Beginning C++ through game programming:

When it comes to game programming, C++ is the name of the game. If you aspire to move from game player to game creator, it all starts with learning the fundamentals of C++ and game-programming basics. You will find an up-to-date and thorough introduction to everything you need to get started -- with...

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Bibliographische Detailangaben
Beteilige Person: Dawson, Michael (VerfasserIn)
Format: Buch
Sprache:Englisch
Veröffentlicht: 2015
Ausgabe:4th edition
Schlagwörter:
Zusammenfassung:When it comes to game programming, C++ is the name of the game. If you aspire to move from game player to game creator, it all starts with learning the fundamentals of C++ and game-programming basics. You will find an up-to-date and thorough introduction to everything you need to get started -- with no previous programming experience required. In the new fourth edition of this popular guide to learning C++, you will work with a complete program while learning each new concept and a game program at the end of each chapter. A final game project at the end of the book draws together everything you've learned. --Publisher's description
Beschreibung:Previous edition: Boston, Mass: Course Technology Cengage Learning, 2010. - Includes index
Types, variables, and standard I/O: lost fortune -- Truth, branching, and the game loop: guess my number -- For loops, strings, and arrays: word jumble -- The standard template library: hangman -- Functions: mad lib -- References: tic-tac-toe -- Pointers: tic-tac-toe 2.0 -- Classes: critter caretaker -- Advanced classes and dynamic memory: game lobby -- Inheritance and polymorphism: blackjack
Umfang:XXI, 390 S. Ill., graph. Darst. 23 cm
ISBN:9781305109919
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Teilbibliothek Mathematik & Informatik

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Signatur: 0102 DAT 358f 2011 A 5561(4)
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