Serious games: second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, September 26-27, 2016 : proceedings
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Format: | Tagungsbericht Buch |
Sprache: | Englisch |
Veröffentlicht: |
Cham
Springer
[2016]
|
Schriftenreihe: | Lecture notes in computer science
9894 |
Schlagwörter: | |
Links: | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029209671&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
Umfang: | XXVI, 308 Seiten Illustrationen, Diagramme (teilweise farbig) |
ISBN: | 9783319458403 |
Internformat
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Datensatz im Suchindex
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adam_text |
Contents
Education, Learning and Training
Serious Games to Develop Social and Emotional Learning in Students. 3
Victor Lim-Fei, Huey Ming Woo, and Ming Yew Lee
Exploring Play-Learners’ Analytics in a Serious Game for Literacy
Improvement. 13
Shamus F. Smith, Daniel Hickmott, Erica Southgate, Ross Bille,
and Liz Stephens
Reflection on Assumptions from Designing Female-Centric Educational
Games. 25
Corey D. C Heath, Tyler Baron, Kevin Gary, and Ashish Amresh
A Propriety Game-Based Learning Game as Learning Tool to Learn
Object-Oriented Programming Paradigm. 42
Yoke Seng Wong, Mohamad Yatim Maizatul Hayati, and Wee Hoe Tan
Creating Authentic Experiences Within a Serious Game Context:
Evaluation of Engagement and Learning. 55
Joshua Hall, Peta Wyeth, and Daniel Johnson
The Use of Game World Tasks Concepts in Higher Education. 67
Renée Schulz, Andreas Prinz, and Ghislain Maurice N. Isabwe
Exploring Emotion Representation to Support Dialogue in Police Training
on Child Interviewing. 73
Maria Margoudi, Jennefer Hart, Anne Adams, and Manuel Oliveira
Health, Well-Being and Accessibility
Using Twine as a Therapeutic Writing Tool for Creating Serious Games . 89
Katryna Starks, Dakoda Barker; and Alayna Cole
Super Alpha: Arabic Alphabet Learning Serious Game for Children
with Learning Disabilities. 104
Jailan Salaht Slim Abdennadher; Caroline Sabty,
and Yomna Abdelrahman
Building Social Awareness for Teens and Young Adults with Autism
via Gamification. 116
Valerie Gay, Peter Leijdekkers, and Allan Pooley
XXIV
Contents
Using Mobile-Based Games as a Means for the Self-treatment
of Depression and Anxiety in Youth. 128
Scott Cabot and Brett Wilkinson
Design for Happiness - Positive Psychology Through Social Media Games. 134
Dale Patterson
Competitive vs Affiliative Design of Immersive VR Exergames. 140
Kiran Ijaz, Yifan Wang, David Milne, and Rafael A. Calvo
Science, Nature and Heritage
Exploring the Value of Simulations in Plant Health in the Developing
World. 153
Michael Thompson, Philip Taylor, Robert Reeder, Ulrich Kuhlmann,
Cara Nolan, Jonathan Mason, and Joshua Hall
Game Science or Games and Science? Towards an Epistemological
Understanding of Use of Games in Scientific Fields. 163
Moozhan Shaken, Richard Kingston, and Nuno Pinto
Reality Reaching into Games - Weather as a Dynamic Link to Real-World
Streams of Information. 169
Dale Patterson and Scott Roberts
Augmented Reality and Gamification in Heritage Museums. 181
Ramy Hammady, Minhua Ma, and Nicholas Temple
Design, Development and Analysis
The RAGE Software Asset Model and Metadata Model. 191
A. Georgiev, A. Grigorov, B. Bontchev, P. Boytchev, K. Stefanov,
K. Bahreini, E. Nyamsuren, W. van der Vegt, W. Wester a, R. Prada,
Paul Hollins, and Pablo Moreno
Framing Activity-Based Narrative in Serious Games Play-Grounds
Through Objective and Motive. 204
Tim Marsh and Bonnie Nardi
A Concurrent Think Aloud Study of Engagement and Usability
in a Serious Game. 214
Geoffrey Hookham, Bridgette Bewick, Frances Kay-Lambkin,
and Keith Nesbitt
Rhythmic Entrainment in Games. 220
Brigid Mary Costello
Contents
XXV
Crowdsourcing, Communities and Social Identities: Using Citizen Science
to Combat Online Toxicity. 231
Matthew D. Lee
Poster Papers
Cross-Domain Interactive Composition in Music. 245
Szu-Ming Chung, Chun-Tsai Wu, and Tzu-Yun Maggie Chen
Choose Your Own Uni Adventure: An Orientation and Transition Game . . . , 250
Briony Wainman
