Program Arcade Games: With Python and Pygame
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Internformat
MARC
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Datensatz im Suchindex
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adam_text | PROGRAM ARCADE GAMES
/ CRAVEN, PAUL VINCENT
: 2016
TABLE OF CONTENTS / INHALTSVERZEICHNIS
0. BEFORE GETTING STARTED
1. CREATE A CUSTOM CALCULATOR
2. WHAT IS A COMPUTER LANGUAGE?
3. QUIZ GAMES AND IF STATEMENTS
4. GUESSING GAMES WITH RANDOM NUMBERS AND LOOPS
5. INTRODUCTION TO GRAPHICS
6. BACK TO LOOPING
7. INTRODUCTION TO LISTS
8. INTRODUCTION TO ANIMATION
9. FUNCTIONS
10. CONTROLLERS AND GRAPHICS
11. BITMAPPED GRAPHICS AND SOUND
12. INTRODUCTION TO CLASSES
13. INTRODUCTION TO SPRITES
14. LIBRARIES AND MODULES
15. SEARCHING
16. ARRAY-BACKED GRIDS
17. SORTING
18. EXCEPTIONS
19. RECURSION
20. FORMATTING
21. LABS.-APPENDIX A. EXAMPLE CODE AND PROGRAMS
23. APPENDIX B: SAMPLE TESTS
24. APPENDIX C: WORKSHEETS
25. APPENDIX D: VERSION CONTROL
26. APPENDIX E: WAIT, WHAT ELSE CAN WE DO?
DIESES SCHRIFTSTUECK WURDE MASCHINELL ERZEUGT.
PROGRAM ARCADE GAMES
/ CRAVEN, PAUL VINCENT
: 2016
ABSTRACT / INHALTSTEXT
THIS FINE BOOK SHOWS YOU HOW TO BUILD FUN, COOL ARCADE GAMES USING THE
PYTHON PROGRAMMING LANGUAGE AND THE PYGAME FRAMEWORK, A PYTHON-BASED
GAME APPLICATION DEVELOPMENT ENGINE. USE PYTHON AND PYGAME TO LEARN AND
BUILD ARCADE GAMES! WHAT YOU LL LEARN HOW TO CREATE QUIZ GAMES HOW TO
START USING GRAPHICS HOW TO CREATE AND ANIMATE GRAPHICS HOW TO INTEGRATE
AND USE GAME CONTROLLERS HOW TO ADD SOUND AND BITMAPPED GRAPHICS HOW TO
BUILD GRID-BASED GAMES
DIESES SCHRIFTSTUECK WURDE MASCHINELL ERZEUGT.
|
any_adam_object | 1 |
author | Craven, Paul Vincent |
author_facet | Craven, Paul Vincent |
author_role | aut |
author_sort | Craven, Paul Vincent |
author_variant | p v c pv pvc |
building | Verbundindex |
bvnumber | BV043308981 |
classification_rvk | ST 324 |
collection | ZDB-2-CWD |
ctrlnum | (OCoLC)934215561 (DE-599)BVBBV043308981 |
dewey-full | 005.11 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 005 - Computer programming, programs, data, security |
dewey-raw | 005.11 |
dewey-search | 005.11 |
dewey-sort | 15.11 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
doi_str_mv | 10.1007/978-1-4842-1790-0 |
edition | Fourth edition |
format | Electronic eBook |
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illustrated | Not Illustrated |
indexdate | 2024-12-20T17:33:22Z |
institution | BVB |
isbn | 9781484217900 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-028729677 |
oclc_num | 934215561 |
open_access_boolean | |
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owner_facet | DE-898 DE-BY-UBR DE-M347 DE-859 DE-863 DE-BY-FWS DE-20 DE-92 DE-862 DE-BY-FWS DE-1051 |
physical | 1 Online-Ressource (XXI, 392 p. 142 illus., 135 illus. in color) |
psigel | ZDB-2-CWD ZDB-2-CWD_2016 |
publishDate | 2016 |
publishDateSearch | 2016 |
publishDateSort | 2016 |
publisher | Apress |
record_format | marc |
spellingShingle | Craven, Paul Vincent Program Arcade Games With Python and Pygame Computer science Computer programming Software engineering Programming languages (Electronic computers) Computer Science Programming Techniques Programming Languages, Compilers, Interpreters Software Engineering Informatik Python Programmiersprache (DE-588)4434275-5 gnd Computerspiel (DE-588)4010457-6 gnd Software Engineering (DE-588)4116521-4 gnd Programmierung (DE-588)4076370-5 gnd Pygame (DE-588)1026976588 gnd |
subject_GND | (DE-588)4434275-5 (DE-588)4010457-6 (DE-588)4116521-4 (DE-588)4076370-5 (DE-588)1026976588 |
title | Program Arcade Games With Python and Pygame |
title_auth | Program Arcade Games With Python and Pygame |
title_exact_search | Program Arcade Games With Python and Pygame |
title_full | Program Arcade Games With Python and Pygame by Paul Vincent Craven |
title_fullStr | Program Arcade Games With Python and Pygame by Paul Vincent Craven |
title_full_unstemmed | Program Arcade Games With Python and Pygame by Paul Vincent Craven |
title_short | Program Arcade Games |
title_sort | program arcade games with python and pygame |
title_sub | With Python and Pygame |
topic | Computer science Computer programming Software engineering Programming languages (Electronic computers) Computer Science Programming Techniques Programming Languages, Compilers, Interpreters Software Engineering Informatik Python Programmiersprache (DE-588)4434275-5 gnd Computerspiel (DE-588)4010457-6 gnd Software Engineering (DE-588)4116521-4 gnd Programmierung (DE-588)4076370-5 gnd Pygame (DE-588)1026976588 gnd |
topic_facet | Computer science Computer programming Software engineering Programming languages (Electronic computers) Computer Science Programming Techniques Programming Languages, Compilers, Interpreters Software Engineering Informatik Python Programmiersprache Computerspiel Programmierung Pygame |
url | https://doi.org/10.1007/978-1-4842-1790-0 http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=028729677&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=028729677&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT cravenpaulvincent programarcadegameswithpythonandpygame |