Beginning C++ through game programming:
When it comes to game programming, C++ is the name of the game. If you aspire to move from game player to game creator, it all starts with learning the fundamentals of C++ and game-programming basics. You will find an up-to-date and thorough introduction to everything you need to get started -- with...
Gespeichert in:
Beteilige Person: | |
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Format: | Buch |
Sprache: | Englisch |
Veröffentlicht: |
2015
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Ausgabe: | 4th edition |
Schlagwörter: | |
Zusammenfassung: | When it comes to game programming, C++ is the name of the game. If you aspire to move from game player to game creator, it all starts with learning the fundamentals of C++ and game-programming basics. You will find an up-to-date and thorough introduction to everything you need to get started -- with no previous programming experience required. In the new fourth edition of this popular guide to learning C++, you will work with a complete program while learning each new concept and a game program at the end of each chapter. A final game project at the end of the book draws together everything you've learned. --Publisher's description |
Beschreibung: | Previous edition: Boston, Mass: Course Technology Cengage Learning, 2010. - Includes index Types, variables, and standard I/O: lost fortune -- Truth, branching, and the game loop: guess my number -- For loops, strings, and arrays: word jumble -- The standard template library: hangman -- Functions: mad lib -- References: tic-tac-toe -- Pointers: tic-tac-toe 2.0 -- Classes: critter caretaker -- Advanced classes and dynamic memory: game lobby -- Inheritance and polymorphism: blackjack |
Umfang: | XXI, 390 S. Ill., graph. Darst. 23 cm |
ISBN: | 9781305109919 |
Internformat
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500 | |a Previous edition: Boston, Mass: Course Technology Cengage Learning, 2010. - Includes index | ||
500 | |a Types, variables, and standard I/O: lost fortune -- Truth, branching, and the game loop: guess my number -- For loops, strings, and arrays: word jumble -- The standard template library: hangman -- Functions: mad lib -- References: tic-tac-toe -- Pointers: tic-tac-toe 2.0 -- Classes: critter caretaker -- Advanced classes and dynamic memory: game lobby -- Inheritance and polymorphism: blackjack | ||
520 | |a When it comes to game programming, C++ is the name of the game. If you aspire to move from game player to game creator, it all starts with learning the fundamentals of C++ and game-programming basics. You will find an up-to-date and thorough introduction to everything you need to get started -- with no previous programming experience required. In the new fourth edition of this popular guide to learning C++, you will work with a complete program while learning each new concept and a game program at the end of each chapter. A final game project at the end of the book draws together everything you've learned. --Publisher's description | ||
650 | 4 | |a Computer games / Programming | |
650 | 4 | |a C++ (Computer program language) | |
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Datensatz im Suchindex
DE-BY-TUM_call_number | 0102 DAT 358f 2011 A 5561(4) |
---|---|
DE-BY-TUM_katkey | 2289263 |
DE-BY-TUM_location | 01 |
DE-BY-TUM_media_number | 040008163566 |
_version_ | 1821934212035379201 |
any_adam_object | |
author | Dawson, Michael |
author_facet | Dawson, Michael |
author_role | aut |
author_sort | Dawson, Michael |
author_variant | m d md |
building | Verbundindex |
bvnumber | BV042700443 |
classification_rvk | ST 250 ST 324 |
classification_tum | DAT 358f DAT 758f |
ctrlnum | (OCoLC)918460205 (DE-599)BVBBV042700443 |
discipline | Informatik |
edition | 4th edition |
format | Book |
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id | DE-604.BV042700443 |
illustrated | Illustrated |
indexdate | 2024-12-20T17:17:43Z |
institution | BVB |
isbn | 9781305109919 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-028131958 |
oclc_num | 918460205 |
open_access_boolean | |
owner | DE-M347 DE-2070s DE-91G DE-BY-TUM |
owner_facet | DE-M347 DE-2070s DE-91G DE-BY-TUM |
physical | XXI, 390 S. Ill., graph. Darst. 23 cm |
publishDate | 2015 |
publishDateSearch | 2015 |
publishDateSort | 2015 |
record_format | marc |
spellingShingle | Dawson, Michael Beginning C++ through game programming Computer games / Programming C++ (Computer program language) C++ (Computer program language) fast Computer games / Programming fast Computerspiel (DE-588)4010457-6 gnd C++ (DE-588)4193909-8 gnd Programmierung (DE-588)4076370-5 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)4193909-8 (DE-588)4076370-5 |
title | Beginning C++ through game programming |
title_auth | Beginning C++ through game programming |
title_exact_search | Beginning C++ through game programming |
title_full | Beginning C++ through game programming Michael Dawson |
title_fullStr | Beginning C++ through game programming Michael Dawson |
title_full_unstemmed | Beginning C++ through game programming Michael Dawson |
title_short | Beginning C++ through game programming |
title_sort | beginning c through game programming |
topic | Computer games / Programming C++ (Computer program language) C++ (Computer program language) fast Computer games / Programming fast Computerspiel (DE-588)4010457-6 gnd C++ (DE-588)4193909-8 gnd Programmierung (DE-588)4076370-5 gnd |
topic_facet | Computer games / Programming C++ (Computer program language) Computerspiel C++ Programmierung |
work_keys_str_mv | AT dawsonmichael beginningcthroughgameprogramming |
Paper/Kapitel scannen lassen
Teilbibliothek Mathematik & Informatik
Signatur: |
0102 DAT 358f 2011 A 5561(4) Lageplan |
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Exemplar 1 | Ausleihbar Am Standort |