Play/write: digital rhetoric, writing, games
"Presents a wide range of approaches to digital video games as sites of composition and rhetorical performance. The chapters in Play/Write examine writing -- both textual and multimodal -- and rhetorical activity that takes place within games as player-game and player-player interactions, as we...
Gespeichert in:
Weitere beteiligte Personen: | |
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Format: | Buch |
Sprache: | Englisch |
Veröffentlicht: |
Anderson, South Carolina
Parlor Press
[2016]
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Schlagwörter: | |
Links: | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=028978229&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
Zusammenfassung: | "Presents a wide range of approaches to digital video games as sites of composition and rhetorical performance. The chapters in Play/Write examine writing -- both textual and multimodal -- and rhetorical activity that takes place within games as player-game and player-player interactions, as well as external sites of writing, such as player communities, corporate-supported transmedia storytelling, walkthroughs, cheats, and documentation. The final sections of Play/Write consider the writing of games and the use of games as platforms for rhetorical actions. Following a new materialist approach, the key concept that all of these approaches build upon is that games operate in rhetorical ecologies that include designers, players, texts, communities, and the procedures of the gameplay mechanics and the operations of the games themselves" -- |
Umfang: | vi, 380 Seiten Illustrationen 23 cm |
ISBN: | 9781602357310 |
Internformat
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245 | 1 | 0 | |a Play/write |b digital rhetoric, writing, games |c Douglas Eyman and Andréa D. Davis |
264 | 1 | |a Anderson, South Carolina |b Parlor Press |c [2016] | |
264 | 4 | |c © 2016 | |
300 | |a vi, 380 Seiten |b Illustrationen |c 23 cm | ||
336 | |b txt |2 rdacontent | ||
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520 | |a "Presents a wide range of approaches to digital video games as sites of composition and rhetorical performance. The chapters in Play/Write examine writing -- both textual and multimodal -- and rhetorical activity that takes place within games as player-game and player-player interactions, as well as external sites of writing, such as player communities, corporate-supported transmedia storytelling, walkthroughs, cheats, and documentation. The final sections of Play/Write consider the writing of games and the use of games as platforms for rhetorical actions. Following a new materialist approach, the key concept that all of these approaches build upon is that games operate in rhetorical ecologies that include designers, players, texts, communities, and the procedures of the gameplay mechanics and the operations of the games themselves" -- | ||
650 | 4 | |a Rhetoric / Data processing | |
650 | 4 | |a Rhetoric / Study and teaching | |
650 | 4 | |a Video games / Authorship | |
650 | 4 | |a Datenverarbeitung | |
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689 | 0 | |5 DE-604 | |
700 | 1 | |a Eyman, Douglas |d 1968- |0 (DE-588)1104860694 |4 edt | |
700 | 1 | |a Davis, Andréa D. |d 1969- |e Sonstige |0 (DE-588)1104947633 |4 oth | |
856 | 4 | 2 | |m Digitalisierung UB Regensburg - ADAM Catalogue Enrichment |q application/pdf |u http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=028978229&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |3 Inhaltsverzeichnis |
943 | 1 | |a oai:aleph.bib-bvb.de:BVB01-028978229 |
Datensatz im Suchindex
_version_ | 1819270259471810560 |
---|---|
adam_text | Contents
1 Introduction: Networks of Gaming and Writing 3
Douglas Eyman
Part I: Game Rhetorics and Gaming Pedagogies
(or, Writing About Games) 19
2 Aleatory Invention and Glorious Trainwrecks’
Accursed Share 21
Steven Holmes
