Reset: changing the way we look at video games
Saved in:
Bibliographic Details
Main Author: DeMaria, Rusel (Author)
Format: Electronic eBook
Language:English
Published: San Francisco, Calif. Berrett-Koehler Publishers c2007
Series:BK currents book
Subjects:
Links:http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=260684
http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=260684
http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=260684
Item Description:Includes bibliographical references (p. 211-219) and index
Dangerous games -- Gamers and game-makers -- Why we play -- Your brain on games -- The magic edge and TMSI -- Better games, by design -- Playing to the future -- Serious entertainment -- Smart parents, smart players -- Get in the game -- Digital advocacy
Offers a roadmap for parents, educators, gamers, and industry insiders to leverage the inherent potential of video games to promote positive personal and social change
Physical Description:1 Online-Ressource (vii, 227 p.)
ISBN:1576755193
9781576755198