Geometric tools for computer graphics:
Gespeichert in:
Beteilige Person: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | Englisch |
Veröffentlicht: |
Amsterdam
Boston
©2003
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Schriftenreihe: | Morgan Kaufmann series in computer graphics and geometric modeling
|
Schlagwörter: | |
Links: | http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=81860 http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=81860 http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=81860 |
Beschreibung: | Includes bibliographical references (pages 961-971) and index Preface -- 1. Introduction -- 2. Matrices and Linear Systems -- 3. Vector Algebra -- 4. Matrices, Vector Algebra, and Transformations -- 5. Geometric Primitives in 2D -- 6. Distance in 2D -- 7. Intersection in 2D -- 8. Miscellaneous 2D Problems -- 9. Geometric Primitives in 3D -- 10. Distance in 3D -- 11. Intersection in 3D -- 12. Miscellaneous 3D Problems -- 13. Computational Geometry Topics -- A. Numerical Methods -- B. Trigonometry -- C. Basic Formulas For Geometric Primitives -- Bibliography Introduction -- Matrices and linear systems -- Vector algebra -- Matrices, vector algebra, and transformations -- Geometric primitives in 2D -- Distance in 2D -- Intersection in 2D -- Miscellaneous 2D problems -- Geometric primitives in 3D -- Distance in 3D -- Intersection in 3D -- Miscellaneous 3D problems -- Computational geometry topics -- Appendices: A. Numerical methods -- B. Trigonometry -- C. Basic formulas for geometric primitives Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solve over and over again, including building primitives, distance calculation, approximation, containment, decomposition, intersection determination, separation, and more. If you have a mathematics degree, this book will save you time and trouble. If you don't, it will help you achieve things you may feel are out of your reach. Inside, each problem is clearly stated and diagrammed, and the fully detailed solutions are presented in easy-to-understand pseudocode. You also get the mathematics and geometry background needed to make optimal use of the solutions, as well as an abundance of reference material contained in a series of appendices. * Filled with robust, thoroughly tested solutions that will save you time and help you avoid costly errors. * Covers problems relevant for both 2D and 3D graphics programming. * Presents each problem and solution in stand-alone form allowing you the option of reading only those entries that matter to you. * Provides the math and geometry background you need to understand the solutions and put them to work. * Clearly diagrams each problem and presents solutions in easy-to-understand pseudocode. * Resources associated with the book are available at the companion Web site www.mkp.com/gtcg |
Umfang: | 1 Online-Ressource (xlv, 1009 pages) |
ISBN: | 0585450226 1558605940 9780585450223 9781558605947 |
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500 | |a Includes bibliographical references (pages 961-971) and index | ||
500 | |a Preface -- 1. Introduction -- 2. Matrices and Linear Systems -- 3. Vector Algebra -- 4. Matrices, Vector Algebra, and Transformations -- 5. Geometric Primitives in 2D -- 6. Distance in 2D -- 7. Intersection in 2D -- 8. Miscellaneous 2D Problems -- 9. Geometric Primitives in 3D -- 10. Distance in 3D -- 11. Intersection in 3D -- 12. Miscellaneous 3D Problems -- 13. Computational Geometry Topics -- A. Numerical Methods -- B. Trigonometry -- C. Basic Formulas For Geometric Primitives -- Bibliography | ||
500 | |a Introduction -- Matrices and linear systems -- Vector algebra -- Matrices, vector algebra, and transformations -- Geometric primitives in 2D -- Distance in 2D -- Intersection in 2D -- Miscellaneous 2D problems -- Geometric primitives in 3D -- Distance in 3D -- Intersection in 3D -- Miscellaneous 3D problems -- Computational geometry topics -- Appendices: A. Numerical methods -- B. Trigonometry -- C. Basic formulas for geometric primitives | ||
