Reset: changing the way we look at video games
Gespeichert in:
Beteilige Person: | |
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Format: | Elektronisch E-Book |
Sprache: | Englisch |
Veröffentlicht: |
San Francisco, Calif.
Berrett-Koehler Publishers
c2007
|
Schriftenreihe: | BK currents book
|
Schlagwörter: | |
Links: | http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=260684 http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=260684 http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=260684 |
Beschreibung: | Includes bibliographical references (p. 211-219) and index Dangerous games -- Gamers and game-makers -- Why we play -- Your brain on games -- The magic edge and TMSI -- Better games, by design -- Playing to the future -- Serious entertainment -- Smart parents, smart players -- Get in the game -- Digital advocacy Offers a roadmap for parents, educators, gamers, and industry insiders to leverage the inherent potential of video games to promote positive personal and social change |
Umfang: | 1 Online-Ressource (vii, 227 p.) |
ISBN: | 1576755193 9781576755198 |
Internformat
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500 | |a Offers a roadmap for parents, educators, gamers, and industry insiders to leverage the inherent potential of video games to promote positive personal and social change | ||
650 | 7 | |a GAMES / Video & Electronic |2 bisacsh | |
650 | 4 | |a Gesellschaft | |
650 | 4 | |a Psychologie | |
650 | 4 | |a Video games |x Social aspects |z United States | |
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Datensatz im Suchindex
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---|---|
any_adam_object | |
author | DeMaria, Rusel |
author_facet | DeMaria, Rusel |
author_role | aut |
author_sort | DeMaria, Rusel |
author_variant | r d rd |
building | Verbundindex |
bvnumber | BV043101130 |
collection | ZDB-4-EBA |
ctrlnum | (OCoLC)309746760 (DE-599)BVBBV043101130 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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geographic | USA |
geographic_facet | USA |
id | DE-604.BV043101130 |
illustrated | Not Illustrated |
indexdate | 2024-12-20T17:28:10Z |
institution | BVB |
isbn | 1576755193 9781576755198 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-028525322 |
oclc_num | 309746760 |
open_access_boolean | |
owner | DE-1046 DE-1047 |
owner_facet | DE-1046 DE-1047 |
physical | 1 Online-Ressource (vii, 227 p.) |
psigel | ZDB-4-EBA ZDB-4-EBA FAW_PDA_EBA |
publishDate | 2007 |
publishDateSearch | 2007 |
publishDateSort | 2007 |
publisher | Berrett-Koehler Publishers |
record_format | marc |
series2 | BK currents book |
spelling | DeMaria, Rusel Verfasser aut Reset changing the way we look at video games Rusel DeMaria San Francisco, Calif. Berrett-Koehler Publishers c2007 1 Online-Ressource (vii, 227 p.) txt rdacontent c rdamedia cr rdacarrier BK currents book Includes bibliographical references (p. 211-219) and index Dangerous games -- Gamers and game-makers -- Why we play -- Your brain on games -- The magic edge and TMSI -- Better games, by design -- Playing to the future -- Serious entertainment -- Smart parents, smart players -- Get in the game -- Digital advocacy Offers a roadmap for parents, educators, gamers, and industry insiders to leverage the inherent potential of video games to promote positive personal and social change GAMES / Video & Electronic bisacsh Gesellschaft Psychologie Video games Social aspects United States Video games United States Psychological aspects Video games Economic aspects United States Video gamers Education (Higher) United States USA Erscheint auch als Druckausgabe 978-1-57675-433-7 http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=260684 Aggregator Volltext |
spellingShingle | DeMaria, Rusel Reset changing the way we look at video games GAMES / Video & Electronic bisacsh Gesellschaft Psychologie Video games Social aspects United States Video games United States Psychological aspects Video games Economic aspects United States Video gamers Education (Higher) United States |
title | Reset changing the way we look at video games |
title_auth | Reset changing the way we look at video games |
title_exact_search | Reset changing the way we look at video games |
title_full | Reset changing the way we look at video games Rusel DeMaria |
title_fullStr | Reset changing the way we look at video games Rusel DeMaria |
title_full_unstemmed | Reset changing the way we look at video games Rusel DeMaria |
title_short | Reset |
title_sort | reset changing the way we look at video games |
title_sub | changing the way we look at video games |
topic | GAMES / Video & Electronic bisacsh Gesellschaft Psychologie Video games Social aspects United States Video games United States Psychological aspects Video games Economic aspects United States Video gamers Education (Higher) United States |
topic_facet | GAMES / Video & Electronic Gesellschaft Psychologie Video games Social aspects United States Video games United States Psychological aspects Video games Economic aspects United States Video gamers Education (Higher) United States USA |
url | http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=260684 |
work_keys_str_mv | AT demariarusel resetchangingthewaywelookatvideogames |