3 “What Do You Mean None of My Choices Mattered?”:
Collaborative Composition and the Ethics of Ownership
in Games—A Case Study of Mass Effect 3 42
Jessica Masri Eberhard
4 The Composing Practices and Rhetorical Acumen of MMORPG
Players: What City of Heroes Means for Writing Instruction 74
PhiU Alexander
5 Procedurality as Play: Movement in Games and Composition 97
Grace Hagpod
Part II: Game Ecologies and Networks (or,
Writing Around Games) 115
6 Who $ That Walking on My Bridge? Transmedia
Shifts and Trolling in Game Forums 117
Richard Colby and Rebekah Shultz Colby
7 Data vs. Play: The Digital Rhetorics of Theorycrafting 140
Lee Sherlock
8 Intellectual Property Pong: Three Classic Matches
That Affect Your Play Today 159
Scott Nelson
VJ
Contents
Part III: Games and/as Rhetorical Production (or,
Writing In or Through Games) 179
9 “Leeroy Jenkins!” WTat Computer Gamers Can
Teach Us about Visual Arguments 181
Andréa Davis
10 Playing with Play: Machinima in the Classroom 196
Wendi Sierra
U VoIP, Composition, and Membership: Constructing
Working Identities through Collaborative Play 218
Emily Stuemke
12 Gaming Between Civic Knowledge and Civic Know-How
Direct Engagement and the Simulated City 234
Sean Conrey
Part IV: Composing Games in Industry and Classroom
Contexts (or, VCTiting Games) 253
13 Narrative Realities and Alternate Zombies: A Student-
Centered Alternate Reality Game 255
Jill Morris
14 Procedural Rhetoric, Proairesis, Game Design,
and the Revaluing of Invention 270
James J. Brown, Jr, and Eric Alexander
15 Games and the Search for “Contextually Valid
Settings’* in the Writing Classroom 288
David M. Sheridan and Kym Buchanan
1^ Programming, Pedagogy, Play 309
Brian Ladd
17 Writing for Games 339
Brandes Stoddard
IS Game Writing in Practice—MMORPG Quests 347
Joshua Peery
Contributors
Index 367
363
|
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discipline | Allgemeines |
format | Book |
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id | DE-604.BV043563182 |
illustrated | Illustrated |
indexdate | 2024-12-20T17:39:36Z |
institution | BVB |
isbn | 9781602357310 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-028978229 |
oclc_num | 953158766 |
open_access_boolean | |
owner | DE-355 DE-BY-UBR |
owner_facet | DE-355 DE-BY-UBR |
physical | vi, 380 Seiten Illustrationen 23 cm |
publishDate | 2016 |
publishDateSearch | 2016 |
publishDateSort | 2016 |
publisher | Parlor Press |
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spellingShingle | Play/write digital rhetoric, writing, games Rhetoric / Data processing Rhetoric / Study and teaching Video games / Authorship Datenverarbeitung Computerspiel (DE-588)4010457-6 gnd Rhetorik (DE-588)4076704-8 gnd Schreiben (DE-588)4116418-0 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)4076704-8 (DE-588)4116418-0 (DE-588)4143413-4 |
title | Play/write digital rhetoric, writing, games |
title_auth | Play/write digital rhetoric, writing, games |
title_exact_search | Play/write digital rhetoric, writing, games |
title_full | Play/write digital rhetoric, writing, games Douglas Eyman and Andréa D. Davis |
title_fullStr | Play/write digital rhetoric, writing, games Douglas Eyman and Andréa D. Davis |
title_full_unstemmed | Play/write digital rhetoric, writing, games Douglas Eyman and Andréa D. Davis |
title_short | Play/write |
title_sort | play write digital rhetoric writing games |
title_sub | digital rhetoric, writing, games |
topic | Rhetoric / Data processing Rhetoric / Study and teaching Video games / Authorship Datenverarbeitung Computerspiel (DE-588)4010457-6 gnd Rhetorik (DE-588)4076704-8 gnd Schreiben (DE-588)4116418-0 gnd |
topic_facet | Rhetoric / Data processing Rhetoric / Study and teaching Video games / Authorship Datenverarbeitung Computerspiel Rhetorik Schreiben Aufsatzsammlung |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=028978229&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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