500 | |a Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solve over and over again, including building primitives, distance calculation, approximation, containment, decomposition, intersection determination, separation, and more. If you have a mathematics degree, this book will save you time and trouble. If you don't, it will help you achieve things you may feel are out of your reach. Inside, each problem is clearly stated and diagrammed, and the fully detailed solutions are presented in easy-to-understand pseudocode. You also get the mathematics and geometry background needed to make optimal use of the solutions, as well as an abundance of reference material contained in a series of appendices. * Filled with robust, thoroughly tested solutions that will save you time and help you avoid costly errors. * Covers problems relevant for both 2D and 3D graphics programming. * Presents each problem and solution in stand-alone form allowing you the option of reading only those entries that matter to you. * Provides the math and geometry background you need to understand the solutions and put them to work. * Clearly diagrams each problem and presents solutions in easy-to-understand pseudocode. * Resources associated with the book are available at the companion Web site www.mkp.com/gtcg | ||
650 | 7 | |a COMPUTERS / Image Processing |2 bisacsh | |
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650 | 7 | |a Computer graphics |2 fast | |
650 | 7 | |a Geometry / Data processing |2 fast | |
650 | 7 | |a Three-dimensional display systems |2 fast | |
650 | 4 | |a Datenverarbeitung | |
650 | 4 | |a Computer graphics | |
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Datensatz im Suchindex
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---|---|
any_adam_object | |
author | Schneider, Philip J. |
author_facet | Schneider, Philip J. |
author_role | aut |
author_sort | Schneider, Philip J. |
author_variant | p j s pj pjs |
building | Verbundindex |
bvnumber | BV043105453 |
collection | ZDB-4-EBA |
ctrlnum | (OCoLC)52365985 (DE-599)BVBBV043105453 |
dewey-full | 006.6/01/516 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.6/01/516 |
dewey-search | 006.6/01/516 |
dewey-sort | 16.6 11 3516 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
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id | DE-604.BV043105453 |
illustrated | Not Illustrated |
indexdate | 2024-12-20T17:28:19Z |
institution | BVB |
isbn | 0585450226 1558605940 9780585450223 9781558605947 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-028529644 |
oclc_num | 52365985 |
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owner | DE-1046 DE-1047 |
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physical | 1 Online-Ressource (xlv, 1009 pages) |
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publishDate | 2003 |
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publishDateSort | 2003 |
publisher | Boston |
record_format | marc |
series2 | Morgan Kaufmann series in computer graphics and geometric modeling |
spelling | Schneider, Philip J. Verfasser aut Geometric tools for computer graphics Philip J. Schneider, David H. Eberly Amsterdam Boston ©2003 1 Online-Ressource (xlv, 1009 pages) txt rdacontent c rdamedia cr rdacarrier Morgan Kaufmann series in computer graphics and geometric modeling Includes bibliographical references (pages 961-971) and index Preface -- 1. Introduction -- 2. Matrices and Linear Systems -- 3. Vector Algebra -- 4. Matrices, Vector Algebra, and Transformations -- 5. Geometric Primitives in 2D -- 6. Distance in 2D -- 7. Intersection in 2D -- 8. Miscellaneous 2D Problems -- 9. Geometric Primitives in 3D -- 10. Distance in 3D -- 11. Intersection in 3D -- 12. Miscellaneous 3D Problems -- 13. Computational Geometry Topics -- A. Numerical Methods -- B. Trigonometry -- C. Basic Formulas For Geometric Primitives -- Bibliography Introduction -- Matrices and linear systems -- Vector algebra -- Matrices, vector algebra, and transformations -- Geometric primitives in 2D -- Distance in 2D -- Intersection in 2D -- Miscellaneous 2D problems -- Geometric primitives in 3D -- Distance in 3D -- Intersection in 3D -- Miscellaneous 3D problems -- Computational geometry topics -- Appendices: A. Numerical methods -- B. Trigonometry -- C. Basic formulas for geometric primitives Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solve over and over again, including building primitives, distance calculation, approximation, containment, decomposition, intersection determination, separation, and more. If you have a mathematics degree, this book will save you time and trouble. If you don't, it will help you achieve things you may feel are out of your reach. Inside, each problem is clearly stated and diagrammed, and the fully detailed solutions are presented in easy-to-understand pseudocode. You also get the mathematics and geometry background needed to make optimal use of the solutions, as well as an abundance of reference material contained in a series of appendices. * Filled with robust, thoroughly tested solutions that will save you time and help you avoid costly errors. * Covers problems relevant for both 2D and 3D graphics programming. * Presents each problem and solution in stand-alone form allowing you the option of reading only those entries that matter to you. * Provides the math and geometry background you need to understand the solutions and put them to work. * Clearly diagrams each problem and presents solutions in easy-to-understand pseudocode. * Resources associated with the book are available at the companion Web site www.mkp.com/gtcg COMPUTERS / Image Processing bisacsh PHOTOGRAPHY / Techniques / Digital bisacsh TECHNOLOGY & ENGINEERING / Imaging Systems bisacsh COMPUTERS / Digital Media / Graphics Applications bisacsh Computer graphics fast Geometry / Data processing fast Three-dimensional display systems fast Datenverarbeitung Computer graphics Geometry Data processing Three-dimensional display systems Computergrafik (DE-588)4010450-3 gnd rswk-swf Geometrie (DE-588)4020236-7 gnd rswk-swf Computergrafik (DE-588)4010450-3 s Geometrie (DE-588)4020236-7 s 1\p DE-604 Eberly, David H. Sonstige oth http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=81860 Aggregator Volltext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Schneider, Philip J. Geometric tools for computer graphics COMPUTERS / Image Processing bisacsh PHOTOGRAPHY / Techniques / Digital bisacsh TECHNOLOGY & ENGINEERING / Imaging Systems bisacsh COMPUTERS / Digital Media / Graphics Applications bisacsh Computer graphics fast Geometry / Data processing fast Three-dimensional display systems fast Datenverarbeitung Computer graphics Geometry Data processing Three-dimensional display systems Computergrafik (DE-588)4010450-3 gnd Geometrie (DE-588)4020236-7 gnd |
subject_GND | (DE-588)4010450-3 (DE-588)4020236-7 |
title | Geometric tools for computer graphics |
title_auth | Geometric tools for computer graphics |
title_exact_search | Geometric tools for computer graphics |
title_full | Geometric tools for computer graphics Philip J. Schneider, David H. Eberly |
title_fullStr | Geometric tools for computer graphics Philip J. Schneider, David H. Eberly |
title_full_unstemmed | Geometric tools for computer graphics Philip J. Schneider, David H. Eberly |
title_short | Geometric tools for computer graphics |
title_sort | geometric tools for computer graphics |
topic | COMPUTERS / Image Processing bisacsh PHOTOGRAPHY / Techniques / Digital bisacsh TECHNOLOGY & ENGINEERING / Imaging Systems bisacsh COMPUTERS / Digital Media / Graphics Applications bisacsh Computer graphics fast Geometry / Data processing fast Three-dimensional display systems fast Datenverarbeitung Computer graphics Geometry Data processing Three-dimensional display systems Computergrafik (DE-588)4010450-3 gnd Geometrie (DE-588)4020236-7 gnd |
topic_facet | COMPUTERS / Image Processing PHOTOGRAPHY / Techniques / Digital TECHNOLOGY & ENGINEERING / Imaging Systems COMPUTERS / Digital Media / Graphics Applications Computer graphics Geometry / Data processing Three-dimensional display systems Datenverarbeitung Geometry Data processing Computergrafik Geometrie |
url | http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=81860 |
work_keys_str_mv | AT schneiderphilipj geometrictoolsforcomputergraphics AT eberlydavidh geometrictoolsforcomputergraphics |