Classification of Isometric Playing Fields and Arenas in Geomorphic
Tabletop War Games. 255
Andrew Chiou
Virtual Reality MRI Experience for Children. 260
Jan Kruse, Gregory Bennett, Stephen Reayy and Andrew Denton
A Conflict Resolution Intelligent System for Informed Strategy Expert
(CRISIS-Expert). 264
Maneerat Rumsamrong and Andrew Chiou
Exhibits
La Petite Mort. 271
Andrea Hasselager and Patrick Jamfelt
Transmission. 275
Daniel Galbraith and Sean Fitzpatrick
Blown Away (Sydney 365, 2014). 279
Brigid Mary Costello
Coming Through. 282
Andi Spark
Arty Swirly Colourful. 285
Thomas Hanley
VR-Rides: Interactive VR Games for Health. 289
Kiran Ijaz, Yifan Wang, David Milne, and Rafael A. Calvo
VR Immersive Slow Reef Experience. 293
Tim Marshf Nathan Jenson, Whitney Constantine, and Elliot Miller
XXVI
Contents
A Game of Horseshoes for the Ineffectual Martyr 2.0. 297
Madeleine Boyd and Jason Haggerty
DE.FORM. 303
Tyson Foster
Author Index. 307 |
any_adam_object | 1 |
author2 | Marsh, Tim |
author2_role | edt |
author2_variant | t m tm |
author_GND | (DE-588)1123039054 |
author_corporate | JCSG Brisbane |
author_corporate_role | aut |
author_facet | Marsh, Tim JCSG Brisbane |
author_sort | JCSG Brisbane |
building | Verbundindex |
bvnumber | BV043798265 |
classification_rvk | ST 324 |
ctrlnum | (OCoLC)959667358 (DE-599)BVBBV043798265 |
discipline | Informatik |
format | Conference Proceeding Book |
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spelling | JCSG 2. 2016 Brisbane Verfasser (DE-588)1114765791 aut Serious games second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, September 26-27, 2016 : proceedings Tim Marsh, Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Stefan Göbel (eds.) Cham Springer [2016] © 2016 XXVI, 308 Seiten Illustrationen, Diagramme (teilweise farbig) txt rdacontent n rdamedia nc rdacarrier Lecture notes in computer science 9894 Computerspiel (DE-588)4010457-6 gnd rswk-swf (DE-588)1071861417 Konferenzschrift gnd-content Computerspiel (DE-588)4010457-6 s DE-604 Marsh, Tim (DE-588)1123039054 edt Erscheint auch als Online-Ausgabe 978-3-319-45841-0 Lecture notes in computer science 9894 (DE-604)BV000000607 9894 Digitalisierung UB Regensburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029209671&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Serious games second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, September 26-27, 2016 : proceedings Lecture notes in computer science Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)1071861417 |
title | Serious games second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, September 26-27, 2016 : proceedings |
title_auth | Serious games second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, September 26-27, 2016 : proceedings |
title_exact_search | Serious games second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, September 26-27, 2016 : proceedings |
title_full | Serious games second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, September 26-27, 2016 : proceedings Tim Marsh, Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Stefan Göbel (eds.) |
title_fullStr | Serious games second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, September 26-27, 2016 : proceedings Tim Marsh, Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Stefan Göbel (eds.) |
title_full_unstemmed | Serious games second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, September 26-27, 2016 : proceedings Tim Marsh, Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Stefan Göbel (eds.) |
title_short | Serious games |
title_sort | serious games second joint international conference jcsg 2016 brisbane qld australia september 26 27 2016 proceedings |
title_sub | second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, September 26-27, 2016 : proceedings |
topic | Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Computerspiel Konferenzschrift |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029209671&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
volume_link | (DE-604)BV000000607 |
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