudeiro, António Coelho (eds.) |
title_full_unstemmed | Serious games, interaction and simulation 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016 : revised selected papers Carlos Vaz de Carvalho, Paula Escudeiro, António Coelho (eds.) |
title_short | Serious games, interaction and simulation |
title_sort | serious games interaction and simulation 6th international conference sgames 2016 porto portugal june 16 17 2016 revised selected papers |
title_sub | 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016 : revised selected papers |
topic | Serious game (DE-588)1046414801 gnd |
topic_facet | Serious game Konferenzschrift 16.06.2016-17.06.2016 Porto |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029422613&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
volume_link | (DE-604)BV035393800 |
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