Learning physics modeling with PhysX: master the PhysX 3 physics engine and learn how to program your very own physics simulation
Gespeichert in:
Beteilige Person: | |
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Format: | Elektronisch E-Book |
Sprache: | Englisch |
Veröffentlicht: |
Birmingham
Packt
2013
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Schriftenreihe: | Community experience distilled
|
Schlagwörter: | |
Links: | http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=656223 http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=656223 |
Beschreibung: | Includes index Print version record |
Umfang: | 1 online resource illustrations |
ISBN: | 9781461949619 1461949610 9781849698146 1849698147 |
Internformat
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245 | 1 | 0 | |a Learning physics modeling with PhysX |b master the PhysX 3 physics engine and learn how to program your very own physics simulation |c Krishna Kumar |
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Datensatz im Suchindex
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---|---|
any_adam_object | |
author | Kumar, Krishna |
author_facet | Kumar, Krishna |
author_role | aut |
author_sort | Kumar, Krishna |
author_variant | k k kk |
building | Verbundindex |
bvnumber | BV043780183 |
collection | ZDB-4-EBA ZDB-4-ITC |
contents | Written as a practical, step-by-step tutorial, this book is full of engaging examples to help you learn in a practical context. This book is for game developers or anyone who wants to learn how to fully utilize the PhysX Physics Engine quickly and efficiently. You don?t have to be a die-hard programmer to get started with this book. Basic knowledge of C++, 3D mathematics, and OpenGL is all you need |
ctrlnum | (ZDB-4-EBA)ocn871005808 (ZDB-4-ITC)ocn871005808 (OCoLC)871005808 (DE-599)BVBBV043780183 |
dewey-full | 530.01/13 |
dewey-hundreds | 500 - Natural sciences and mathematics |
dewey-ones | 530 - Physics |
dewey-raw | 530.01/13 |
dewey-search | 530.01/13 |
dewey-sort | 3530.01 213 |
dewey-tens | 530 - Physics |
discipline | Physik |
format | Electronic eBook |
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id | DE-604.BV043780183 |
illustrated | Illustrated |
indexdate | 2024-12-20T17:45:01Z |
institution | BVB |
isbn | 9781461949619 1461949610 9781849698146 1849698147 |
language | English |
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publishDate | 2013 |
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publisher | Packt |
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series2 | Community experience distilled |
spelling | Kumar, Krishna Verfasser aut Learning physics modeling with PhysX master the PhysX 3 physics engine and learn how to program your very own physics simulation Krishna Kumar Birmingham Packt 2013 1 online resource illustrations txt rdacontent c rdamedia cr rdacarrier Community experience distilled Includes index Print version record Written as a practical, step-by-step tutorial, this book is full of engaging examples to help you learn in a practical context. This book is for game developers or anyone who wants to learn how to fully utilize the PhysX Physics Engine quickly and efficiently. You don?t have to be a die-hard programmer to get started with this book. Basic knowledge of C++, 3D mathematics, and OpenGL is all you need SCIENCE / Energy bisacsh SCIENCE / Mechanics / General bisacsh SCIENCE / Physics / General bisacsh Application software / Development fast Physics / Computer-assisted instruction fast Physics / Computer simulation fast Physics Computer simulation Application software Development Physics Computer-assisted instruction Erscheint auch als Druck-Ausgabe Kumar, Krishna Learning physics modeling with PhysX |
spellingShingle | Kumar, Krishna Learning physics modeling with PhysX master the PhysX 3 physics engine and learn how to program your very own physics simulation Written as a practical, step-by-step tutorial, this book is full of engaging examples to help you learn in a practical context. This book is for game developers or anyone who wants to learn how to fully utilize the PhysX Physics Engine quickly and efficiently. You don?t have to be a die-hard programmer to get started with this book. Basic knowledge of C++, 3D mathematics, and OpenGL is all you need SCIENCE / Energy bisacsh SCIENCE / Mechanics / General bisacsh SCIENCE / Physics / General bisacsh Application software / Development fast Physics / Computer-assisted instruction fast Physics / Computer simulation fast Physics Computer simulation Application software Development Physics Computer-assisted instruction |
title | Learning physics modeling with PhysX master the PhysX 3 physics engine and learn how to program your very own physics simulation |
title_auth | Learning physics modeling with PhysX master the PhysX 3 physics engine and learn how to program your very own physics simulation |
title_exact_search | Learning physics modeling with PhysX master the PhysX 3 physics engine and learn how to program your very own physics simulation |
title_full | Learning physics modeling with PhysX master the PhysX 3 physics engine and learn how to program your very own physics simulation Krishna Kumar |
title_fullStr | Learning physics modeling with PhysX master the PhysX 3 physics engine and learn how to program your very own physics simulation Krishna Kumar |
title_full_unstemmed | Learning physics modeling with PhysX master the PhysX 3 physics engine and learn how to program your very own physics simulation Krishna Kumar |
title_short | Learning physics modeling with PhysX |
title_sort | learning physics modeling with physx master the physx 3 physics engine and learn how to program your very own physics simulation |
title_sub | master the PhysX 3 physics engine and learn how to program your very own physics simulation |
topic | SCIENCE / Energy bisacsh SCIENCE / Mechanics / General bisacsh SCIENCE / Physics / General bisacsh Application software / Development fast Physics / Computer-assisted instruction fast Physics / Computer simulation fast Physics Computer simulation Application software Development Physics Computer-assisted instruction |
topic_facet | SCIENCE / Energy SCIENCE / Mechanics / General SCIENCE / Physics / General Application software / Development Physics / Computer-assisted instruction Physics / Computer simulation Physics Computer simulation Application software Development Physics Computer-assisted instruction |
work_keys_str_mv | AT kumarkrishna learningphysicsmodelingwithphysxmasterthephysx3physicsengineandlearnhowtoprogramyourveryownphysicssimulation |